Files
edgetx-gx12/src/ersky9x/audio.h
T
2012-08-27 21:17:23 +00:00

151 lines
4.5 KiB
C++

/*
* Authors (alphabetical order)
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
* - Cameron Weeks <th9xer@gmail.com>
* - Erez Raviv
* - Jean-Pierre Parisy
* - Karl Szmutny <shadow@privy.de>
* - Michael Blandford
* - Michal Hlavinka
* - Pat Mackenzie
* - Philip Moss
* - Rob Thomson
* - Romolo Manfredini <romolo.manfredini@gmail.com>
* - Thomas Husterer
*
* open9x is based on code named
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
* and the original (and ongoing) project by
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#ifndef audio_h
#define audio_h
#define AUDIO_QUEUE_LENGTH (20)
#define BEEP_DEFAULT_FREQ (70)
#define BEEP_OFFSET (10)
#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
class ToneFragment {
public:
uint8_t freq;
uint8_t duration;
uint8_t pause;
uint8_t repeat;
int8_t freqIncr;
uint8_t id;
};
class AudioFragment : public ToneFragment {
public:
char file[32+1];
};
extern "C" void DAC_IRQHandler();
#define AUDIO_SLEEPING 0
#define AUDIO_RESUMING 1
#define AUDIO_PLAYING_TONE 2
#define AUDIO_PLAYING_WAV 3
class AudioQueue {
friend void audioTask(void* pdata);
friend void DAC_IRQHandler();
public:
AudioQueue();
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
void playFile(const char *filename, uint8_t flags=0, uint8_t id=0);
void pause(uint8_t tLen);
bool isPlaying(uint8_t id);
bool busy()
{
#ifdef SIMU
return false;
#else
return (state != AUDIO_SLEEPING);
#endif
}
protected:
void wakeup();
uint8_t state;
uint8_t ridx;
uint8_t widx;
int8_t prioIdx;
AudioFragment fragments[AUDIO_QUEUE_LENGTH];
ToneFragment background; // for vario
AudioFragment current;
};
extern AudioQueue audioQueue;
void alawInit();
void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
#define AUDIO_TADA() audioEvent(AU_TADA)
#define AUDIO_KEYPAD_UP() audioEvent(AU_KEYPAD_UP)
#define AUDIO_KEYPAD_DOWN() audioEvent(AU_KEYPAD_DOWN)
#define AUDIO_MENUS() audioEvent(AU_MENUS)
#define AUDIO_WARNING1() audioEvent(AU_WARNING1)
#define AUDIO_WARNING2() audioEvent(AU_WARNING2)
#define AUDIO_TX_BATTERY_LOW() audioEvent(AU_TX_BATTERY_LOW)
#define AUDIO_ERROR() audioEvent(AU_ERROR)
#define AUDIO_ERROR_MESSAGE(e) audioEvent(e)
#define AUDIO_TIMER_30() audioEvent(AU_TIMER_30)
#define AUDIO_TIMER_20() audioEvent(AU_TIMER_20)
#define AUDIO_TIMER_10() audioEvent(AU_TIMER_10)
#define AUDIO_TIMER_LT3(x) audioEvent(AU_TIMER_LT3)
#define AUDIO_MINUTE_BEEP() audioEvent(AU_WARNING1)
#define AUDIO_INACTIVITY() audioEvent(AU_INACTIVITY)
#define AUDIO_MIX_WARNING_1() audioEvent(AU_MIX_WARNING_1)
#define AUDIO_MIX_WARNING_2() audioEvent(AU_MIX_WARNING_2)
#define AUDIO_MIX_WARNING_3() audioEvent(AU_MIX_WARNING_3)
#define AUDIO_POT_STICK_MIDDLE() audioEvent(AU_POT_STICK_MIDDLE)
#define AUDIO_VARIO_UP() audioEvent(AU_KEYPAD_UP)
#define AUDIO_VARIO_DOWN() audioEvent(AU_KEYPAD_DOWN)
#define AUDIO_TRIM_MIDDLE(f) audioEvent(AU_TRIM_MIDDLE, f)
#define AUDIO_TRIM_END(f) audioEvent(AU_TRIM_END, f)
#define AUDIO_TRIM(event, f) audioEvent(AU_TRIM_MOVE, f)
#define AUDIO_PLAY(p) audioEvent(p)
#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_SOUND_VARIO)
#define AUDIO_HEARTBEAT()
extern void pushPrompt(uint16_t prompt, uint8_t id=0);
#define PLAY_FUNCTION(x, ...) void x(__VA_ARGS__, uint8_t id)
#define PUSH_PROMPT(p) pushPrompt((p), id)
#define PLAY_NUMBER(n, u, a) playNumber((n), (u), (a), id)
#define PLAY_DURATION(d) playDuration((d), id)
#define IS_PLAYING(id) audioQueue.isPlaying((id))
#define PLAY_VALUE(v, id) playValue((v), (id))
#define PLAY_FILE(f, id) audioQueue.playFile((f), 0, (id))
#endif