/* * Copyright (C) EdgeTX * * Based on code named * opentx - https://github.com/opentx/opentx * th9x - http://code.google.com/p/th9x * er9x - http://code.google.com/p/er9x * gruvin9x - http://code.google.com/p/gruvin9x * * License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #pragma once #include #include "edgetx_types.h" #include "hal/key_driver.h" constexpr event_t EVT_REFRESH = 0x1000; constexpr event_t EVT_ENTRY = 0x1001; constexpr event_t EVT_ENTRY_UP = 0x1002; constexpr event_t EVT_ROTARY_LEFT = 0x1003; constexpr event_t EVT_ROTARY_RIGHT = 0x1004; #if defined(COLORLCD) constexpr event_t _MSK_KEY_BREAK = 0x0200; constexpr event_t _MSK_KEY_REPT = 0x0400; constexpr event_t _MSK_KEY_FIRST = 0x0600; constexpr event_t _MSK_KEY_LONG = 0x0800; constexpr event_t _MSK_KEY_LONG_BRK = 0x0A00; constexpr event_t _MSK_KEY_FLAGS = 0x0E00; #else constexpr event_t _MSK_KEY_BREAK = 0x0020; constexpr event_t _MSK_KEY_REPT = 0x0040; constexpr event_t _MSK_KEY_FIRST = 0x0060; constexpr event_t _MSK_KEY_LONG = 0x0080; constexpr event_t _MSK_KEY_FLAGS = 0x00E0; #endif #if defined(COLORLCD) constexpr event_t _MSK_VIRTUAL_KEY = 0x2000; constexpr event_t EVT_VIRTUAL_KEY(uint8_t key) { return (key | _MSK_VIRTUAL_KEY); } constexpr event_t EVT_VIRTUAL_KEY_MIN = EVT_VIRTUAL_KEY('m'); constexpr event_t EVT_VIRTUAL_KEY_MAX = EVT_VIRTUAL_KEY('M'); constexpr event_t EVT_VIRTUAL_KEY_PLUS = EVT_VIRTUAL_KEY('+'); constexpr event_t EVT_VIRTUAL_KEY_MINUS = EVT_VIRTUAL_KEY('-'); constexpr event_t EVT_VIRTUAL_KEY_FORWARD = EVT_VIRTUAL_KEY('F'); constexpr event_t EVT_VIRTUAL_KEY_BACKWARD = EVT_VIRTUAL_KEY('B'); constexpr event_t EVT_VIRTUAL_KEY_DEFAULT = EVT_VIRTUAL_KEY('0'); constexpr event_t EVT_VIRTUAL_KEY_UP = EVT_VIRTUAL_KEY('U'); constexpr event_t EVT_VIRTUAL_KEY_DOWN = EVT_VIRTUAL_KEY('D'); constexpr event_t EVT_VIRTUAL_KEY_LEFT = EVT_VIRTUAL_KEY('L'); constexpr event_t EVT_VIRTUAL_KEY_RIGHT = EVT_VIRTUAL_KEY('R'); constexpr event_t EVT_VIRTUAL_KEY_NEXT = EVT_VIRTUAL_KEY('N'); constexpr event_t EVT_VIRTUAL_KEY_PREVIOUS = EVT_VIRTUAL_KEY('P'); constexpr event_t EVT_VIRTUAL_KEY_SIGN = EVT_VIRTUAL_KEY(177); constexpr bool IS_VIRTUAL_KEY_EVENT(event_t event) { return (event & 0xF000) == _MSK_VIRTUAL_KEY; } // Touch events for Lua widgets - assuming _MSK_KEY_* for PCBHORUS constexpr event_t EVT_TOUCH = EVT_VIRTUAL_KEY('t'); constexpr event_t EVT_TOUCH_FIRST = EVT_TOUCH | _MSK_KEY_FIRST; constexpr event_t EVT_TOUCH_BREAK = EVT_TOUCH | _MSK_KEY_BREAK; constexpr event_t EVT_TOUCH_SLIDE = EVT_TOUCH | _MSK_KEY_LONG; constexpr event_t EVT_TOUCH_TAP = EVT_TOUCH | _MSK_KEY_REPT; constexpr bool IS_TOUCH_EVENT(event_t event) { return (event & ~_MSK_KEY_FLAGS) == EVT_TOUCH; } #endif // normal order of events is: FIRST, LONG, REPEAT, REPEAT, ..., BREAK #define EVT_KEY_MASK(e) ((e) & 0x1F) constexpr event_t EVT_KEY_FIRST(uint8_t key) { return (key | _MSK_KEY_FIRST); // fired when key is pressed } constexpr event_t EVT_KEY_REPT(uint8_t key) { return (key | _MSK_KEY_REPT); // fired when key is held pressed long enough, fires multiple times with increasing speed } constexpr event_t EVT_KEY_LONG(uint8_t key) { return (key | _MSK_KEY_LONG); // fired when key is held pressed for a while } constexpr event_t EVT_KEY_BREAK(uint8_t key) { return (key | _MSK_KEY_BREAK); // fired when key is released (short or long), but only if the event was not killed } constexpr bool IS_KEY_EVENT(event_t event) { return (event & 0xF000) == 0; // fired when key is released (short or long), but only if the event was not killed } // constexpr bool IS_TRIM_EVENT(event_t event) // { // return (IS_KEY_EVENT(event) && EVT_KEY_MASK(event) >= TRM_BASE); // } inline bool IS_KEY_FIRST(event_t evt) { return (evt & _MSK_KEY_FLAGS) == _MSK_KEY_FIRST; } inline bool IS_KEY_REPT(event_t evt) { return (evt & _MSK_KEY_FLAGS) == _MSK_KEY_REPT; } inline bool IS_KEY_LONG(event_t evt) { return (evt & _MSK_KEY_FLAGS) == _MSK_KEY_LONG; } inline bool IS_KEY_BREAK(event_t evt) { return (evt & _MSK_KEY_FLAGS) == _MSK_KEY_BREAK; } inline bool IS_KEY_EVT(event_t evt, uint8_t key) { return (evt & _MSK_KEY_FLAGS) && (EVT_KEY_MASK(evt) == key); } inline bool IS_NEXT_EVENT(event_t evt) { return evt == EVT_KEY_FIRST(KEY_DOWN) || evt == EVT_KEY_REPT(KEY_DOWN) || evt == EVT_KEY_FIRST(KEY_MINUS) || evt == EVT_KEY_REPT(KEY_MINUS) || evt == EVT_ROTARY_RIGHT; } inline bool IS_PREVIOUS_EVENT(event_t evt) { return evt == EVT_KEY_FIRST(KEY_UP) || evt == EVT_KEY_REPT(KEY_UP) || evt == EVT_KEY_FIRST(KEY_PLUS) || evt == EVT_KEY_REPT(KEY_PLUS) || evt == EVT_ROTARY_LEFT; } inline bool IS_NEXT_MOVE_EVENT(event_t evt) { return evt == EVT_KEY_FIRST(KEY_DOWN) || evt == EVT_KEY_REPT(KEY_DOWN) || evt == EVT_KEY_FIRST(KEY_RIGHT) || evt == EVT_KEY_REPT(KEY_RIGHT) || evt == EVT_KEY_FIRST(KEY_MINUS) || evt == EVT_KEY_REPT(KEY_MINUS) || evt == EVT_ROTARY_RIGHT; } inline bool IS_PREVIOUS_MOVE_EVENT(event_t evt) { return evt == EVT_KEY_FIRST(KEY_UP) || evt == EVT_KEY_REPT(KEY_UP) || evt == EVT_KEY_FIRST(KEY_LEFT) || evt == EVT_KEY_REPT(KEY_LEFT) || evt == EVT_KEY_FIRST(KEY_PLUS) || evt == EVT_KEY_REPT(KEY_PLUS) || evt == EVT_ROTARY_LEFT; } void pushEvent(event_t evt); event_t getEvent(); void pauseEvents(event_t event); void killEvents(event_t event); void killAllEvents(); bool waitKeysReleased(); bool isEvent(); bool keyDown(); event_t getTrimEvent(); void pauseTrimEvents(event_t event); void killTrimEvents(event_t event); uint8_t keysGetState(uint8_t key); uint8_t keysGetTrimState(uint8_t trim); bool keysPollingCycle(); bool rotaryEncoderPollingCycle(); #if defined(USE_HATS_AS_KEYS) void setHatsAsKeys(bool val); bool getHatsAsKeys(); void setTransposeHatsForLUA(bool val); #endif struct InactivityData { uint16_t counter; uint8_t sum; }; extern InactivityData inactivity;