/* * Author - Rob Thomson * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #include "open9x.h" #if defined(PCBV4) #define SPEAKER_OFF TCCR0A &= ~(1< 0); } #if 0 bool audioQueue::freeslots(uint8_t slots) { return AUDIO_QUEUE_LENGTH - ((t_queueWidx + AUDIO_QUEUE_LENGTH - t_queueRidx) % AUDIO_QUEUE_LENGTH) >= slots; } #endif // heartbeat is responsibile for issueing the audio tones and general square waves // it is essentially the life of the class. // it is called every 10ms void audioQueue::heartbeat() { if (toneTimeLeft > 0) { #if defined(PCBV4) OCR0A = (5000 / toneFreq); // sticking with old values approx 20(abs. min) to 90, 60 being the default tone(?). SPEAKER_ON; #endif toneTimeLeft--; //time gets counted down toneFreq += toneFreqIncr; #if defined(HAPTIC) if (toneHaptic){ if (hapticTick-- > 0) { HAPTIC_ON; // haptic output 'high' } else { HAPTIC_OFF; // haptic output 'low' hapticTick = g_eeGeneral.hapticStrength; } } #endif } else { SPEAKER_OFF; HAPTIC_OFF; if (tonePause-- <= 0) { if (t_queueRidx != t_queueWidx) { toneFreq = queueToneFreq[t_queueRidx]; toneTimeLeft = queueToneLength[t_queueRidx]; toneFreqIncr = queueToneFreqIncr[t_queueRidx]; tonePause = queueTonePause[t_queueRidx]; #if defined(HAPTIC) toneHaptic = queueToneHaptic[t_queueRidx]; hapticTick = 0; #endif if (!queueToneRepeat[t_queueRidx]--) { t_queueRidx = (t_queueRidx + 1) % AUDIO_QUEUE_LENGTH; } } } } } inline uint8_t audioQueue::getToneLength(uint8_t tLen) { uint8_t result = tLen; // default if (g_eeGeneral.beeperVal == 2) { result /= 3; } else if (g_eeGeneral.beeperVal == 3) { result /= 2; } else if (g_eeGeneral.beeperVal == 5) { //long result *= 2; } else if (g_eeGeneral.beeperVal == 6) { //xlong result *= 3; } return result; } void audioQueue::playNow(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr) { if (g_eeGeneral.beeperVal) { toneFreq = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator toneTimeLeft = getToneLength(tLen); tonePause = tPause; #if defined(HAPTIC) toneHaptic = tHaptic; hapticTick = 0; #endif toneFreqIncr = tFreqIncr; t_queueWidx = t_queueRidx; if (tRepeat) { playASAP(tFreq, tLen, tPause, tRepeat-1, tHaptic, tFreqIncr); } } } void audioQueue::playASAP(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr) { if (g_eeGeneral.beeperVal) { uint8_t next_queueWidx = (t_queueWidx + 1) % AUDIO_QUEUE_LENGTH; if (next_queueWidx != t_queueRidx) { queueToneFreq[t_queueWidx] = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator queueToneLength[t_queueWidx] = getToneLength(tLen); queueTonePause[t_queueWidx] = tPause; #if defined(HAPTIC) queueToneHaptic[t_queueWidx] = tHaptic; #endif queueToneRepeat[t_queueWidx] = tRepeat; queueToneFreqIncr[t_queueWidx] = tFreqIncr; t_queueWidx = next_queueWidx; } } } #ifdef FRSKY void audioQueue::frskyevent(uint8_t e) { if (empty()) { // example playASAP(tStart,tLen,tPause,tRepeat,tHaptic,tEnd); switch(e) { case AU_FRSKY_WARN1: playASAP(BEEP_DEFAULT_FREQ+20,15,5,2,1); break; case AU_FRSKY_WARN2: playASAP(BEEP_DEFAULT_FREQ+30,15,5,2,1); break; case AU_FRSKY_CHEEP: playASAP(BEEP_DEFAULT_FREQ+30,10,2,2,1,2); break; case AU_FRSKY_RING: playASAP(BEEP_DEFAULT_FREQ+25,5,2,10,1); playASAP(BEEP_DEFAULT_FREQ+25,5,10,1,1); playASAP(BEEP_DEFAULT_FREQ+25,5,2,10,1); break; case AU_FRSKY_SCIFI: playASAP(80,10,3,2,0,-1); playASAP(60,10,3,2,0,1); playASAP(70,10,1,0,2); break; case AU_FRSKY_ROBOT: playASAP(70,5,1,1,1); playASAP(50,15,2,1,1); playASAP(80,15,2,1,1); break; case AU_FRSKY_CHIRP: playASAP(BEEP_DEFAULT_FREQ+40,5,1,2,1); playASAP(BEEP_DEFAULT_FREQ+54,5,1,3,1); break; case AU_FRSKY_TADA: playASAP(50,5,5); playASAP(90,5,5); playASAP(110,3,4,2); break; case AU_FRSKY_CRICKET: playASAP(80,5,10,3,1); playASAP(80,5,20,1,1); playASAP(80,5,10,3,1); break; case AU_FRSKY_SIREN: playASAP(10,20,5,2,1,1); break; case AU_FRSKY_ALARMC: playASAP(50,4,10,2,1); playASAP(70,8,20,1,1); playASAP(50,8,10,2,1); playASAP(70,4,20,1,1); break; case AU_FRSKY_RATATA: playASAP(BEEP_DEFAULT_FREQ+50,5,10,10,1); break; case AU_FRSKY_TICK: playASAP(BEEP_DEFAULT_FREQ+50,5,50,2,1); break; case AU_FRSKY_HAPTIC1: playASAP(0,20,10,1,1); break; case AU_FRSKY_HAPTIC2: playASAP(0,20,10,2,1); break; case AU_FRSKY_HAPTIC3: playASAP(0,20,10,3,1); break; default: break; } } } #endif void audioQueue::event(uint8_t e, uint8_t f) { uint8_t beepVal = g_eeGeneral.beeperVal; switch (e) { //startup tune // case 0: case AU_TADA: if (empty()) { playASAP(50, 10, 5); playASAP(90, 10, 5); playASAP(110, 5, 4, 2); } break; //warning one // case 1: case AU_WARNING1: playNow(BEEP_DEFAULT_FREQ, 10, 1, 0, 1); break; //warning two //case 2: case AU_WARNING2: playNow(BEEP_DEFAULT_FREQ, 20, 1, 0, 1); break; //warning three //case 3: case AU_WARNING3: playNow(BEEP_DEFAULT_FREQ, 30, 1, 0, 1); break; //error //case 4: case AU_ERROR: playNow(BEEP_DEFAULT_FREQ, 40, 1, 0, 1); break; //keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc) //case 5: case AU_KEYPAD_UP: if (beepVal != BEEP_NOKEYS) { playNow(BEEP_KEY_UP_FREQ, 10, 1); } break; //keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc) //case 6: case AU_KEYPAD_DOWN: if (beepVal != BEEP_NOKEYS) { playNow(BEEP_KEY_DOWN_FREQ, 10, 1); } break; //trim sticks move //case 7: case AU_TRIM_MOVE: //if(beepVal != BEEP_NOKEYS){ playNow(f, 6, 1); //} break; //trim sticks center //case 8: case AU_TRIM_MIDDLE: //if(beepVal != BEEP_NOKEYS){ playNow(BEEP_DEFAULT_FREQ, 10, 2, 0, 1); //} break; //menu display (also used by a few generic beeps) //case 9: case AU_MENUS: if (beepVal != BEEP_NOKEYS) { playNow(BEEP_DEFAULT_FREQ, 10, 2, 0, 0); } break; //pot/stick center //case 10: case AU_POT_STICK_MIDDLE: playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 0, 0); break; //mix warning 1 //case 11: case AU_MIX_WARNING_1: playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 1, 1); break; //mix warning 2 //case 12: case AU_MIX_WARNING_2: playNow(BEEP_DEFAULT_FREQ + 52, 10, 1, 2, 1); break; //mix warning 3 //case 13: case AU_MIX_WARNING_3: playNow(BEEP_DEFAULT_FREQ + 54, 10, 1, 3, 1); break; //time 30 seconds left //case 14: case AU_TIMER_30: playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 3, 1); break; //time 20 seconds left //case 15: case AU_TIMER_20: playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 2, 1); break; //time 10 seconds left //case 16: case AU_TIMER_10: playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 1, 1); break; //time <3 seconds left //case 17: case AU_TIMER_LT3: playNow(BEEP_DEFAULT_FREQ, 20, 25, 1, 1); break; //inactivity timer alert //case 18: case AU_INACTIVITY: playNow(70, 10, 2,2); break; //low battery in tx //case 19: case AU_TX_BATTERY_LOW: if (empty()) { playASAP(60, 20, 3, 2, 0, 1); playASAP(80, 20, 3, 2, 1, -1); } break; default: break; } } void audioDefevent(uint8_t e) { audio.event(e, BEEP_DEFAULT_FREQ); }