* add receiver number check for Horus
* find the first free model ID on LONG ENTER
* use the next free model ID for new models
* improve free model ID support for std LCD as well
* fixed “duplicate model”
* fixed ModelsList::isModelIdUnique()
* POC for X9, requires -DBINDING_OPTIONS=YES
* There are apparently 4 valid choices
* - make BINDING_OPTIONS part of standard code
- adapt R9M EU LBT dialog to choice on bind
* - remove option from Companion
- cosmetics
* Compilation fixes
* Basics to allow Horus BT module on X9E
* wip
* Temporary hack to prevent X9E to enter reset loop
* The wait game starts :)
* Temporary compil fixes
* More sensibles defines
* Trainer Bluetooth support added
X7S board added (X7 has no bluetooth while X7S has)
X10 HAL updated
* Bluetooth Telemetry
* En fix
Add all languages
* Temporary test for @bsongis
* Missing translations
* [build] Add "all-libsimulators" target to build all simulator flavors at once.
* [build] Refine the "all simulators" target setup and deal with GNU 'make' parallelism issue (ninja=faster); rename to "all-simu-libs".
* Lua: All usage of double converted to float. printf("%f") still uses promotion to double, (floating point va_args are always promoted to double)
Speed improvements:
* reordering of rotable to put most used tables at the top
* caching of last found global table
Use real pointer to rotable instead of misusing void* to pass integer value
Lua internal traces now turned on by TRACE_LUA_INTERNALS cmake option
* Replaced floating point division with multiplication (where possible), the hardware FPU is much faster at multiplication vs division.
stb_image: enabled STBI_NO_HDR and STBI_NO_LINEAR (removes code that we don't need)
* [build] Add comprehensive firmware size reporting scripts for ARM MCUs.
* [build] Add firmware size reports to commit-tests.sh.
* [build] Set permissions on new scripts.
* [build] Add -Wno-error option to commit-tests.sh.
* [build] Revert firmware size report to using `arm-none-eabi-size` if bash not found (eg. on Windows).
* [git] Add .gitattributes to force line endings on UNIX shell scripts.
* [TravisCI] Build using avr-gcc 4.9.2 (up from 4.8.2). Relies on https://github.com/opentx/opentx/pull/4169 . Fixes all linker warnings, makes clean build.
* [build] Add ARM/AVR compiler version check/display and a workaround for avr-gcc linker warnings when using WARNINGS_AS_ERRORS=true.
* [TravisCI] Enable -Werror on all build targets (WARNINGS_AS_ERRORS=true).
* [build] CMake script updates:
Enable WARNINGS_AS_ERRORS option for all targets (not just firmware);
Consolidate some C/CXX flag settings for firmware target, avoid duplication/redundancy;
All warning flags are now passed to linker (GCC only);
Add a "build report" for each main target showing compiler, flags, and defines, with verbosity controlled by new VERBOSE_CMAKELISTS option;
Added properties to PCB, TRANSLATIONS, and a few other options (makes option selector lists in cmake-gui);
Add macro for conditionally adding C++11 flag;
Silence CMake >3.0 warnings about CMP0054 policy not being set;
Reverts AVR linker -Werror workaround;
Misc. cleanup/consolidation.
* [build] More CMakeLists updates:
Silence superfluous "CRT_SECURE" series MSVC warnings;
Formalize finding pthread lib/dll on MSVC builds and fix some issues with install target script;
Add property string lists to more options;
Quotes some paths with possible spaces, & other minor cosmetics.
* [build] firmware/bootloader: Remove remaining CMake default compiler flags and add FIRMWARE_C[XX}_FLAGS[_DEBUG] options for user to specify additional flags. Also move ASM language call to silence CMake warning w/MSVC.
* [build] Workaround bogus "uninitialized" warnings from AVR linker.
* [tests] Add custom printer for less verbose gtest output (use --verbose option to revert to gtest default).
* [build] Use less verbose CMake output for TravisCI builds. Formalize search for gtest code and enable gtests target on WIN32-GCC. Minor language fix.
* [build][OSX] Fix clang warnings.
* [build][OSX] A few more warnings taken care of.
* [build] Fixed yet more build warnings across all platforms.
* [build] Fix final warning due to bad CMake flag.
* [build] Remove unused variables as requested, fix indent.
* Fix output display limit type for 8-bit targets.
* [Windows][MinGW] Update some WIN32 macro checks in source code to be MSVC-specific (not needed for GCC-based builds).
* [build] CMakeLists updates:
Adjust for Windows MinGW builds: now fully compatible with Qt5.5+ and MinGW-w64 toolchain (included in Qt installs);
Add option to specify path to required libraries/includes (instead of hard-coding `c:\programs`);
Add package check for Python and use found executable name;
Remove custom FindSdl package handler in favor of stock (and improved) CMake one (still works with Windows);
Do not force SIMU_AUDIO and LUA_COMPILER in SIMU builds (leave it up to user);
Add SIMU_LUA_COMPILER option specifically for SIMU builds (default = ON);
* [build][Windows] Rewrite/Fix Windows Companion `install` target, with two options:
a) just copy supporting Qt and c++ DLLs to build folder so programs can be quickly be run from there (this is default and similar to the old behavior);
b) full installation to CMAKE_INSTALL_PREFIX path, including all binaries, supporting DLLs, language files, and OTx utilities.
Option b) can be selected with new WIN_DO_FULL_INSTALL parameter;
Also cleans up the Linux install a bit and consolidates the OS X parts;
* [simulator][Windows] Add option to build Windows simulator with system console/terminal enabled (both standalone and when launched from Companion). Mostly useful for debug as it gives output messages much sooner in the startup process than the current debug console. Also helpful because you don't have to open it manually on every launch, and it remembers last window position and size. Possible candidate for a user-selectable runtime option in the future.
* [Windows] Fix MSVC build issues.
* [build] More build fixes:
Use a customized FindSDL.cmake script again due to bugs and deficiencies in the official version (based on script from CMake v3.7);
Fixes missing SDL DLL error in NSIS installer);
Use string for Timers option (checkbox in GUI is confusing);
Remove an unused variable.
* [simu][Windows] Fix f_getcwd() cutting off too many characters (fixes SD browser interactions).
* [simu] simpgmspace: Populate file date/time/size in f_stat(); Add f_utime(); Fix f_getcwd() on Windows; Fix f_mkdir() build error on Windows.
* [Lua] Add runtime support for script pre-compilation. Changes behavior with LUA_COMPILER (Re: https://github.com/opentx/opentx/issues/3318):
All .lua scripts are now compiled and saved to binary "bytecode" file (.luac extension) upon first execution;
Scripts are also automatically re-compiled if .lua source file is newer than existing .luac file;
The pre-compiled .luac version is loaded if modification time is newer or equivalent to .lua source file;
If a .luac version of a script exists, then the .lua version does not need to be present;
Guards against bytecode compatibility issues (binaries from 64-bit sim will not run on 32-bit sim/radio);
In SIMU and DEBUG builds, the source .lua file is always preferred in order to preserve full debug info (this is is controlled with new LUA_SCRIPT_LOAD_MODE macro, see lua_api.h);
GC is now run after each script is loaded.
* [Lua] Add loadScript() API function as alternative to loadfile() from Lua base. This can take advantage of the new OTx script pre-compilation features to reduce memory footprint when loading functions dynamically. This is an interface to luaLoadScriptFileToState(). Fully documented.
* [SD][Lua] Flexible file extensions support:
Allow for variable length file extensions throughout system (no longer hard-coded in LEN_FILE_EXTENSION);
Fixes issues with renaming files in SD manager which have file extensions longer than ".ext";
Expand general support for multiple file extensions per file type in sdListFiles() (eg. .lua and .luac for scripts);
Lua scripts with .luac extensions can now be selected in custom/telemetry/function menus even if no .lua version exists (duplicates are not shown);
.luac files can now also be executed from SD file manager UI.
* [Build] Added CMake options for LUA_COMPILER and LUA_SCRIPT_LOAD_MODE.
* Cosmetics.
* [SD][gui] Improve efficiency of some file name handling routines in sdmanager GUI and sdListFiles() by extending getFileExtension() function. Use shared isExtensionMatching() in place of isImageFileExtension(). Only allow executing .luac files when LUA_COMPILER defined (as per request).
* [simpgmspace] Fix f_mkdir() for MSVC build and misc. cleanup.
* [Lua] Use getFileExtension() in script loader to determine file type and check for buffer overflow.
* Serial2 changes:
* stm32 driver moved to common dir.
* earlier start of driver (Taranis)
* wait for free buffer time limited
USB changes:
* Upgrade to ST USB-Host-Device_Lib_V2.2.0 (from V2.1.0) - this fixed a problem with USB serial #4086)
* other fixes for #4086
* USB-Host-Device_Lib: renamed directory to V2.2.0 (from V2.1.0)
* Better memory stats (CLI)
* Bitmap buffer overflow check added
* Lua bitmap improvements
* Proper handling of symbolic links in simulator
* S6R Lua script fixes:
* added progress screen while loading bitmaps
* memory for bitmaps is now freed when leaving the script
* S6R Lua script: improved bitmap loading
* * Lua Themes and Widgets moved to separate file and separate Lua state
* Stand-alone, mixer and function scripts now behave the same as on Taranis (restarted after the stand-alone script was run)
* both Lua states are independent: Themes and Widgets is initialized only at the start, the other one is initialized before and after the stand-alone script is run
* Better leak test and report in BitmapBuffer
* Re #3318: Lua compiler enabled in simu and Companion simulator. Usage:
* any time <xxx>.lua file is about to be loaded and if file <xxx>.lua.src exists:
* load contents of <xxx>.lua.src
* compile Lua code
* save compiled code into <xxx>.lua (effectively overwrites existing file)
* immediately following the compilation the real file loading is done from <xxx>.lua (which by now contains compiled Lua bytecode)
* [X7D] Various fixes
[Others]
- Fixes the Mixer / Inputs MOVE / COPY problem on X9E
- Adds the copy/paste/rename feature in SDCARD menu on X7D/SKY9X
- Merges some duplicated code using the new directory structure
- Cosmetics