3djc/horus cosmetics (#3640)
* Move miscellaneous bitmaps load to a specific function * Adujst channel monitors colors for Darkblue
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@@ -143,10 +143,17 @@ class DefaultTheme: public Theme
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currentMenuBackground->drawMask(0, 0, background, HEADER_CURRENT_BGCOLOR);
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currentMenuBackground->drawMask(0, 0, shadow, TRIM_SHADOW_COLOR);
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currentMenuBackground->drawMask(10, 39, dot, MENU_TITLE_COLOR);
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delete topleftBitmap;
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topleftBitmap = BitmapBuffer::loadMaskOnBackground("topleft.png", TITLE_BGCOLOR, HEADER_BGCOLOR);
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delete background;
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delete shadow;
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delete dot;
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}
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void loadThemeBitmaps() const
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{
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// Model Selection screen
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delete modelselIconBitmap;
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modelselIconBitmap = BitmapBuffer::loadMaskOnBackground("modelsel/mask_iconback.png", TITLE_BGCOLOR, TEXT_BGCOLOR);
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@@ -194,9 +201,6 @@ class DefaultTheme: public Theme
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delete mixerSetupReplaceBitmap;
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mixerSetupReplaceBitmap = BitmapBuffer::loadMaskOnBackground("mask_mplex_replace.png", TEXT_COLOR, TEXT_BGCOLOR);
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delete background;
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delete shadow;
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delete dot;
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}
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virtual void load() const
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@@ -223,6 +227,7 @@ class DefaultTheme: public Theme
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lcdColorTable[HEADER_ICON_BGCOLOR_INDEX] = color;
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lcdColorTable[HEADER_CURRENT_BGCOLOR_INDEX] = color;
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loadIcons();
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loadThemeBitmaps();
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loadFontCache();
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}
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