/* * Copyright (C) OpenTX * * Based on code named * th9x - http://code.google.com/p/th9x * er9x - http://code.google.com/p/er9x * gruvin9x - http://code.google.com/p/gruvin9x * * License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. */ #include "opentx.h" void Layout::setWidget(unsigned int index, const char * name) { memset(persistentData->zones[index].widgetName, 0, sizeof(persistentData->zones[index].widgetName)); if (name) { strncpy(persistentData->zones[index].widgetName, name, sizeof(persistentData->zones[index].widgetName)); widgets[index] = createWidget(name, getZone(index), &persistentData->zones[index].widgetData); } else { widgets[index] = NULL; } } void Layout::create() { memset(persistentData, 0, sizeof(PersistentData)); } void Layout::load() { unsigned int count = getZonesCount(); for (unsigned int i=0; izones[i].widgetName)+1]; memset(name, 0, sizeof(name)); strncpy(name, persistentData->zones[i].widgetName, sizeof(persistentData->zones[i].widgetName)); widgets[i] = loadWidget(name, getZone(i), &persistentData->zones[i].widgetData); } } void Layout::refresh(bool setup) { if (setup) { lcdDrawBlackOverlay(); } for (int i = 0; i < MAX_LAYOUT_ZONES; i++) { if (widgets[i]) { widgets[i]->refresh(); } } } const LayoutFactory * registeredLayouts[MAX_REGISTERED_LAYOUTS]; // TODO dynamic unsigned int countRegisteredLayouts = 0; void registerLayout(const LayoutFactory * factory) { if (countRegisteredLayouts < MAX_REGISTERED_LAYOUTS) { registeredLayouts[countRegisteredLayouts++] = factory; } } const LayoutFactory * getLayoutFactory(const char * name) { for (unsigned int i=0; igetName())) { return factory; } } return NULL; } Layout * loadLayout(const char * name, Layout::PersistentData * persistentData) { const LayoutFactory * factory = getLayoutFactory(name); if (factory) { return factory->load(persistentData); } return NULL; }