Files
edgetx-gx12/radio/src/audio.h
T
Raphael CoefficandMalte Langermann 2b100e0eb5 refact: ADC, switches and keys
Add "hardware_defs" target to dump hardware defines from hal.h per target

Fixed hal.h definitions for switches & ADC inputs

Tools to generate hardware definitions from current hal.h

generator: add support for EXTx and analog switches

WiP

Add generated header to hardware_defs target

Add support for ADC input direction and index per GPIO port

Incredible: it compiles

Removed StdPeriph ADC driver

Works on QX7

Works on TX16S (VBat missing)

Switch driver using generated switches for stm32 targets

Switch driver with generated switches for simu

Use switch names from switch driver

Fixed single conversion handling

Fixed horus VBat reading

Added switch name

Fix warnings about bitfield offsets and GCC 4.4

This is caused by bitfields that cross type boundaries. In this particular case, it happens as the bitfield is not defined the same in `rtc_backup.cpp`.

Switches has already been moved to generic driver

Jitter measurement for each sample, not just for oversampled values

Moved periph clock init to the ADC driver

ADC & GPIOs.

Add switchInit() to init pins

Fix NV14 CMake

Fix taranis target

Fix NV14 (again)

Model audio files: use new interface for switch index

Fix X9-lite

Fix simu headers

Fix getSwitchName()

Add support for ADC switches

Fix switch warning YAML

Test only switches which are defined

Conversions tests for QX7 only on QX7

Fix X12S

Fix function switch names

Enable ADC periph clock before initialising channels

NV14: offset inputs for the sticks & fix switches

WiP: get rid of VSRCRAW and some more

Simu shall use normal ADC driver

fix x7

fix nv14

Fix 9x nav

fix 212x64

fix xlite

fix x9e

fix simu lib

fix unit tests

fix x7 tests

PWM stick values should be written directly into adcValues

... just like FlySky sticks.

fix x12s

fix nv14

Add some support for SPI ADC (only unit tests)

Remove `jq` usage

fix generate_yaml.py for newer libclang

fix pot config

fix stick names

Some YAML generator improvements

Max 16 Pots on COLORLCD

Fix some source names

Use 10 bits for switches to prevent overflow

Removed horus constants for switches & ADC inputs

Fix unit tests

Fix curve edit

Fix libsimulator

Fix function switches (tpro)

Refine ADC & analog API

Moved hardware definitions scripts and templates into own dir

cleanup API refine

Fix unit tests

Mixer: apply calibration only on required inputs

Place ADC switches after all other ADC inputs

Fix X12S

Remove useless TR_POTS_VSRCRAW, TR_SW_VSRCRAW, and TR_VSRCRAW

Cleanup redundant generated YAML parsers

Fixes Boxer rebase

Add boxer to generate-hw-defs.sh

Obsolete LUA exports

Add boxer ADC_DIRECTION

Split generate_hw_defs.py into multiple files

Some cleanup (+ LUA switches)

Fix AXIS definitions

Fixed translation strings declarations

Some rebase fixes

Remove some useless StdPeriph drivers

fix: set pin mode to reset state on usart deinit

fix: use canonical names for calibration data

fix: ADC driver does not care about unconfigured inputs

fix X12S ADC

Add support for ADC conversion chaining

Better X12S ADC implem

Moved X12S ADC driver to HAL/LL

Improve ADC driver separation

Fixed taranis & nv14

Moved PWM gimbals to HAL/LL

Removed useless TR_EXTRA_VSRCRAW

Fixed include guards

Small fixes

Renamed control inputs

Moved internal and external module pulse driver def to boards

Move more things to the generic_stm32 board

Remove STR_VMIXTRIMS

Added analog labels

Generate main control names

Misuse labels / short labels for main controls

Backward compatibility: sliders and legacy names

New keys driver

Let's get rid of StdPeriph headers in simu

Add jinja2 to CI workflows

Use `grep` instead of `sed`

chore: add python jinja2 oto msys setup script

Removed more static definitions and use dynamic ones instead

Fixes X9E

Fix x7 nav too

212 switch display

Fix default sliders

Removed NUM_STICKS

212 switch display working nicely

Surface radio 'stick' replacements

fix: switch, trim & rotary pin init

Remove old key drivers

Removed VKEYS

Removed ETX_FOURCC

Fixed SURFACE_NAME

Removed TR_VSWITCHES & TR_TRIMS_SWITCHES

Fix xpot switches

Store calibrated analogs in physical order

Use getSourceString in drawSource

Implement missing YAML read/write

Fix isSourceAvailableInInputs()

Fix isSourceAvailable()

Some surface fixes

Fix CLI debug

Ported colour UI of analog diagnostics to new ADC API

Small fixes

Better input mapping

Minor tpro fixes

Fix trims available

Remove TX mode choice on surface radio

Rename surface controls

Channel order alignement

Fix throttle warning

Fix checkTrims()

Fix pot config casting issue

Fix IS_SWITCH_FS()

Fixed input mapping

Fix fswitch auto-switch

Fixed storing / reading function switches in YAML

Fix enableVBatBridge() / disableVBatBridge()

Fix interesting mode conversion

Fix sources issues

Fix special funnction list

Proper function switch handling

128 GUI improvements

Fix compilation

Boxer cosmetics

128 hardware screen cosmetic

Fix TX12 switches

More switches fixes

Simplify CPU type handling

Fix flash size

Fixed page-up / page-down in libopenui
2023-06-25 14:32:39 +02:00

661 lines
18 KiB
C++

/*
* Copyright (C) EdgeTX
*
* Based on code named
* opentx - https://github.com/opentx/opentx
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef _AUDIO_H_
#define _AUDIO_H_
#include <stddef.h>
#include <string.h>
#include "ff.h"
#include "opentx_types.h"
#include "dataconstants.h"
/*
Implements a bit field, number of bits is set by the template,
each bit can be modified and read by the provided methods.
*/
template <unsigned int NUM_BITS> class BitField
{
private:
uint8_t bits[(NUM_BITS + 7) / 8];
public:
BitField()
{
reset();
}
void reset()
{
memset(bits, 0, sizeof(bits));
}
void setBit(unsigned int bitNo)
{
if (bitNo >= NUM_BITS) return;
bits[bitNo >> 3] = bits[bitNo >> 3] | (1 << (bitNo & 0x07));
}
bool getBit(unsigned int bitNo) const
{
if (bitNo >= NUM_BITS) return false;
return bits[bitNo >> 3] & (1 << (bitNo & 0x07));
}
unsigned int getSize() const
{
return NUM_BITS;
}
};
#define INDEX_LOGICAL_SWITCH_AUDIO_FILE(index, event) (2*(index)+(event))
#define INDEX_PHASE_AUDIO_FILE(index, event) (2*(index)+(event))
// max length (example: /SOUNDS/fr/123456789012/1234567890-off.wav)
constexpr uint8_t AUDIO_MODEL_FILENAME_MAXLEN = (sizeof("/SOUNDS/fr/") - 1) + LEN_MODEL_NAME + 1 + LEN_FLIGHT_MODE_NAME + (sizeof("-off.wav") - 1);
constexpr uint8_t AUDIO_LUA_FILENAME_MAXLEN = 42; // Some scripts use long audio paths, even on 128x64 boards
constexpr uint8_t AUDIO_FILENAME_MAXLEN = (AUDIO_LUA_FILENAME_MAXLEN > AUDIO_MODEL_FILENAME_MAXLEN ? AUDIO_LUA_FILENAME_MAXLEN : AUDIO_MODEL_FILENAME_MAXLEN);
#define AUDIO_QUEUE_LENGTH (16) // must be a power of 2!
#define AUDIO_SAMPLE_RATE (32000)
#define AUDIO_BUFFER_DURATION (10)
#define AUDIO_BUFFER_SIZE (AUDIO_SAMPLE_RATE*AUDIO_BUFFER_DURATION/1000)
#if defined(SIMU) && defined(SIMU_AUDIO)
#define AUDIO_BUFFER_COUNT (10) // simulator needs more buffers for smooth audio
#elif defined(PCBX12S)
#define AUDIO_BUFFER_COUNT (2) // smaller than Taranis since there is also a buffer on the ADC chip
#else
#define AUDIO_BUFFER_COUNT (3)
#endif
#define BEEP_MIN_FREQ (150)
#define BEEP_MAX_FREQ (15000)
#define BEEP_DEFAULT_FREQ (2250)
#if defined(AUDIO_DUAL_BUFFER)
enum AudioBufferState
{
AUDIO_BUFFER_FREE,
AUDIO_BUFFER_FILLED,
AUDIO_BUFFER_PLAYING
};
#endif
#if defined(SIMU)
typedef uint16_t audio_data_t;
#define AUDIO_DATA_SILENCE 0x8000
#define AUDIO_DATA_MIN 0
#define AUDIO_DATA_MAX 0xffff
#define AUDIO_BITS_PER_SAMPLE 16
#elif defined(PCBX12S) || defined(PCBNV14)
typedef int16_t audio_data_t;
#define AUDIO_DATA_SILENCE 0
#define AUDIO_DATA_MIN INT16_MIN
#define AUDIO_DATA_MAX INT16_MAX
#define AUDIO_BITS_PER_SAMPLE 16
#else
typedef uint16_t audio_data_t;
#define AUDIO_DATA_SILENCE (0x8000 >> 4)
#define AUDIO_DATA_MIN 0
#define AUDIO_DATA_MAX 0x0fff
#define AUDIO_BITS_PER_SAMPLE 12
#endif
struct AudioBuffer {
audio_data_t data[AUDIO_BUFFER_SIZE];
uint16_t size;
#if defined(AUDIO_DUAL_BUFFER)
uint8_t state;
#endif
};
extern AudioBuffer audioBuffers[AUDIO_BUFFER_COUNT];
enum FragmentTypes {
FRAGMENT_EMPTY,
FRAGMENT_TONE,
FRAGMENT_FILE,
};
struct Tone {
uint16_t freq;
uint16_t duration;
uint16_t pause;
int8_t freqIncr;
uint8_t reset;
Tone() {};
Tone(uint16_t freq, uint16_t duration, uint16_t pause, int8_t freqIncr, bool reset):
freq(freq),
duration(duration),
pause(pause),
freqIncr(freqIncr),
reset(reset)
{};
};
struct AudioFragment {
uint8_t type;
uint8_t id;
uint8_t repeat;
union {
Tone tone;
char file[AUDIO_FILENAME_MAXLEN+1];
};
AudioFragment() { clear(); };
AudioFragment(uint16_t freq, uint16_t duration, uint16_t pause, uint8_t repeat, int8_t freqIncr, bool reset, uint8_t id=0):
type(FRAGMENT_TONE),
id(id),
repeat(repeat),
tone(freq, duration, pause, freqIncr, reset)
{};
AudioFragment(const char * filename, uint8_t repeat, uint8_t id=0):
type(FRAGMENT_FILE),
id(id),
repeat(repeat)
{
strcpy(file, filename);
}
void clear()
{
memset(reinterpret_cast<void*>(this), 0, sizeof(AudioFragment));
}
};
class ToneContext {
public:
inline void clear()
{
memset(reinterpret_cast<void*>(this), 0, sizeof(ToneContext));
}
bool isFree() const
{
return fragment.type == FRAGMENT_EMPTY;
}
int mixBuffer(AudioBuffer *buffer, int volume, unsigned int fade);
void setFragment(uint16_t freq, uint16_t duration, uint16_t pause, uint8_t repeat, int8_t freqIncr, bool reset, uint8_t id=0)
{
fragment = AudioFragment(freq, duration, pause, repeat, freqIncr, reset, id);
}
private:
AudioFragment fragment;
struct {
float step;
float idx;
float volume;
uint16_t freq;
uint16_t duration;
uint16_t pause;
} state;
};
class WavContext {
public:
inline void clear() { fragment.clear(); };
int mixBuffer(AudioBuffer *buffer, int volume, unsigned int fade);
bool hasPromptId(uint8_t id) const { return fragment.id == id; };
void setFragment(const char * filename, uint8_t repeat, uint8_t id)
{
fragment = AudioFragment(filename, repeat, id);
}
void stop(uint8_t id)
{
if (fragment.id == id) {
fragment.clear();
}
}
private:
AudioFragment fragment;
struct {
FIL file;
uint8_t codec;
uint32_t freq;
uint32_t size;
uint8_t resampleRatio;
uint16_t readSize;
} state;
};
class MixedContext {
#if defined(CLI)
friend void printAudioVars();
#endif
public:
MixedContext()
{
clear();
}
void setFragment(const AudioFragment * frag)
{
if (frag) {
fragment = *frag;
}
}
inline void clear()
{
tone.clear(); // the biggest member of the uninon
}
bool isEmpty() const { return fragment.type == FRAGMENT_EMPTY; };
bool isTone() const { return fragment.type == FRAGMENT_TONE; };
bool isFile() const { return fragment.type == FRAGMENT_FILE; };
bool hasPromptId(uint8_t id) const { return fragment.id == id; };
int mixBuffer(AudioBuffer *buffer, int toneVolume, int wavVolume, unsigned int fade)
{
if (isTone())
return tone.mixBuffer(buffer, toneVolume, fade);
else if (isFile())
return wav.mixBuffer(buffer, wavVolume, fade);
return 0;
}
private:
union {
AudioFragment fragment; // a hack: fragment is used to access the fragment members of tone and wav
ToneContext tone;
WavContext wav;
};
};
class AudioBufferFifo {
#if defined(CLI)
friend void printAudioVars();
#endif
private:
volatile uint8_t readIdx;
volatile uint8_t writeIdx;
volatile bool bufferFull;
// readIdx == writeIdx -> buffer empty
// readIdx == writeIdx + 1 -> buffer full
inline uint8_t nextBufferIdx(uint8_t idx) const
{
return (idx >= AUDIO_BUFFER_COUNT-1 ? 0 : idx+1);
}
bool full() const
{
return bufferFull;
}
bool empty() const
{
return (readIdx == writeIdx) && !bufferFull;
}
uint8_t used() const
{
return bufferFull ? AUDIO_BUFFER_COUNT : writeIdx - readIdx;
}
public:
AudioBufferFifo() : readIdx(0), writeIdx(0), bufferFull(false)
{
memset(audioBuffers, 0, sizeof(audioBuffers));
}
// returns an empty buffer to be filled wit data and put back into FIFO with audioPushBuffer()
AudioBuffer * getEmptyBuffer() const
{
#if defined(AUDIO_DUAL_BUFFER)
AudioBuffer * buffer = &audioBuffers[writeIdx];
return buffer->state == AUDIO_BUFFER_FREE ? buffer : NULL;
#else
return full() ? NULL : &audioBuffers[writeIdx];
#endif
}
// puts filled buffer into FIFO
void audioPushBuffer()
{
audioDisableIrq();
#if defined(AUDIO_DUAL_BUFFER)
AudioBuffer * buffer = &audioBuffers[writeIdx];
buffer->state = AUDIO_BUFFER_FILLED;
#endif
writeIdx = nextBufferIdx(writeIdx);
bufferFull = (writeIdx == readIdx);
audioEnableIrq();
}
// returns a pointer to the audio buffer to be played
const AudioBuffer * getNextFilledBuffer()
{
#if defined(AUDIO_DUAL_BUFFER)
uint8_t idx = readIdx;
do {
AudioBuffer * buffer = &audioBuffers[idx];
if (buffer->state == AUDIO_BUFFER_FILLED) {
buffer->state = AUDIO_BUFFER_PLAYING;
readIdx = idx;
return buffer;
}
idx = nextBufferIdx(idx);
} while (idx != writeIdx); // this fixes a bug if all buffers are filled
return NULL;
#else
return empty() ? NULL : &audioBuffers[readIdx];
#endif
}
// frees the last played buffer
void freeNextFilledBuffer()
{
audioDisableIrq();
#if defined(AUDIO_DUAL_BUFFER)
if (audioBuffers[readIdx].state == AUDIO_BUFFER_PLAYING) {
audioBuffers[readIdx].state = AUDIO_BUFFER_FREE;
readIdx = nextBufferIdx(readIdx);
bufferFull = false;
}
#else
readIdx = nextBufferIdx(readIdx);
bufferFull = false;
#endif
audioEnableIrq();
}
bool filledAtleast(int noBuffers) const
{
#if defined(AUDIO_DUAL_BUFFER)
int count = 0;
for(int n= 0; n<AUDIO_BUFFER_COUNT; ++n) {
if (audioBuffers[n].state == AUDIO_BUFFER_FILLED) {
if (++count >= noBuffers) {
return true;
}
}
}
return false;
#else
return used() >= noBuffers;
#endif
}
};
class AudioFragmentFifo
{
#if defined(CLI)
friend void printAudioVars();
#endif
private:
volatile uint8_t ridx;
volatile uint8_t widx;
AudioFragment fragments[AUDIO_QUEUE_LENGTH];
uint8_t nextIdx(uint8_t idx) const
{
return (idx + 1) & (AUDIO_QUEUE_LENGTH - 1);
}
public:
AudioFragmentFifo() : ridx(0), widx(0), fragments() {};
bool hasPromptId(uint8_t id)
{
uint8_t i = ridx;
while (i != widx) {
AudioFragment & fragment = fragments[i];
if (fragment.id == id) return true;
i = nextIdx(i);
}
return false;
}
bool removePromptById(uint8_t id)
{
uint8_t i = ridx;
while (i != widx) {
AudioFragment & fragment = fragments[i];
if (fragment.id == id) fragment.clear();
i = nextIdx(i);
}
return false;
}
bool empty() const
{
return ridx == widx;
}
bool full() const
{
return ridx == nextIdx(widx);
}
void clear()
{
widx = ridx; // clean the queue
}
const AudioFragment * get()
{
if (!empty()) {
const AudioFragment * result = &fragments[ridx];
if (!fragments[ridx].repeat--) {
// repeat is done, move to the next fragment
ridx = nextIdx(ridx);
}
return result;
}
return 0;
}
void push(const AudioFragment & fragment)
{
if (!full()) {
// TRACE("fragment %d at %d", fragment.type, widx);
fragments[widx] = fragment;
widx = nextIdx(widx);
}
}
};
class AudioQueue {
#if defined(SIMU_AUDIO)
friend void fillAudioBuffer(void *, uint8_t *, int);
#endif
#if defined(CLI)
friend void printAudioVars();
#endif
public:
AudioQueue();
void start() { _started = true; };
void playTone(uint16_t freq, uint16_t len, uint16_t pause=0, uint8_t flags=0, int8_t freqIncr=0);
void playFile(const char *filename, uint8_t flags=0, uint8_t id=0);
void stopPlay(uint8_t id);
void stopAll();
void flush();
void pause(uint16_t tLen);
void stopSD();
bool isPlaying(uint8_t id);
bool isEmpty() const { return fragmentsFifo.empty(); };
void wakeup();
bool started() const { return _started; };
#if defined(AUDIO_UNMUTE_DELAY)
tmr10ms_t lastAudioPlayTime = 0;
#endif
AudioBufferFifo buffersFifo;
private:
volatile bool _started;
MixedContext normalContext;
WavContext backgroundContext;
ToneContext priorityContext;
ToneContext varioContext;
AudioFragmentFifo fragmentsFifo;
};
extern uint8_t currentSpeakerVolume;
extern AudioQueue audioQueue;
enum {
// IDs for special functions [0:64]
// IDs for global functions [64:128]
ID_PLAY_PROMPT_BASE = 128,
ID_PLAY_FROM_SD_MANAGER = 255,
};
void codecsInit();
void audioEvent(unsigned int index);
void audioPlay(unsigned int index, uint8_t id=0);
void audioStart();
void audioTask(void * pdata);
#if defined(AUDIO) && defined(BUZZER)
#define AUDIO_BUZZER(a, b) do { a; b; } while(0)
#elif defined(AUDIO)
#define AUDIO_BUZZER(a, b) a
#else
#define AUDIO_BUZZER(a, b) b
#endif
#define AUDIO_ERROR_MESSAGE(e) audioEvent(e)
#define AUDIO_TIMER_MINUTE(t) playDuration(t, 0, 0)
void audioKeyPress();
void audioKeyError();
void audioTrimPress(int value);
void audioTimerCountdown(uint8_t timer, int value);
#define AUDIO_KEY_PRESS() audioKeyPress()
#define AUDIO_KEY_ERROR() audioKeyError()
#define AUDIO_HELLO() audioPlay(AUDIO_HELLO)
#define AUDIO_BYE() audioPlay(AU_BYE, ID_PLAY_PROMPT_BASE + AU_BYE)
#define AUDIO_WARNING1() AUDIO_BUZZER(audioEvent(AU_WARNING1), beep(3))
#define AUDIO_WARNING2() AUDIO_BUZZER(audioEvent(AU_WARNING2), beep(2))
#define AUDIO_TX_BATTERY_LOW() AUDIO_BUZZER(audioEvent(AU_TX_BATTERY_LOW), beep(4))
#define AUDIO_ERROR() AUDIO_BUZZER(audioEvent(AU_ERROR), beep(4))
#define AUDIO_TIMER_COUNTDOWN(idx, val) audioTimerCountdown(idx, val)
#define AUDIO_TIMER_ELAPSED(idx) AUDIO_BUZZER(audioEvent(AU_TIMER1_ELAPSED+idx), beep(3))
#define AUDIO_INACTIVITY() AUDIO_BUZZER(audioEvent(AU_INACTIVITY), beep(3))
#define AUDIO_MIX_WARNING(x) AUDIO_BUZZER(audioEvent(AU_MIX_WARNING_1+x-1), beep(1))
#define AUDIO_POT_MIDDLE(x) AUDIO_BUZZER(audioEvent(AU_STICK1_MIDDLE+x), beep(2))
#define AUDIO_TRIM_MIDDLE() AUDIO_BUZZER(audioEvent(AU_TRIM_MIDDLE), beep(2))
#define AUDIO_TRIM_MIN() AUDIO_BUZZER(audioEvent(AU_TRIM_MIN), beep(2))
#define AUDIO_TRIM_MAX() AUDIO_BUZZER(audioEvent(AU_TRIM_MAX), beep(2))
#define AUDIO_TRIM_PRESS(val) audioTrimPress(val)
#define AUDIO_PLAY(p) audioEvent(p)
#define AUDIO_VARIO(fq, t, p, f) audioQueue.playTone(fq, t, p, f)
#define AUDIO_RSSI_ORANGE() audioEvent(AU_RSSI_ORANGE)
#define AUDIO_RSSI_RED() audioEvent(AU_RSSI_RED)
#define AUDIO_RAS_RED() audioEvent(AU_RAS_RED)
#define AUDIO_TELEMETRY_LOST() audioEvent(AU_TELEMETRY_LOST)
#define AUDIO_TELEMETRY_BACK() audioEvent(AU_TELEMETRY_BACK)
#define AUDIO_TRAINER_CONNECTED() audioEvent(AU_TRAINER_CONNECTED)
#define AUDIO_TRAINER_LOST() audioEvent(AU_TRAINER_LOST)
#define AUDIO_TRAINER_BACK() audioEvent(AU_TRAINER_BACK)
enum AutomaticPromptsCategories {
SYSTEM_AUDIO_CATEGORY,
MODEL_AUDIO_CATEGORY,
PHASE_AUDIO_CATEGORY,
SWITCH_AUDIO_CATEGORY,
LOGICAL_SWITCH_AUDIO_CATEGORY,
};
enum AutomaticPromptsEvents {
AUDIO_EVENT_OFF,
AUDIO_EVENT_ON,
AUDIO_EVENT_MID,
};
void pushPrompt(uint16_t prompt, uint8_t id=0);
void pushUnit(uint8_t unit, uint8_t idx, uint8_t id);
void playModelName();
#define I18N_PLAY_FUNCTION(lng, x, ...) void lng ## _ ## x(__VA_ARGS__, uint8_t id)
#define PUSH_NUMBER_PROMPT(p) pushPrompt((p), id)
#define PUSH_UNIT_PROMPT(p, i) pushUnit((p), (i), id)
#define PLAY_NUMBER(n, u, a) playNumber((n), (u), (a), id)
#define PLAY_DURATION(d, att) playDuration((d), (att), id)
#define PLAY_DURATION_ATT , uint8_t flags
#define PLAY_TIME 1
#define PLAY_LONG_TIMER 2
#define LONG_TIMER_DURATION (10 * 60) // 10 minutes
#define IS_PLAY_TIME() (flags & PLAY_TIME)
#define IS_PLAY_LONG_TIMER() (flags & PLAY_LONG_TIMER)
#define IS_PLAYING(id) audioQueue.isPlaying((id))
#define PLAY_VALUE(v, id) playValue((v), (id))
#define PLAY_FILE(f, flags, id) audioQueue.playFile((f), (flags), (id))
#define STOP_PLAY(id) audioQueue.stopPlay((id))
#define AUDIO_RESET() audioQueue.stopAll()
#define AUDIO_FLUSH() audioQueue.flush()
#if defined(SDCARD)
extern tmr10ms_t timeAutomaticPromptsSilence;
void playModelEvent(uint8_t category, uint8_t index, event_t event=0);
#define PLAY_PHASE_OFF(phase) playModelEvent(PHASE_AUDIO_CATEGORY, phase, AUDIO_EVENT_OFF)
#define PLAY_PHASE_ON(phase) playModelEvent(PHASE_AUDIO_CATEGORY, phase, AUDIO_EVENT_ON)
#define PLAY_SWITCH_MOVED(sw) playModelEvent(SWITCH_AUDIO_CATEGORY, sw)
#define PLAY_LOGICAL_SWITCH_OFF(sw) playModelEvent(LOGICAL_SWITCH_AUDIO_CATEGORY, sw, AUDIO_EVENT_OFF)
#define PLAY_LOGICAL_SWITCH_ON(sw) playModelEvent(LOGICAL_SWITCH_AUDIO_CATEGORY, sw, AUDIO_EVENT_ON)
#define PLAY_MODEL_NAME() playModelName()
#define START_SILENCE_PERIOD() timeAutomaticPromptsSilence = get_tmr10ms()
#define IS_SILENCE_PERIOD_ELAPSED() (get_tmr10ms()-timeAutomaticPromptsSilence > 50)
#else
#define PLAY_PHASE_OFF(phase)
#define PLAY_PHASE_ON(phase)
#define PLAY_SWITCH_MOVED(sw)
#define PLAY_LOGICAL_SWITCH_OFF(sw)
#define PLAY_LOGICAL_SWITCH_ON(sw)
#define PLAY_MODEL_NAME()
#define START_SILENCE_PERIOD()
#endif
char * getAudioPath(char * path);
void referenceSystemAudioFiles();
void referenceModelAudioFiles();
bool isAudioFileReferenced(uint32_t i, char * filename/*at least AUDIO_FILENAME_MAXLEN+1 long*/);
#endif // _AUDIO_H_