/* * Copyright (C) EdgeTX * * Based on code named * opentx - https://github.com/opentx/opentx * th9x - http://code.google.com/p/th9x * er9x - http://code.google.com/p/er9x * gruvin9x - http://code.google.com/p/gruvin9x * * License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #pragma once #include #include "window.h" #include "widget.h" #include "lua_states.h" #include "lua_api.h" #include "lua_lvgl_widget.h" #include "telemetry/telemetry.h" #include "edgetx_types.h" #define LUA_TAP_TIME 250 // 250 ms class LuaWidgetFactory; class LuaEventHandler { public: LuaEventHandler() = default; void setupHandler(Window* w); void removeHandler(Window* w); protected: #if defined(HARDWARE_TOUCH) // "tap" handling static uint32_t downTime; static uint32_t tapTime; static uint32_t tapCount; // "swipe" / "slide" handling static tmr10ms_t swipeTimeOut; static bool _sliding; static coord_t _startX; static coord_t _startY; #endif static void event_cb(lv_event_t* e); void onClickedEvent(); void onCancelEvent(); void onLuaEvent(event_t event); }; class LuaScriptManager : public LuaEventHandler { public: LuaScriptManager() = default; ~LuaScriptManager(); std::vector getLvglObjectRefs() const { return lvglObjectRefs; } void saveLvglObjectRef(int ref); void clearRefs(lua_State *L); bool callRefs(lua_State *L); void setTempParent(LvglWidgetObjectBase *p) { tempParent = p; } LvglWidgetObjectBase* getTempParent() const { return tempParent; } int getContext() const { return luaScriptContextRef; } virtual Window* getCurrentParent() const = 0; virtual void clear() = 0; virtual bool useLvglLayout() const = 0; virtual bool isAppMode() const = 0; virtual bool isWidget() = 0; virtual bool isFullscreen() = 0; virtual void exitFullscreen() {} virtual void luaShowError() = 0; uint8_t refreshInstructionsPercent; void createTelemetryQueue(); TelemetryQueue* telemetryQueue() { return luaInputTelemetryFifo; } protected: int luaScriptContextRef = 0; std::vector lvglObjectRefs; LvglWidgetObjectBase* tempParent = nullptr; #if defined(LUA) TelemetryQueue* luaInputTelemetryFifo = nullptr; #endif }; class LuaWidget : public Widget, public LuaScriptManager { friend class LuaWidgetFactory; public: LuaWidget(const WidgetFactory* factory, Window* parent, const rect_t& rect, WidgetPersistentData* persistentData, int zoneRectDataRef, int optionsDataRef, int createFunctionRef, std::string path); ~LuaWidget() override; #if defined(DEBUG_WINDOWS) std::string getName() const override { return "LuaWidget"; } #endif void setErrorMessage(const char* funcName); // Widget interface const char* getErrorMessage() const override; void update() override; void background() override; void clear() override; LuaWidgetFactory* luaFactory() const { return (LuaWidgetFactory*)factory; } Window* getCurrentParent() const override { return (tempParent && tempParent->getWindow()) ? tempParent->getWindow() : (Window*)this; } bool useLvglLayout() const override; bool isAppMode() const override; bool isWidget() override { return !inSettings; } bool isFullscreen() override { return Widget::isFullscreen(); } void exitFullscreen() override { closeFullscreen(); } // Should rotary encoder events be enabled when full screen bool enableFullScreenRE() const override { return !useLvglLayout(); } void luaShowError() override {} void pushOptionsTable(); protected: bool inSettings = false; lv_obj_t* errorLabel = nullptr; int zoneRectDataRef; int optionsDataRef; char* errorMessage; bool refreshed = false; // Window interface void onClicked() override; void onCancel() override; void checkEvents() override; void onEvent(event_t event) override; // Widget interface void onFullscreen(bool enable) override; // Update 'zone' data void updateZoneRect(rect_t rect, bool updateUI = true) override; bool updateTable(const char* idx, int val); // Calls LUA widget 'refresh' method void refresh(BitmapBuffer* dc); static void redraw_cb(lv_event_t *e); }; extern LuaScriptManager* luaScriptManager;