/* * Authors (alphabetical order) * - Andre Bernet * - Andreas Weitl * - Bertrand Songis * - Bryan J. Rentoul (Gruvin) * - Cameron Weeks * - Erez Raviv * - Gabriel Birkus * - Jean-Pierre Parisy * - Karl Szmutny * - Michael Blandford * - Michal Hlavinka * - Pat Mackenzie * - Philip Moss * - Rob Thomson * - Romolo Manfredini * - Thomas Husterer * * opentx is based on code named * gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/, * er9x by Erez Raviv: http://code.google.com/p/er9x/, * and the original (and ongoing) project by * Thomas Husterer, th9x: http://code.google.com/p/th9x/ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #ifndef audio_h #define audio_h #if defined(PCBSTD) #define speakerOn() buzzerOn() #define speakerOff() toneFreq=0; buzzerOff() #endif //audio #define AUDIO_QUEUE_LENGTH (8) // 8 seems to suit most alerts #define BEEP_DEFAULT_FREQ (70) #define BEEP_OFFSET (10) #define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5) #define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5) class audioQueue { public: audioQueue(); void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0); void pause(uint8_t tLen); inline bool busy() { return (toneTimeLeft > 0); } void event(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ); inline void driver() { if (toneFreq) { toneCounter += toneFreq; if ((toneCounter & 0x80) == 0x80) buzzerOn(); else buzzerOff(); } } // heartbeat is responsibile for issueing the audio tones and general square waves // it is essentially the life of the class. void heartbeat(); inline bool empty() { return (t_queueRidx == t_queueWidx); } protected: inline uint8_t getToneLength(uint8_t tLen); private: uint8_t t_queueRidx; uint8_t t_queueWidx; uint8_t toneFreq; int8_t toneFreqIncr; uint8_t toneTimeLeft; uint8_t tonePause; // vario has less priority uint8_t tone2Freq; uint8_t tone2TimeLeft; // queue arrays uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH]; int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH]; uint8_t queueToneLength[AUDIO_QUEUE_LENGTH]; uint8_t queueTonePause[AUDIO_QUEUE_LENGTH]; uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH]; uint8_t toneCounter; }; extern audioQueue audio; void audioDefevent(uint8_t e); #if defined(AUDIO) && defined(BUZZER) #define AUDIO_BUZZER(a, b) do { a; b; } while(0) #elif defined(AUDIO) #define AUDIO_BUZZER(a, b) a #else #define AUDIO_BUZZER(a, b) b #endif #if defined(VOICE) #define VOICE_AUDIO_BUZZER(v, a, b) v #else #define VOICE_AUDIO_BUZZER(v, a, b) AUDIO_BUZZER(a, b) #endif #define AUDIO_KEYPAD_UP() AUDIO_BUZZER(audioDefevent(AU_KEYPAD_UP), beep(0)) #define AUDIO_KEYPAD_DOWN() AUDIO_BUZZER(audioDefevent(AU_KEYPAD_DOWN), beep(0)) #define AUDIO_MENUS() AUDIO_BUZZER(audioDefevent(AU_MENUS), beep(0)) #define AUDIO_WARNING1() AUDIO_BUZZER(audioDefevent(AU_WARNING1), beep(3)) #define AUDIO_WARNING2() AUDIO_BUZZER(audioDefevent(AU_WARNING2), beep(2)) #define AUDIO_ERROR() AUDIO_BUZZER(audioDefevent(AU_ERROR), beep(4)) #define AUDIO_TADA() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TADA),,) #define AUDIO_BYE() #define AUDIO_TX_BATTERY_LOW() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TX_BATTERY_LOW), audioDefevent(AU_TX_BATTERY_LOW), beep(4)) #define AUDIO_INACTIVITY() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_INACTIVITY), audioDefevent(AU_INACTIVITY), beep(3)) #define AUDIO_ERROR_MESSAGE(e) VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT((e)), audioDefevent(AU_ERROR), beep(4)) #define AUDIO_TIMER_MINUTE(t) VOICE_AUDIO_BUZZER(playDuration(t), audioDefevent(AU_WARNING1), beep(2)) #define AUDIO_TIMER_30() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TIMER_30), audioDefevent(AU_TIMER_30), { beepAgain=2; beep(2); }) #define AUDIO_TIMER_20() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TIMER_20), audioDefevent(AU_TIMER_20), { beepAgain=1; beep(2); }) #define AUDIO_TIMER_LT10(m, x) AUDIO_BUZZER(audioDefevent(AU_TIMER_LT10), beep(2)) #define AUDIO_TIMER_00(m) AUDIO_BUZZER(audioDefevent(AU_TIMER_00), beep(3)) #define AUDIO_MIX_WARNING(x) AUDIO_BUZZER(audioDefevent(AU_MIX_WARNING_1+x-1), beep(1)) #define AUDIO_POT_MIDDLE() AUDIO_BUZZER(audioDefevent(AU_POT_MIDDLE), beep(2)) #define AUDIO_VARIO_UP() audioDefevent(AU_KEYPAD_UP) #define AUDIO_VARIO_DOWN() audioDefevent(AU_KEYPAD_DOWN) #define AUDIO_TRIM_MIDDLE(f) AUDIO_BUZZER(audio.event(AU_TRIM_MIDDLE, f), beep(2)) #define AUDIO_TRIM_END(f) AUDIO_BUZZER(audioDefevent(f), beep(2)) #define AUDIO_TRIM(event, f) AUDIO_BUZZER(audio.event(AU_TRIM_MOVE, f), { if (!IS_KEY_FIRST(event)) warble = true; beep(1); }) #define AUDIO_PLAY(p) audio.event(p) #define AUDIO_VARIO(f, t) audio.play(f, t, 0, PLAY_BACKGROUND) #define AUDIO_DRIVER() audio.driver() #define AUDIO_HEARTBEAT() audio.heartbeat() #define IS_AUDIO_BUSY() audio.busy() #define AUDIO_RESET() #define AUDIO_FLUSH() #define PLAY_PHASE_OFF(phase) #define PLAY_PHASE_ON(phase) #define PLAY_SWITCH_MOVED(sw) #define PLAY_LOGICAL_SWITCH_OFF(sw) #define PLAY_LOGICAL_SWITCH_ON(sw) #define START_SILENCE_PERIOD() #endif