using System; using System.Text; using System.IO; using System.Runtime.InteropServices; using WaveLib; public class wavProcessor { public int Length; public short Channels; public int SampleRate; public int DataLength; public short BitsPerSample; /// /// Filter out silence or noise from start and end of wave file. /// /// Source wave file /// Absolute value for noice threshold /// True/False public bool StripSilence(string strPath, int noiceLevel) { if ((strPath == null) || (strPath == "")) return false; // Read from file wavProcessor wain = new wavProcessor(); if (!wain.WaveHeaderIN(@strPath)) return false; byte[] arrfile = GetWAVEData(strPath); int startpos = 0; int endpos = arrfile.Length - 1; // Check for silence at start for (int j = 0; j < arrfile.Length; j += 2) { short snd = ComplementToSigned(ref arrfile, j); if (snd > (-1 * noiceLevel) && snd < noiceLevel) startpos = j; else break; } // Allow room for tone-in buffer int buffer = wain.SampleRate * (wain.BitsPerSample / 8) / 8; startpos = startpos - buffer; if (startpos < 0) startpos = 0; // Check foor silence at end for (int k = arrfile.Length - 1; k >= 0; k -= 2) { short snd = ComplementToSigned(ref arrfile, k - 1); if (snd > (-1 * noiceLevel) && snd < noiceLevel) endpos = k; else break; } // Allow room for tone-out buffer endpos = endpos + buffer; if (endpos > (arrfile.Length - 1)) endpos = arrfile.Length - 1; if (startpos == endpos) return false; if ((endpos - startpos) < 1) return false; byte[] newarr = new byte[(endpos - startpos) + 1]; for (int ni = 0, m = startpos; m <= endpos; m++, ni++) newarr[ni] = arrfile[m]; // write file back WavFileWriter writer = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels); writer.Write(newarr, newarr.Length); writer.Close(); return true; } /// /// Tone in wav file /// /// Source wave /// True/False public bool ToneIn(string strPath) { if ((strPath == null) || (strPath == "")) return false; // Read from file wavProcessor wain = new wavProcessor(); if (!wain.WaveHeaderIN(@strPath)) return false; byte[] arrfile = GetWAVEData(strPath); // Calculate constants int start = 0; int end = wain.SampleRate * (wain.BitsPerSample / 8) / 8; // 0.125 seconds int span = end - start; //change volume for (int j = start; j < end; j += 2) { short snd = ComplementToSigned(ref arrfile, j); snd = Convert.ToInt16(snd * (j / span)); byte[] newval = SignedToComplement(snd); arrfile[j] = newval[0]; arrfile[j + 1] = newval[1]; } // write file back WavFileWriter writer = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels); writer.Write(arrfile, arrfile.Length); writer.Close(); return true; } /// /// Tone out wav file /// /// Source wave /// True/False public bool ToneOut(string strPath) { if ((strPath == null) || (strPath == "")) return false; // Read from file wavProcessor wain = new wavProcessor(); if (!wain.WaveHeaderIN(@strPath)) return false; byte[] arrfile = GetWAVEData(strPath); // Calculate constants int end = wain.Length; int start = end - (wain.SampleRate * (wain.BitsPerSample / 8) / 8); // 0.125 seconds from end int span = end - start; //change volume for (int j = start; j < arrfile.Length; j += 2) { short snd = ComplementToSigned(ref arrfile, j); snd = Convert.ToInt16(snd * (end - j) / span); byte[] newval = SignedToComplement(snd); arrfile[j] = newval[0]; arrfile[j + 1] = newval[1]; } // write file back WavFileWriter writer = new WavFileWriter(@strPath, wain.SampleRate, wain.BitsPerSample, wain.Channels); writer.Write(arrfile, arrfile.Length); writer.Close(); return true; } /// /// Read the wave file header and store the key values in public variable. /// /// The physical path of wave file incl. file name for reading /// True/False private bool WaveHeaderIN(string strPath) { if (strPath == null) strPath = ""; if (strPath == "") return false; FileStream fs = new FileStream(strPath, FileMode.Open, FileAccess.Read); BinaryReader br = new BinaryReader(fs); try { Length = (int)fs.Length - 8; fs.Position = 22; Channels = br.ReadInt16(); //1 fs.Position = 24; SampleRate = br.ReadInt32(); //16000 fs.Position = 34; BitsPerSample = br.ReadInt16(); //16 DataLength = (int)fs.Length - 44; byte[] arrfile = new byte[fs.Length - 44]; fs.Position = 44; fs.Read(arrfile, 0, arrfile.Length); } catch { return false; } finally { br.Close(); fs.Close(); } return true; } /// /// In stereo wave format, samples are stored in 2's complement. For Mono, it's necessary to /// convert those samples to their equivalent signed value. This method is used /// by other public methods to equilibrate wave formats of different files. /// /// Sample data in array /// Array offset /// Mono value as signed short private short ComplementToSigned(ref byte[] bytArr, int intPos) // 2's complement to normal signed value { short snd = BitConverter.ToInt16(bytArr, intPos); if (snd != 0) snd = Convert.ToInt16((~snd | 1)); return snd; } /// /// Convert signed sample value back to 2's complement value equivalent to Stereo. This method is used /// by other public methods to equilibrate wave formats of different files. /// /// The mono signed value as short /// Stereo 2's complement value as byte array private byte[] SignedToComplement(short shtVal) //Convert to 2's complement and return as byte array of 2 bytes { byte[] bt = new byte[2]; shtVal = Convert.ToInt16((~shtVal | 1)); bt = BitConverter.GetBytes(shtVal); return bt; } /// /// Read the WAVE file then position to DADA segment and return the chunk as byte array /// /// Path of WAVE file /// byte array private byte[] GetWAVEData(string strWAVEPath) { try { FileStream fs = new FileStream(@strWAVEPath, FileMode.Open, FileAccess.Read); byte[] arrfile = new byte[fs.Length - 44]; fs.Position = 44; fs.Read(arrfile, 0, arrfile.Length); fs.Close(); return arrfile; } catch (IOException ioex) { throw ioex; } } } // End of clsWaveProcessor class