/* * Copyright (C) EdgeTX * * Based on code named * opentx - https://github.com/opentx/opentx * th9x - http://code.google.com/p/th9x * er9x - http://code.google.com/p/er9x * gruvin9x - http://code.google.com/p/gruvin9x * * License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "gtests.h" TEST(Haptic, DefaultIntensityUsesUserStrength) { hapticQueue hq; EXPECT_EQ(userHapticStrength, hq.getIntensity()); } TEST(Haptic, PlayWithoutIntensityKeepsUserStrength) { hapticQueue hq; hq.play(15, 3, PLAY_NOW); EXPECT_EQ(userHapticStrength, hq.getIntensity()); } TEST(Haptic, PlayAcceptsCustomIntensityWithCustomDuration) { hapticQueue hq; hq.play(15, 3, PLAY_NOW, 50); EXPECT_TRUE(hq.busy()); EXPECT_EQ(50, hq.getIntensity()); } TEST(Haptic, PlayAcceptsMinAndMaxIntensity) { hapticQueue hq; hq.play(15, 3, PLAY_NOW, 0); EXPECT_EQ(0, hq.getIntensity()); hq.play(15, 3, PLAY_NOW, 100); EXPECT_EQ(100, hq.getIntensity()); } TEST(Haptic, QueuedPlayDoesNotChangeCurrentIntensity) { hapticQueue hq; hq.play(15, 3, PLAY_NOW, 50); ASSERT_TRUE(hq.busy()); ASSERT_EQ(50, hq.getIntensity()); // queue busy -> gets queued rather than applied immediately hq.play(5, 1, PLAY_REPEAT(1), 80); EXPECT_EQ(50, hq.getIntensity()); }