/* * Authors (alphabetical order) * - Andre Bernet * - Bertrand Songis * - Bryan J. Rentoul (Gruvin) * - Cameron Weeks * - Erez Raviv * - Jean-Pierre Parisy * - Karl Szmutny * - Michael Blandford * - Michal Hlavinka * - Pat Mackenzie * - Philip Moss * - Rob Thomson * - Romolo Manfredini * - Thomas Husterer * * open9x is based on code named * gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/, * er9x by Erez Raviv: http://code.google.com/p/er9x/, * and the original (and ongoing) project by * Thomas Husterer, th9x: http://code.google.com/p/th9x/ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #include "../open9x.h" audioQueue::audioQueue() { toneTimeLeft = 0; tonePause = 0; t_queueRidx = 0; t_queueWidx = 0; } // heartbeat is responsibile for issueing the audio tones and general square waves // it is essentially the life of the class. // it is called every 10ms void audioQueue::heartbeat() { #if defined(SIMU) return; #else if (toneTimeLeft > 0) { if (toneFreq == 0) { //pause only events SPEAKER_OFF; } else { #if defined(PCBGRUVIN9X) if (toneFreq) { OCR0A = (5000 / toneFreq); // sticking with old values approx 20(abs. min) to 90, 60 being the default tone(?). SPEAKER_ON; } #endif toneFreq += toneFreqIncr; // TODO tone2TimeLeft = 0? } toneTimeLeft--; //time gets counted down } else { if (tonePause > 0) { SPEAKER_OFF; tonePause--; //time gets counted down } else if (t_queueRidx != t_queueWidx) { toneFreq = queueToneFreq[t_queueRidx]; toneTimeLeft = queueToneLength[t_queueRidx]; toneFreqIncr = queueToneFreqIncr[t_queueRidx]; tonePause = queueTonePause[t_queueRidx]; if (!queueToneRepeat[t_queueRidx]--) { t_queueRidx = (t_queueRidx + 1) & (AUDIO_QUEUE_LENGTH-1); } } else { if (tone2TimeLeft > 0) { #if defined(PCBGRUVIN9X) if (tone2Freq) { OCR0A = (5000 / tone2Freq); // sticking with old values approx 20(abs. min) to 90, 60 being the default tone(?). SPEAKER_ON; } #else toneFreq = tone2Freq; #endif tone2TimeLeft--; //time gets counted down } else { SPEAKER_OFF; if (tone2Pause > 0) { tone2Pause--; //time gets counted down } } } } #endif // defined(SIMU) } inline uint8_t audioQueue::getToneLength(uint8_t tLen) { uint8_t result = tLen; // default if (g_eeGeneral.beeperLength < 0) { result /= (1-g_eeGeneral.beeperLength); } if (g_eeGeneral.beeperLength > 0) { result *= (1+g_eeGeneral.beeperLength); } return result; } void audioQueue::pause(uint8_t tLen) { play(0, tLen, 5); // a pause } void audioQueue::play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags, int8_t tFreqIncr) { if (tFlags & PLAY_BACKGROUND) { tone2Freq = tFreq; tone2TimeLeft = tLen; tone2Pause = tPause; } else { if (tFreq > 0) { //we dont add pitch if zero as this is a pause only event tFreq += g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator } tLen = getToneLength(tLen); if ((tFlags & PLAY_NOW) || (!busy() && empty())) { toneFreq = tFreq; toneTimeLeft = tLen; tonePause = tPause; toneFreqIncr = tFreqIncr; t_queueWidx = t_queueRidx; } else { tFlags++; } tFlags &= 0x0f; if (tFlags) { uint8_t next_queueWidx = (t_queueWidx + 1) & (AUDIO_QUEUE_LENGTH-1); if (next_queueWidx != t_queueRidx) { queueToneFreq[t_queueWidx] = tFreq; queueToneLength[t_queueWidx] = tLen; queueTonePause[t_queueWidx] = tPause; queueToneRepeat[t_queueWidx] = tFlags - 1; queueToneFreqIncr[t_queueWidx] = tFreqIncr; t_queueWidx = next_queueWidx; } } } } void audioQueue::event(uint8_t e, uint8_t f) { #ifdef HAPTIC haptic.event(e); //do this before audio to help sync timings #endif if (g_eeGeneral.flashBeep && (e <= AU_ERROR || e >= AU_WARNING1)) { if (lightOffCounter < FLASH_DURATION) lightOffCounter = FLASH_DURATION; } if (g_eeGeneral.beeperMode>0 || (g_eeGeneral.beeperMode==0 && e>=AU_TRIM_MOVE) || (g_eeGeneral.beeperMode>=-1 && e<=AU_ERROR)) { if (e < AU_FRSKY_FIRST || empty()) { switch (e) { // inactivity timer alert case AU_INACTIVITY: play(70, 10, 2, 2|PLAY_NOW); break; // low battery in tx case AU_TX_BATTERY_LOW: if (empty()) { play(60, 20, 3, 2, 1); play(80, 20, 3, 2, -1); } break; // error case AU_ERROR: play(BEEP_DEFAULT_FREQ, 40, 1, PLAY_NOW); break; // keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc) case AU_KEYPAD_UP: play(BEEP_KEY_UP_FREQ, 10, 1, PLAY_NOW); break; // keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc) case AU_KEYPAD_DOWN: play(BEEP_KEY_DOWN_FREQ, 10, 1, PLAY_NOW); break; // menu display (also used by a few generic beeps) case AU_MENUS: play(BEEP_DEFAULT_FREQ, 10, 2, PLAY_NOW); break; // trim move case AU_TRIM_MOVE: play(f, 6, 1, PLAY_NOW); break; // trim center case AU_TRIM_MIDDLE: play(f, 10, 2, PLAY_NOW); break; // warning one case AU_WARNING1: play(BEEP_DEFAULT_FREQ, 10, 1, PLAY_NOW); break; // warning two case AU_WARNING2: play(BEEP_DEFAULT_FREQ, 20, 1, PLAY_NOW); break; // warning three case AU_WARNING3: play(BEEP_DEFAULT_FREQ, 30, 1, PLAY_NOW); break; // pot/stick center case AU_POT_STICK_MIDDLE: play(BEEP_DEFAULT_FREQ + 50, 10, 1, PLAY_NOW); break; // mix warning 1 case AU_MIX_WARNING_1: play(BEEP_DEFAULT_FREQ + 50, 6, 0, PLAY_NOW); break; // mix warning 2 case AU_MIX_WARNING_2: play(BEEP_DEFAULT_FREQ + 52, 6, 0, PLAY_NOW); break; // mix warning 3 case AU_MIX_WARNING_3: play(BEEP_DEFAULT_FREQ + 54, 6, 0, PLAY_NOW); break; // time 30 seconds left case AU_TIMER_30: play(BEEP_DEFAULT_FREQ + 50, 15, 3, 2|PLAY_NOW); break; // time 20 seconds left case AU_TIMER_20: play(BEEP_DEFAULT_FREQ + 50, 15, 3, 1|PLAY_NOW); break; // time 10 seconds left case AU_TIMER_10: // time <3 seconds left case AU_TIMER_LT3: play(BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_NOW); break; case AU_FRSKY_BEEP1: play(BEEP_DEFAULT_FREQ,10,1,0); pause(200); break; case AU_FRSKY_BEEP2: play(BEEP_DEFAULT_FREQ,20,1,0); pause(200); break; case AU_FRSKY_BEEP3: play(BEEP_DEFAULT_FREQ,30,1,0); pause(200); break; case AU_FRSKY_WARN1: play(BEEP_DEFAULT_FREQ+20,15,5,2); pause(200); break; case AU_FRSKY_WARN2: play(BEEP_DEFAULT_FREQ+30,15,5,2); pause(200); break; case AU_FRSKY_CHEEP: play(BEEP_DEFAULT_FREQ+30,10,2,2,2); pause(200); break; case AU_FRSKY_RING: play(BEEP_DEFAULT_FREQ+25,5,2,10); play(BEEP_DEFAULT_FREQ+25,5,10,1); play(BEEP_DEFAULT_FREQ+25,5,2,10); pause(200); break; case AU_FRSKY_SCIFI: play(80,10,3,2,-1); play(60,10,3,2,1); play(70,10,1,0); pause(200); break; case AU_FRSKY_ROBOT: play(70,5,1,1); play(50,15,2,1); play(80,15,2,1); pause(200); break; case AU_FRSKY_CHIRP: play(BEEP_DEFAULT_FREQ+40,5,1,2); play(BEEP_DEFAULT_FREQ+54,5,1,3); pause(200); break; case AU_FRSKY_TADA: play(50,5,5); play(90,5,5); play(110,3,4,2); pause(200); break; case AU_FRSKY_CRICKET: play(80,5,10,3); play(80,5,20,1); play(80,5,10,3); pause(200); break; case AU_FRSKY_SIREN: play(10,20,5,2,1); pause(200); break; case AU_FRSKY_ALARMC: play(50,4,10,2); play(70,8,20,1); play(50,8,10,2); play(70,4,20,1); pause(200); break; case AU_FRSKY_RATATA: play(BEEP_DEFAULT_FREQ+50,5,10,10); pause(200); break; case AU_FRSKY_TICK: play(BEEP_DEFAULT_FREQ+50,5,50,2); pause(200); break; default: break; } } } } void audioDefevent(uint8_t e) { audio.event(e); }