* [simu] simpgmspace: Populate file date/time/size in f_stat(); Add f_utime(); Fix f_getcwd() on Windows; Fix f_mkdir() build error on Windows.
* [Lua] Add runtime support for script pre-compilation. Changes behavior with LUA_COMPILER (Re: https://github.com/opentx/opentx/issues/3318):
All .lua scripts are now compiled and saved to binary "bytecode" file (.luac extension) upon first execution;
Scripts are also automatically re-compiled if .lua source file is newer than existing .luac file;
The pre-compiled .luac version is loaded if modification time is newer or equivalent to .lua source file;
If a .luac version of a script exists, then the .lua version does not need to be present;
Guards against bytecode compatibility issues (binaries from 64-bit sim will not run on 32-bit sim/radio);
In SIMU and DEBUG builds, the source .lua file is always preferred in order to preserve full debug info (this is is controlled with new LUA_SCRIPT_LOAD_MODE macro, see lua_api.h);
GC is now run after each script is loaded.
* [Lua] Add loadScript() API function as alternative to loadfile() from Lua base. This can take advantage of the new OTx script pre-compilation features to reduce memory footprint when loading functions dynamically. This is an interface to luaLoadScriptFileToState(). Fully documented.
* [SD][Lua] Flexible file extensions support:
Allow for variable length file extensions throughout system (no longer hard-coded in LEN_FILE_EXTENSION);
Fixes issues with renaming files in SD manager which have file extensions longer than ".ext";
Expand general support for multiple file extensions per file type in sdListFiles() (eg. .lua and .luac for scripts);
Lua scripts with .luac extensions can now be selected in custom/telemetry/function menus even if no .lua version exists (duplicates are not shown);
.luac files can now also be executed from SD file manager UI.
* [Build] Added CMake options for LUA_COMPILER and LUA_SCRIPT_LOAD_MODE.
* Cosmetics.
* [SD][gui] Improve efficiency of some file name handling routines in sdmanager GUI and sdListFiles() by extending getFileExtension() function. Use shared isExtensionMatching() in place of isImageFileExtension(). Only allow executing .luac files when LUA_COMPILER defined (as per request).
* [simpgmspace] Fix f_mkdir() for MSVC build and misc. cleanup.
* [Lua] Use getFileExtension() in script loader to determine file type and check for buffer overflow.
* USB fixes:
* USB initialized when USB cable is inserted and de-initialized when disconnected (this was the original way, which proved itself unreliable in the past. Now with the new USB library it appears to work without any problems. Used in this way result in safer operation - USB controller is disabled while unconnected)
Works without force device mod
* Serial: initialization of global variables
* Reduced RAM usage - data moved to FLASH
* Detailed USB interrupt counters (+ debug print fix)
* Serial2 changes:
* stm32 driver moved to common dir.
* earlier start of driver (Taranis)
* wait for free buffer time limited
USB changes:
* Upgrade to ST USB-Host-Device_Lib_V2.2.0 (from V2.1.0) - this fixed a problem with USB serial #4086)
* other fixes for #4086
* USB-Host-Device_Lib: renamed directory to V2.2.0 (from V2.1.0)
* Better memory stats (CLI)
* Bitmap buffer overflow check added
* Lua bitmap improvements
* Proper handling of symbolic links in simulator
* S6R Lua script fixes:
* added progress screen while loading bitmaps
* memory for bitmaps is now freed when leaving the script
* S6R Lua script: improved bitmap loading
* * Lua Themes and Widgets moved to separate file and separate Lua state
* Stand-alone, mixer and function scripts now behave the same as on Taranis (restarted after the stand-alone script was run)
* both Lua states are independent: Themes and Widgets is initialized only at the start, the other one is initialized before and after the stand-alone script is run
* Better leak test and report in BitmapBuffer
* Re #3318: Lua compiler enabled in simu and Companion simulator. Usage:
* any time <xxx>.lua file is about to be loaded and if file <xxx>.lua.src exists:
* load contents of <xxx>.lua.src
* compile Lua code
* save compiled code into <xxx>.lua (effectively overwrites existing file)
* immediately following the compilation the real file loading is done from <xxx>.lua (which by now contains compiled Lua bytecode)
* [X7D] Various fixes
[Others]
- Fixes the Mixer / Inputs MOVE / COPY problem on X9E
- Adds the copy/paste/rename feature in SDCARD menu on X7D/SKY9X
- Merges some duplicated code using the new directory structure
- Cosmetics
* Introduce f_gets()
* Comment out debug TRACE
* Windows editing protection
* Store strlen result + uncrustify
* Uncrustify was probably too harsh !
* Cosmetics
* Ignore deprecated register warning for the the STM include files
Ignore the warning with the use of #pragma which is not elegant but otherwise we would have to change the vendor files
* Remove usage of register in C/C++ files.
Modern compilers ignore it anyway and C++11 actually deprecates it. Removing also removes a number of clang warnings about this
* Re #3815: Disk cache: Write statistic added. Bigger disk cache. Show disk cache misses in CLI.
* Update to the latest FatFS R0.12b (all existing OpenTX patches have been already applied in upstream, only few ff.h modifications needed for simulator)
* Missing file
* SD card manager: do not show parent dir [..] for root directory
* Re #3827: added mutex to getADC(), because adcRead() is not reentrant
* Re #3827: alternative solution to prevent calling getADC() from different threads, because adcRead() is not reentrant
* Cosmetics