/* * Authors (alphabetical order) * - Bertrand Songis * - Bryan J. Rentoul (Gruvin) * - Cameron Weeks * - Erez Raviv * - Jean-Pierre Parisy * - Karl Szmutny * - Michael Blandford * - Michal Hlavinka * - Pat Mackenzie * - Philip Moss * - Rob Thomson * - Romolo Manfredini * - Thomas Husterer * * open9x is based on code named * gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/, * er9x by Erez Raviv: http://code.google.com/p/er9x/, * and the original (and ongoing) project by * Thomas Husterer, th9x: http://code.google.com/p/th9x/ * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #if defined(PCBARM) #include "ersky9x/sound.h" #endif #if defined(PCBSTD) #define SPEAKER_ON BUZZER_ON #define SPEAKER_OFF toneFreq=0; BUZZER_OFF #endif //audio #define AUDIO_QUEUE_LENGTH (8) //8 seems to suit most alerts #define BEEP_DEFAULT_FREQ (70) #define BEEP_OFFSET (10) #define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5) #define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5) class audioQueue { public: audioQueue(); void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0); void pause(uint8_t tLen); inline bool busy() { return (toneTimeLeft > 0); } void event(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ); inline void driver() { if (toneFreq) { toneCounter += toneFreq; if ((toneCounter & 0x80) == 0x80) BUZZER_ON; else BUZZER_OFF; } } // heartbeat is responsibile for issueing the audio tones and general square waves // it is essentially the life of the class. void heartbeat(); // bool freeslots(uint8_t slots); inline bool empty() { return (t_queueRidx == t_queueWidx); } protected: inline uint8_t getToneLength(uint8_t tLen); private: uint8_t t_queueRidx; uint8_t t_queueWidx; uint8_t toneFreq; int8_t toneFreqIncr; uint8_t toneTimeLeft; uint8_t tonePause; // vario has less priority uint8_t tone2Freq; uint8_t tone2TimeLeft; uint8_t tone2Pause; // queue arrays uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH]; int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH]; uint8_t queueToneLength[AUDIO_QUEUE_LENGTH]; uint8_t queueTonePause[AUDIO_QUEUE_LENGTH]; uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH]; uint8_t toneCounter; }; extern audioQueue audio; void audioDefevent(uint8_t e); #define AUDIO_KEYPAD_UP() audioDefevent(AU_KEYPAD_UP) #define AUDIO_KEYPAD_DOWN() audioDefevent(AU_KEYPAD_DOWN) #define AUDIO_MENUS() audioDefevent(AU_MENUS) #define AUDIO_WARNING1() audioDefevent(AU_WARNING1) #define AUDIO_WARNING2() audioDefevent(AU_WARNING2) #define AUDIO_ERROR() audioDefevent(AU_ERROR) #define AUDIO_TIMER_30() audioDefevent(AU_TIMER_30) #define AUDIO_TIMER_20() audioDefevent(AU_TIMER_20) #define AUDIO_TIMER_10() audioDefevent(AU_TIMER_10) #define AUDIO_TIMER_LT3() audioDefevent(AU_TIMER_LT3) #define AUDIO_MINUTE_BEEP() audioDefevent(AU_WARNING1) #define AUDIO_INACTIVITY() audioDefevent(AU_INACTIVITY) #define AUDIO_MIX_WARNING_1() audioDefevent(AU_MIX_WARNING_1) #define AUDIO_MIX_WARNING_2() audioDefevent(AU_MIX_WARNING_2) #define AUDIO_MIX_WARNING_3() audioDefevent(AU_MIX_WARNING_3) #define AUDIO_POT_STICK_MIDDLE() audioDefevent(AU_POT_STICK_MIDDLE) #define AUDIO_VARIO_UP() audioDefevent(AU_KEYPAD_UP) #define AUDIO_VARIO_DOWN() audioDefevent(AU_KEYPAD_DOWN) #define AUDIO_TRIM_MIDDLE(f) audio.event(AU_TRIM_MIDDLE, f) #define AUDIO_TELEMETRY_ALARM() audioDefevent(AU_WARNING1) #define AUDIO_DRIVER() audio.driver() #define AUDIO_HEARTBEAT() audio.heartbeat() #define IS_AUDIO_BUSY() audio.busy()