/* * Authors (alphabetical order) * - Bertrand Songis * - Bryan J. Rentoul (Gruvin) * - Cameron Weeks * - Erez Raviv * - Jean-Pierre Parisy * - Karl Szmutny * - Michael Blandford * - Michal Hlavinka * - Pat Mackenzie * - Philip Moss * - Rob Thomson * - Romolo Manfredini * - Thomas Husterer * * open9x is based on code named * gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/, * er9x by Erez Raviv: http://code.google.com/p/er9x/, * and the original (and ongoing) project by * Thomas Husterer, th9x: http://code.google.com/p/th9x/ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #include "../open9x.h" const char * audioFilenames[] = { "inactiv", "lowbatt", "error", "keyup", "keydown", "menus", "trim", "warning1", "warning2", "warning3", "midtrim", "endtrim", "tada", "midpot", "mixwarn1", "mixwarn2", "mixwarn3", "timerlt3", "timer10", "timer20", "timer30" #if 0 AU_FRSKY_WARN1 = AU_FRSKY_FIRST, AU_FRSKY_WARN2, AU_FRSKY_CHEEP, AU_FRSKY_RING, AU_FRSKY_SCIFI, AU_FRSKY_ROBOT, AU_FRSKY_CHIRP, AU_FRSKY_TADA, AU_FRSKY_CRICKET, AU_FRSKY_SIREN, AU_FRSKY_ALARMC, AU_FRSKY_RATATA, AU_FRSKY_TICK, #endif }; uint32_t sdAvailableAudioFiles; #if defined(SDCARD) void retrieveAvailableAudioFiles() { FILINFO info; char filename[32] = SYSTEM_SOUNDS_PATH "/"; assert(sizeof(audioFilenames)==AU_FRSKY_FIRST*sizeof(char *)); assert(sizeof(sdAvailableAudioFiles)*8 > AU_FRSKY_FIRST); sdAvailableAudioFiles = 0; for (uint32_t i=0; iDACC_TNCR = read/4; toneStop(); volumeInit(0); toneWavFile[0] = '\0'; toneWavFile[1] = 0; f_close(&wavFile); audioState = 0; } #if 1 { read /= 2; for (uint32_t i=0; i> 4; if (toneWavFile[1]) { toneWavFile[1] = '\0'; register Dacc *dacptr = DACC; dacptr->DACC_TPR = CONVERT_PTR(wavSamplesArray); dacptr->DACC_TNPR = CONVERT_PTR(wavSamplesBuffer); dacptr->DACC_TCR = WAV_BUFFER_SIZE/2; dacptr->DACC_TNCR = WAV_BUFFER_SIZE/2; volumeInit(1); toneStart(); } } #endif } else #endif if (toneTimeLeft > 0) { // TODO function for that ... setFrequency(toneFreq * 6100 / 2); if (toneFreqIncr) { CoSetTmrCnt(audioTimer, 5/*10ms*/, 0); toneFreq += toneFreqIncr; toneTimeLeft--; } else { CoSetTmrCnt(audioTimer, toneTimeLeft*5, 0); toneTimeLeft = 0; } volumeInit(0); toneStart(); CoStartTmr(audioTimer); } else if (tonePause > 0) { CoSetTmrCnt(audioTimer, tonePause*5, 0); tonePause = 0; toneStop(); CoStartTmr(audioTimer); } else if (t_queueRidx != t_queueWidx) { toneFreq = queueToneFreq[t_queueRidx]; toneTimeLeft = queueToneLength[t_queueRidx]; toneFreqIncr = queueToneFreqIncr[t_queueRidx]; tonePause = queueTonePause[t_queueRidx]; if (!queueToneRepeat[t_queueRidx]--) { t_queueRidx = (t_queueRidx + 1) % AUDIO_QUEUE_LENGTH; } CoSetFlag(audioFlag); } else if (tone2TimeLeft > 0) { CoSetTmrCnt(audioTimer, tone2TimeLeft*5, 0); tone2TimeLeft = 0; setFrequency(tone2Freq * 6100 / 2); volumeInit(0); toneStart(); CoStartTmr(audioTimer); } else { audioState = 0; toneStop(); } } } inline uint8_t getToneLength(uint8_t tLen) { uint8_t result = tLen; // default if (g_eeGeneral.beeperLength < 0) { result /= (1-g_eeGeneral.beeperLength); } if (g_eeGeneral.beeperLength > 0) { result *= (1+g_eeGeneral.beeperLength); } return result; } void pause(uint8_t tLen) { play(0, 0, tLen); // a pause } void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags, int8_t tFreqIncr) { if (tFlags & PLAY_SOUND_VARIO) { tone2Freq = tFreq; tone2TimeLeft = tLen; tone2Pause = tPause; if (audioState == 0) { audioState = 1; CoSetFlag(audioFlag); } } else { if (tFreq > 0) { //we dont add pitch if zero as this is a pause only event tFreq += g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator } tLen = getToneLength(tLen); if ((tFlags & PLAY_NOW) || !audioBusy()) { toneWavFile[0] = '\0'; toneFreq = tFreq; toneTimeLeft = tLen; tonePause = tPause; toneFreqIncr = tFreqIncr; t_queueWidx = t_queueRidx; audioState = 1; CoSetFlag(audioFlag); } else { tFlags++; } tFlags &= 0x0f; if (tFlags) { uint8_t next_queueWidx = (t_queueWidx + 1) % AUDIO_QUEUE_LENGTH; if (next_queueWidx != t_queueRidx) { queueToneFreq[t_queueWidx] = tFreq; queueToneLength[t_queueWidx] = tLen; queueTonePause[t_queueWidx] = tPause; queueToneRepeat[t_queueWidx] = tFlags - 1; queueToneFreqIncr[t_queueWidx] = tFreqIncr; t_queueWidx = next_queueWidx; } } } } void volumeInit(uint8_t boost){ if(boost == 0){ setVolume(g_eeGeneral.speakerVolume); //then raise it } else { setVolume(g_eeGeneral.speakerVolume + 10); /* raise it by factor of 5 higher so wav and beep similar volume! this value of 10 could potentially be a secondary menu config option in system setup as may be different per user? */ } } void playFile(const char *filename) { strcpy(toneWavFile, filename); CoSetFlag(audioFlag); } void audioEvent(uint8_t e, uint8_t f) { char filename[32] = SYSTEM_SOUNDS_PATH "/"; #ifdef HAPTIC haptic.event(e); //do this before audio to help sync timings #endif if (g_eeGeneral.flashBeep && (e <= AU_ERROR || e >= AU_WARNING1)) { if (g_LightOffCounter < FLASH_DURATION) g_LightOffCounter = FLASH_DURATION; } if (g_eeGeneral.beeperMode>0 || (g_eeGeneral.beeperMode==0 && e>=AU_TRIM_MOVE) || (g_eeGeneral.beeperMode>=-1 && e<=AU_ERROR)) { if (e < AU_FRSKY_FIRST && isAudioFileAvailable(e, filename)) { playFile(filename); } else if (e < AU_FRSKY_FIRST || !audioBusy()) { switch (e) { // inactivity timer alert case AU_INACTIVITY: play(70, 20, 4, 2|PLAY_NOW); break; // low battery in tx case AU_TX_BATTERY_LOW: if (!audioBusy()) { play(60, 40, 6, 2, 1); play(80, 40, 6, 2, -1); } break; // error case AU_ERROR: play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW); break; // keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc) case AU_KEYPAD_UP: play(BEEP_KEY_UP_FREQ, 20, 2, PLAY_NOW); break; // keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc) case AU_KEYPAD_DOWN: play(BEEP_KEY_DOWN_FREQ, 20, 2, PLAY_NOW); break; // menu display (also used by a few generic beeps) case AU_MENUS: play(BEEP_DEFAULT_FREQ, 20, 4, PLAY_NOW); break; // trim move case AU_TRIM_MOVE: play(f, 12, 2, PLAY_NOW); break; // trim center case AU_TRIM_MIDDLE: play(f, 20, 4, PLAY_NOW); break; // trim center case AU_TRIM_END: play(f, 20, 4, PLAY_NOW); break; // warning one case AU_WARNING1: play(BEEP_DEFAULT_FREQ, 20, 2, PLAY_NOW); break; // warning two case AU_WARNING2: play(BEEP_DEFAULT_FREQ, 40, 2, PLAY_NOW); break; // warning three case AU_WARNING3: play(BEEP_DEFAULT_FREQ, 50, 2, PLAY_NOW); break; // startup tune case AU_TADA: play(50, 20, 10); play(90, 20, 10); play(110, 10, 8, 2); break; // pot/stick center case AU_POT_STICK_MIDDLE: play(BEEP_DEFAULT_FREQ + 50, 20, 2, PLAY_NOW); break; // mix warning 1 case AU_MIX_WARNING_1: play(BEEP_DEFAULT_FREQ + 50, 12, 0, PLAY_NOW); break; // mix warning 2 case AU_MIX_WARNING_2: play(BEEP_DEFAULT_FREQ + 52, 12, 0, PLAY_NOW); break; // mix warning 3 case AU_MIX_WARNING_3: play(BEEP_DEFAULT_FREQ + 54, 12, 0, PLAY_NOW); break; // time 30 seconds left case AU_TIMER_30: play(BEEP_DEFAULT_FREQ + 50, 30, 6, 2|PLAY_NOW); break; // time 20 seconds left case AU_TIMER_20: play(BEEP_DEFAULT_FREQ + 50, 30, 6, 1|PLAY_NOW); break; // time 10 seconds left case AU_TIMER_10: play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW); break; // time <3 seconds left case AU_TIMER_LT3: play(BEEP_DEFAULT_FREQ + 50, 30, 6, PLAY_NOW); break; case AU_FRSKY_WARN1: play(BEEP_DEFAULT_FREQ+20,30,10,2); pause(200); break; case AU_FRSKY_WARN2: play(BEEP_DEFAULT_FREQ+30,30,10,2); pause(200); break; case AU_FRSKY_CHEEP: play(BEEP_DEFAULT_FREQ+30,20,4,2,2); pause(200); break; case AU_FRSKY_RING: play(BEEP_DEFAULT_FREQ+25,10,4,10); play(BEEP_DEFAULT_FREQ+25,10,20,1); play(BEEP_DEFAULT_FREQ+25,10,4,10); pause(200); break; case AU_FRSKY_SCIFI: play(80,20,6,2,-1); play(60,20,6,2,1); play(70,20,2,0); pause(200); break; case AU_FRSKY_ROBOT: play(70,10,2,1); play(50,30,4,1); play(80,30,4,1); pause(200); break; case AU_FRSKY_CHIRP: play(BEEP_DEFAULT_FREQ+40,10,2,2); play(BEEP_DEFAULT_FREQ+54,10,2,3); pause(200); break; case AU_FRSKY_TADA: play(50,10,10); play(90,10,10); play(110,6,8,2); pause(200); break; case AU_FRSKY_CRICKET: play(80,10,20,3); play(80,10,40,1); play(80,10,20,3); pause(200); break; case AU_FRSKY_SIREN: play(10,40,10,2,1); pause(200); break; case AU_FRSKY_ALARMC: play(50,8,20,2); play(70,16,40,1); play(50,16,20,2); play(70,8,40,1); pause(200); break; case AU_FRSKY_RATATA: play(BEEP_DEFAULT_FREQ+50,10,20,10); break; case AU_FRSKY_TICK: play(BEEP_DEFAULT_FREQ+50,10,100,2); pause(200); break; default: break; } } } }