* Use pwrCheck() as primary control point for shutdown, centralizes thread control in simpgmspace module;
* Remove main_thread_running in favor of separate variables for startup mode and shutdown flag;
* Don't start a thread for ARM startup, just run simuMain() directly (the thread just exits anyway);
* Refactor SIMU_SLEEP() macro, and remove all unnecessary uses of it, also remove SIMU_SLEEP_NORET;
* Add startType param to opentxStart() to control splash and startup checks;
* Fixes backlight never turning off in simulator with "SWITCH" power button type (pwrPressed() was always true);
* Fixes simu shutdown when model checklist is displayed at startup;
* Adds stubs to possibly simulate a "soft" power button in the future.
* Crossfire baudrate selection for X7 support ( fixes#4922 )
* Moved baurate selection to general settings
* renamed mavbaud to telemetryBaudrate for ARM targets
translation added
* typo fixed
* [Simulator] Create RadioKeyWidget class for UI buttons & refactor ButtonsWidget; Refactor SimulatedUIWidget (and subtypes) to use new RadioKeyWidgets/ButtonsWidget; Centralize help text for key mappings and get creative with some icons; Simplify some radio UI setups with rectangular buttons.
* [Simulator] Convert all simulator data I/O to signals/slots mechanism:
* SimulatorInterface/OpenTxSimulator:
- Now inherits from QObject to allow signal/slot interface;
- Allows data exchange on a per-item basis (eg. each I/O value is treated separately instead of sending whole arrays or structs of data);
- Checks for data changes and only emits signals when change is detected (GUI can now assume only new values are being sent);
- Manages its own 10ms timer (doesn't rely on GUI to do that);
- Sends "heartbeat" signals @ 1Hz for status monitoring;
* Simulator GUI:
- All data is exchanged between GUI elements as well as SimulatorInterface via signals/slots using standardized methods;
- Data is sent immediately, and only, when actually changed (eg. a control is moved) instead of in bulk at specific time intervals;
- Similarly, an asynchronous method is used for reading incoming data, w/out timers or loops;
- Improve VirtualJoystickWidget to be more encapsulated and configurable;
- Pause telemetry simulator if window is hidden;
* [Simulator] Move SimulatorInterface instance to separate thread, ensure safe asynchronous operations & proper timer interactions; Protect/remove some functions, & reorganize the order (cosmetics).
* [Simulator] Traces are now delivered to OpenTxSimulator and one or more QIODevice(s) can be added as recipient(s); Add SimulatorInterface::getCapability() for compile-time settings; Remove reversed POT1/SLIDER1 mixer exception (Taranis) requirement for SIMU; Fix plus/minus key delay on wheel event w/out encoder.
* [Simulator] Add current knob/slider/trim input value in tool-tips (KnobWidget and SliderWidget).
* [Simulator] Fix trims widget internal value not properly updating, and remove trim influence on virtual joystick X/Y value display (closes#4671).
* [SimulatorInterface] Add handling of transmitter input voltage, including a rough conversion of volts to ADC value for different boards, and default battery volts lookup function; Clear analogs array before starting.
* [Simulator] Add SimulatorInterface::init() method to separate pre-startup tasks; Report actual trim range, not just extended on/off; Change how radio widget states are restored; VirtualJoystickWidget: Connect trim changes directly from simulator, connect joystick events directly, report stick mode directly instead of setting values/constraints externally.
* [Simulator] Calculate default Tx V input based on configured range in radio settings (or warning V+2 for radios which don't support a range).
* [Simulator] Add functional aux. trims for Horus (closes#4699).
* [Companion] Remove problematic QMessageLogContext from AppDebugMessageHandler::messageOutput().
* [Simulator] Prevent trim change via slider if disabled for flight mode (closes#4600).
* [OpenTxSimulator] Fixes for Qt < 5.4.
* [OpenTxSimulator] Fix slot name.
* [Simulator] Remove extraneous format value in microsTimer; Better way to delete SimulatorStartupDialog (in case no event loop starts).
* [Simulator] No helpers dependency for SimulatorStartupDialog.
* [simpgmspace] Rename micros timer function and make externally available.
* [Companion] Fix possible uninitialized value in TreeModel (compiler warning).
* [multi_arm] Fix minor compiler warning (MSVC: "unsafe mix of type 'uint8_t' and type 'bool' in operation").
* [lua] Fix compiler warning ("'data' may be used uninitialized in this function").
* [OpenTxSimulator] Fix analogs array range.
* [Simulator] Auto-start simulator when SimulatorMainWindow is first shown (vs. before it was shown).
* [Simulator] DebugOutput: prevent possible mutex deadlock on buffer overflow (force queued connection for Qt < 5.3).
* [Companion] Display calibration data for Horus joysticks (MOUSE1/MOUSE2)
* [simpgmspace] Fix 2MHz and 16KHz timers on MSVC builds (fixes LCD/key/switch response delay on all AVR simulators); Introduce experimental use of Qt to simplify x-platform code (disabled by default).
* Qt timer scaling fix.
* [simulation] Hardening: Fix some potential crashes & 26 memory leaks, improve LCD performance.
* [simpgmspace] Init trims; Make sure `REa` is really defined (to match board files).
* [simpgmspace][opentxsimulator] Verify current running state before start/stop; Move rotary enc. init.
* [simpgmspace][LcdWidget] Improve performance by moving LCD content change check to lcdRefresh() & limiting LcdWidget refresh time to 60 fps max.
* [simueeprom] Ensure thread could be started, set default running state to false.
* [simufatfs] Fix paths report trace.
* [eepromimportexport] Fix memory leaks resulting from import debugging scheme being used.
* [customdebug] Introduce new scheme for custom debug output in compliance with Qt recommendations (see docs for QLoggingCategory).
* [opentxeeprom] Fix extra conversion table cache elements being created and also not properly deleted (and hence leaking).
* [opentxinterface] Unregister EEpromInterfaces in unregisterOpenTxFirmwares();
* [storage] Unregister storage factories on exit (fixes leak); create virtual StorageFormat/StorageFactory destructors (prevents warnings).
* [helpers] GVarGroup now emits own signal, no need to pass ModelPanel pointer (removes dependency on modeledit.h)
* [DebugOutput] Clear simulator trace hook before exiting (prevent possible issues); Fix leak and possible bad QString allocations when reading from buffer; Fix leak with combo box event filter.
* [TelemetrySimulator] Fix leak by deleting LogPlaybackController object on exit; Only set up data fields once; convert timers to static.
* [build] Consolidate all Companion/Simulator shared items in `common` library to reduce build time/etc (node & edge still remain awkward).
* [simulatorwidget] Delete removed spacer object (previously-forgotten "26th" leak).
* [DebugOutput] Fix stray trailing characters issue with new text buffer allocation (from previous commit); Increase maximum buffer sizes to better accommodate slower systems.
* Cosmetics.
* [Simulator] Increase resolution of CoGetOSTime() on Windows MSVC (possible fix for #4529, ref. #4342).
* Return total time, not delta time.
* Improve efficiency.
* Re #4224: Introduced settingsPath and use std::string for paths in simpgmspace.
* Re #4224: Relevant parts of simpgmspace.cpp moved into simufatfs.cpp and simudisk.cpp
* Removed "/" from "mask_monitor_logsw.png"
* Re #4224: findTrueFileName() refactoring
* Faster gtests (less waiting for eeprom operations to finish)
* Re #4224: Radio settings and models directories now taken from alternate path (if set) [simu]
* Fixes#3322: together with previous changes to the SD browser this prevents the simulator from browsing higher than SD card root path.
* f_chdir() debug traces
* [Windows][MinGW] Update some WIN32 macro checks in source code to be MSVC-specific (not needed for GCC-based builds).
* [build] CMakeLists updates:
Adjust for Windows MinGW builds: now fully compatible with Qt5.5+ and MinGW-w64 toolchain (included in Qt installs);
Add option to specify path to required libraries/includes (instead of hard-coding `c:\programs`);
Add package check for Python and use found executable name;
Remove custom FindSdl package handler in favor of stock (and improved) CMake one (still works with Windows);
Do not force SIMU_AUDIO and LUA_COMPILER in SIMU builds (leave it up to user);
Add SIMU_LUA_COMPILER option specifically for SIMU builds (default = ON);
* [build][Windows] Rewrite/Fix Windows Companion `install` target, with two options:
a) just copy supporting Qt and c++ DLLs to build folder so programs can be quickly be run from there (this is default and similar to the old behavior);
b) full installation to CMAKE_INSTALL_PREFIX path, including all binaries, supporting DLLs, language files, and OTx utilities.
Option b) can be selected with new WIN_DO_FULL_INSTALL parameter;
Also cleans up the Linux install a bit and consolidates the OS X parts;
* [simulator][Windows] Add option to build Windows simulator with system console/terminal enabled (both standalone and when launched from Companion). Mostly useful for debug as it gives output messages much sooner in the startup process than the current debug console. Also helpful because you don't have to open it manually on every launch, and it remembers last window position and size. Possible candidate for a user-selectable runtime option in the future.
* [Windows] Fix MSVC build issues.
* [build] More build fixes:
Use a customized FindSDL.cmake script again due to bugs and deficiencies in the official version (based on script from CMake v3.7);
Fixes missing SDL DLL error in NSIS installer);
Use string for Timers option (checkbox in GUI is confusing);
Remove an unused variable.
* [simu][Windows] Fix f_getcwd() cutting off too many characters (fixes SD browser interactions).
* [simu] simpgmspace: Populate file date/time/size in f_stat(); Add f_utime(); Fix f_getcwd() on Windows; Fix f_mkdir() build error on Windows.
* [Lua] Add runtime support for script pre-compilation. Changes behavior with LUA_COMPILER (Re: https://github.com/opentx/opentx/issues/3318):
All .lua scripts are now compiled and saved to binary "bytecode" file (.luac extension) upon first execution;
Scripts are also automatically re-compiled if .lua source file is newer than existing .luac file;
The pre-compiled .luac version is loaded if modification time is newer or equivalent to .lua source file;
If a .luac version of a script exists, then the .lua version does not need to be present;
Guards against bytecode compatibility issues (binaries from 64-bit sim will not run on 32-bit sim/radio);
In SIMU and DEBUG builds, the source .lua file is always preferred in order to preserve full debug info (this is is controlled with new LUA_SCRIPT_LOAD_MODE macro, see lua_api.h);
GC is now run after each script is loaded.
* [Lua] Add loadScript() API function as alternative to loadfile() from Lua base. This can take advantage of the new OTx script pre-compilation features to reduce memory footprint when loading functions dynamically. This is an interface to luaLoadScriptFileToState(). Fully documented.
* [SD][Lua] Flexible file extensions support:
Allow for variable length file extensions throughout system (no longer hard-coded in LEN_FILE_EXTENSION);
Fixes issues with renaming files in SD manager which have file extensions longer than ".ext";
Expand general support for multiple file extensions per file type in sdListFiles() (eg. .lua and .luac for scripts);
Lua scripts with .luac extensions can now be selected in custom/telemetry/function menus even if no .lua version exists (duplicates are not shown);
.luac files can now also be executed from SD file manager UI.
* [Build] Added CMake options for LUA_COMPILER and LUA_SCRIPT_LOAD_MODE.
* Cosmetics.
* [SD][gui] Improve efficiency of some file name handling routines in sdmanager GUI and sdListFiles() by extending getFileExtension() function. Use shared isExtensionMatching() in place of isImageFileExtension(). Only allow executing .luac files when LUA_COMPILER defined (as per request).
* [simpgmspace] Fix f_mkdir() for MSVC build and misc. cleanup.
* [Lua] Use getFileExtension() in script loader to determine file type and check for buffer overflow.
* Better memory stats (CLI)
* Bitmap buffer overflow check added
* Lua bitmap improvements
* Proper handling of symbolic links in simulator
* S6R Lua script fixes:
* added progress screen while loading bitmaps
* memory for bitmaps is now freed when leaving the script
* S6R Lua script: improved bitmap loading
* * Lua Themes and Widgets moved to separate file and separate Lua state
* Stand-alone, mixer and function scripts now behave the same as on Taranis (restarted after the stand-alone script was run)
* both Lua states are independent: Themes and Widgets is initialized only at the start, the other one is initialized before and after the stand-alone script is run
* Better leak test and report in BitmapBuffer
* Re #3318: Lua compiler enabled in simu and Companion simulator. Usage:
* any time <xxx>.lua file is about to be loaded and if file <xxx>.lua.src exists:
* load contents of <xxx>.lua.src
* compile Lua code
* save compiled code into <xxx>.lua (effectively overwrites existing file)
* immediately following the compilation the real file loading is done from <xxx>.lua (which by now contains compiled Lua bytecode)
* Introduce f_gets()
* Comment out debug TRACE
* Windows editing protection
* Store strlen result + uncrustify
* Uncrustify was probably too harsh !
* Cosmetics