refactor(color): use LVGL styles and objects for UI, legacy cleanup (#4407)
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@@ -33,17 +33,17 @@
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const uint8_t __bmp_plug_usb[] {
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#include "bmp_plug_usb.lbm"
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};
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LZ4Bitmap BMP_PLUG_USB(BMP_ARGB4444, __bmp_plug_usb);
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LZ4BitmapBuffer BMP_PLUG_USB(BMP_ARGB4444, (LZ4Bitmap*)__bmp_plug_usb);
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const uint8_t __bmp_usb_plugged[] {
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#include "bmp_usb_plugged.lbm"
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};
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LZ4Bitmap BMP_USB_PLUGGED(BMP_ARGB4444, __bmp_usb_plugged);
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LZ4BitmapBuffer BMP_USB_PLUGGED(BMP_ARGB4444, (LZ4Bitmap*)__bmp_usb_plugged);
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#define BL_GREEN COLOR2FLAGS(RGB(73, 219, 62))
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#define BL_RED COLOR2FLAGS(RGB(229, 32, 30))
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#define BL_BACKGROUND COLOR2FLAGS(BLACK)
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#define BL_FOREGROUND COLOR2FLAGS(WHITE)
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#define BL_BACKGROUND COLOR_BLACK
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#define BL_FOREGROUND COLOR_WHITE
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#define BL_SELECTED COLOR2FLAGS(RGB(11, 65, 244)) // deep blue
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extern BitmapBuffer * lcd;
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