* Jump from mixes/outputs to channel monitor
* remove unnecessary headers
* Add Button names to translations
* jump from any model page to channel monitor
* Use TELEM short press instead of long press.
* Support TXs with pure touch interface
* Change to KEY_MODEL, whitespace cleanup, git eol
Co-authored-by: Peter Feerick <peter.feerick@gmail.com>
* fixes the non-terminated fixed-string problem in lua-mixer-script
added some useful info to the script-line
make the popup menu to delete a script
* removed unneccessary comments
* intermediate fix
* tried to obey all comments to the code
and to eliminate further potential buffer-overflows
* fixed typo
* fixed async loading of lua scripts and update of widget
cleanup
* removed GCC pragmas (clang warn about them)
remove constexpr qualification (gcc accepts them because gcc-builtins are already constexpr, clang still warns about them)
* removed merge marker
* feat: Add option for rotary encoder direction
Based heavily on opentx/opentx#8852 by @3djc
* companion ui elements
* Cleanup
* Hook up UI, reading setting from yaml
* Teach simulator about rotEncDirection
* Simu and radio default scroll direction correction
Otherwise the "default" would be the opposite to how it has always been
* Remove what will be a confict with fix in #1586
* Wasn't using rotEncDirection consistently
* Zorro RE dir is opp to TX16, TX12, TPro, X9D+2019
* feat: Add channel bar to Output Edit Screen
Resolves#1385
* Wide colorlcd, show channel val on outputs table
I've also add commented code for those who want percentage instead of us
* Model templates - select and load after Create Model for color radios
* Model templates - save model as template, only for color radios
* Small fix to drawTextLines(...) to handle consecutive spaces
* Change title of button for empty template folder
* I found out why "no trailing slash = important" in path names!
* Reworked file and path name string manipulation
No longer using chdir, as Lua scripts etc. could be messing with the working dir
Use buffers more and std::string less
* Adjusting the size of buffers
I think that I got it right now. Really hard to figure out the right size constants!
Also added storageDirty(EE_MODEL) after reading the template file and renaming the model
* Added storage checks
* Slight simplification - all template buttons are similar
* Added "Blank Model" button
* Wizard Lua script
If there is a Lua script with the same name as the template file in the folder, then it is run after reading the template.