refactor(color): use LVGL styles and objects for UI, legacy cleanup (#4407)

This commit is contained in:
philmoz
2024-04-05 17:33:14 +10:00
committed by GitHub
parent 5ff5c2ab8e
commit f28c1150ed
392 changed files with 18929 additions and 19492 deletions
@@ -33,17 +33,17 @@
const uint8_t __bmp_plug_usb[] {
#include "bmp_plug_usb.lbm"
};
LZ4Bitmap BMP_PLUG_USB(BMP_ARGB4444, __bmp_plug_usb);
LZ4BitmapBuffer BMP_PLUG_USB(BMP_ARGB4444, (LZ4Bitmap*)__bmp_plug_usb);
const uint8_t __bmp_usb_plugged[] {
#include "bmp_usb_plugged.lbm"
};
LZ4Bitmap BMP_USB_PLUGGED(BMP_ARGB4444, __bmp_usb_plugged);
LZ4BitmapBuffer BMP_USB_PLUGGED(BMP_ARGB4444, (LZ4Bitmap*)__bmp_usb_plugged);
#define BL_GREEN COLOR2FLAGS(RGB(73, 219, 62))
#define BL_RED COLOR2FLAGS(RGB(229, 32, 30))
#define BL_BACKGROUND COLOR2FLAGS(BLACK)
#define BL_FOREGROUND COLOR2FLAGS(WHITE)
#define BL_BACKGROUND COLOR_BLACK
#define BL_FOREGROUND COLOR_WHITE
#define BL_SELECTED COLOR2FLAGS(RGB(11, 65, 244)) // deep blue
extern BitmapBuffer * lcd;