Files
edgetx-gx12/src/audio_arm.h
T
2013-06-17 17:21:36 +00:00

316 lines
9.7 KiB
C++

/*
* Authors (alphabetical order)
* - Andre Bernet <bernet.andre@gmail.com>
* - Andreas Weitl
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
* - Cameron Weeks <th9xer@gmail.com>
* - Erez Raviv
* - Gabriel Birkus
* - Jean-Pierre Parisy
* - Karl Szmutny
* - Michael Blandford
* - Michal Hlavinka
* - Pat Mackenzie
* - Philip Moss
* - Rob Thomson
* - Romolo Manfredini <romolo.manfredini@gmail.com>
* - Thomas Husterer
*
* opentx is based on code named
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
* and the original (and ongoing) project by
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#ifndef audio_h
#define audio_h
#include "FatFs/ff.h"
#define AUDIO_FILENAME_MAXLEN (40)
#define AUDIO_QUEUE_LENGTH (20)
#define AUDIO_SAMPLE_RATE (32000)
#define AUDIO_BUFFER_DURATION (10)
#define AUDIO_BUFFER_SIZE (AUDIO_SAMPLE_RATE*AUDIO_BUFFER_DURATION/1000)
#define AUDIO_BUFFER_COUNT (3)
#define BEEP_MIN_FREQ (440)
#define BEEP_DEFAULT_FREQ (2250)
#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+150)
#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-150)
#define AUDIO_BUFFER_FREE (0)
#define AUDIO_BUFFER_FILLED (1)
#define AUDIO_BUFFER_PLAYING (2)
struct AudioBuffer {
uint16_t data[AUDIO_BUFFER_SIZE];
uint16_t size;
uint8_t state;
};
#define FRAGMENT_EMPTY 0
#define FRAGMENT_TONE 1
#define FRAGMENT_FILE 2
struct AudioFragment {
uint8_t type;
uint8_t id;
uint8_t repeat;
union {
struct {
uint16_t freq;
uint16_t duration;
uint16_t pause;
int8_t freqIncr;
} tone;
char file[AUDIO_FILENAME_MAXLEN+1];
};
void clear()
{
memset(this, 0, sizeof(AudioFragment));
}
};
class AudioContext {
public:
AudioFragment fragment;
union {
#if defined(SDCARD)
struct {
FIL file;
uint8_t codec;
uint32_t freq;
uint32_t size;
uint8_t resampleRatio;
uint16_t readSize;
} wav;
#endif
struct {
uint16_t points[100];
uint8_t count;
uint8_t idx;
uint16_t freq;
} tone;
} state;
inline void clear()
{
fragment.clear();
}
};
bool dacQueue(AudioBuffer *buffer);
class AudioQueue {
friend void audioTask(void* pdata);
public:
AudioQueue();
void start();
void play(uint16_t freq, uint16_t len, uint16_t pause=0, uint8_t flags=0, int8_t freqIncr=0);
void playFile(const char *filename, uint8_t flags=0, uint8_t id=0);
void stopPlay(uint8_t id);
void pause(uint16_t tLen);
void stopSD();
bool isPlaying(uint8_t id);
bool started()
{
return state;
}
bool empty()
{
return ridx == widx;
}
void reset();
inline AudioBuffer * getNextFilledBuffer()
{
if (buffers[bufferRIdx].state == AUDIO_BUFFER_PLAYING) {
buffers[bufferRIdx].state = AUDIO_BUFFER_FREE;
bufferRIdx = nextBufferIdx(bufferRIdx);
}
uint8_t idx = bufferRIdx;
while (idx != bufferWIdx) {
AudioBuffer * buffer = &buffers[idx];
if (buffer->state == AUDIO_BUFFER_FILLED) {
buffer->state = AUDIO_BUFFER_PLAYING;
return buffer;
}
idx = nextBufferIdx(idx);
}
return NULL;
}
protected:
void wakeup();
int mixAudioContext(AudioContext &context, AudioBuffer *buffer, int beepVolume, int wavVolume, unsigned int fade);
int mixBeep(AudioContext &context, AudioBuffer *buffer, int volume, unsigned int fade);
int mixWav(AudioContext &context, AudioBuffer *buffer, int volume, unsigned int fade);
volatile bool state;
uint8_t ridx;
uint8_t widx;
AudioFragment fragments[AUDIO_QUEUE_LENGTH];
AudioContext backgroundContext; // for background music / vario
AudioContext currentContext;
AudioContext foregroundContext; // for important beeps
AudioBuffer buffers[AUDIO_BUFFER_COUNT];
uint8_t bufferRIdx;
uint8_t bufferWIdx;
inline uint8_t nextBufferIdx(uint8_t idx)
{
return (idx == AUDIO_BUFFER_COUNT-1 ? 0 : idx+1);
}
inline AudioBuffer * getEmptyBuffer()
{
AudioBuffer * buffer = &buffers[bufferWIdx];
if (buffer->state == AUDIO_BUFFER_FREE)
return buffer;
else
return NULL;
}
void pushBuffer(AudioBuffer *buffer);
};
extern AudioQueue audioQueue;
void codecsInit();
void audioEvent(uint8_t e, uint16_t f=BEEP_DEFAULT_FREQ);
void audioStart();
#if defined(AUDIO) && defined(BUZZER)
#define AUDIO_BUZZER(a, b) do { a; b; } while(0)
#elif defined(AUDIO)
#define AUDIO_BUZZER(a, b) a
#else
#define AUDIO_BUZZER(a, b) b
#endif
#if defined(VOICE)
#define AUDIO_ERROR_MESSAGE(e) audioEvent(e)
#define AUDIO_TIMER_MINUTE(t) playDuration(t, 0)
#else
#define AUDIO_ERROR_MESSAGE(e) audioEvent(AU_ERROR)
#define AUDIO_TIMER_MINUTE(t) audioDefevent(AU_WARNING1)
#endif
#define AUDIO_TADA() audioEvent(AU_TADA)
#define AUDIO_KEYPAD_UP() AUDIO_BUZZER(audioEvent(AU_KEYPAD_UP), beep(0))
#define AUDIO_KEYPAD_DOWN() AUDIO_BUZZER(audioEvent(AU_KEYPAD_DOWN), beep(0))
#define AUDIO_MENUS() AUDIO_BUZZER(audioEvent(AU_MENUS), beep(0))
#define AUDIO_WARNING1() AUDIO_BUZZER(audioEvent(AU_WARNING1), beep(3))
#define AUDIO_WARNING2() AUDIO_BUZZER(audioEvent(AU_WARNING2), beep(2))
#define AUDIO_TX_BATTERY_LOW() AUDIO_BUZZER(audioEvent(AU_TX_BATTERY_LOW), beep(4))
#if defined(PCBSKY9X)
#define AUDIO_TX_MAH_HIGH() audioEvent(AU_TX_MAH_HIGH)
#define AUDIO_TX_TEMP_HIGH() audioEvent(AU_TX_TEMP_HIGH)
#endif
#define AUDIO_ERROR() AUDIO_BUZZER(audioEvent(AU_ERROR), beep(4))
#define AUDIO_TIMER_30() AUDIO_BUZZER(audioEvent(AU_TIMER_30), { beepAgain=2; beep(2); })
#define AUDIO_TIMER_20() AUDIO_BUZZER(audioEvent(AU_TIMER_20), { beepAgain=1; beep(2); })
#define AUDIO_TIMER_LT10(x) AUDIO_BUZZER(audioEvent(AU_TIMER_LT10), beep(2))
#define AUDIO_INACTIVITY() AUDIO_BUZZER(audioEvent(AU_INACTIVITY), beep(3))
#define AUDIO_MIX_WARNING(x) AUDIO_BUZZER(audioEvent(AU_MIX_WARNING_1+x-1), beep(1))
#define AUDIO_POT_STICK_MIDDLE() AUDIO_BUZZER(audioEvent(AU_POT_STICK_MIDDLE), beep(2))
#define AUDIO_VARIO_UP() audioEvent(AU_KEYPAD_UP)
#define AUDIO_VARIO_DOWN() audioEvent(AU_KEYPAD_DOWN)
#define AUDIO_TRIM_MIDDLE(f) AUDIO_BUZZER(audioEvent(AU_TRIM_MIDDLE, f), beep(2))
#define AUDIO_TRIM_END(f) AUDIO_BUZZER(audioEvent(AU_TRIM_END, f), beep(2))
#define AUDIO_TRIM(event, f) AUDIO_BUZZER(audioEvent(AU_TRIM_MOVE, f), { if (!IS_KEY_FIRST(event)) warble = true; beep(1); })
#define AUDIO_PLAY(p) audioEvent(p)
#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_BACKGROUND)
#if defined(PCBTARANIS)
#define AUDIO_A1_ORANGE() audioEvent(AU_A1_ORANGE)
#define AUDIO_A1_RED() audioEvent(AU_A1_RED)
#define AUDIO_A2_ORANGE() audioEvent(AU_A2_ORANGE)
#define AUDIO_A2_RED() audioEvent(AU_A2_RED)
#define AUDIO_RSSI_ORANGE() audioEvent(AU_RSSI_ORANGE)
#define AUDIO_RSSI_RED() audioEvent(AU_RSSI_RED)
#define AUDIO_SWR_RED() audioEvent(AU_SWR_RED)
#endif
#define AUDIO_TELEMETRY_LOST() audioEvent(AU_TELEMETRY_LOST)
#define AUDIO_TELEMETRY_BACK() audioEvent(AU_TELEMETRY_BACK)
#define AUDIO_HEARTBEAT()
#define SYSTEM_AUDIO_CATEGORY 0
#define MODEL_AUDIO_CATEGORY 1
#define PHASE_AUDIO_CATEGORY 2
#define MIXER_AUDIO_CATEGORY 3
#define AUDIO_EVENT_OFF 0
#define AUDIO_EVENT_ON 1
#define AUDIO_EVENT_BG 2
extern void pushPrompt(uint16_t prompt, uint8_t id=0);
#define I18N_PLAY_FUNCTION(lng, x, ...) void lng ## _ ## x(__VA_ARGS__, uint8_t id)
#define PLAY_FUNCTION(x, ...) void x(__VA_ARGS__, uint8_t id)
#define PUSH_NUMBER_PROMPT(p) pushPrompt((p), id)
#define PLAY_NUMBER(n, u, a) playNumber((n), (u), (a), id)
#define PLAY_DURATION(d) playDuration((d), id)
#define IS_PLAYING(id) audioQueue.isPlaying((id))
#define PLAY_VALUE(v, id) playValue((v), (id))
#define PLAY_FILE(f, flags, id) audioQueue.playFile((f), (flags), (id))
#define STOP_PLAY(id) audioQueue.stopPlay((id))
#define AUDIO_RESET() audioQueue.reset()
#if defined(SDCARD)
#define PLAY_PHASE_OFF(phase) do { char filename[AUDIO_FILENAME_MAXLEN+1]; if (isAudioFileAvailable((PHASE_AUDIO_CATEGORY << 24) + (phase << 16) + AUDIO_EVENT_OFF, filename)) audioQueue.playFile(filename); } while (0)
#define PLAY_PHASE_ON(phase) do { char filename[AUDIO_FILENAME_MAXLEN+1]; if (isAudioFileAvailable((PHASE_AUDIO_CATEGORY << 24) + (phase << 16) + AUDIO_EVENT_ON, filename)) audioQueue.playFile(filename); } while (0)
#else
#define PLAY_PHASE_OFF(phase)
#define PLAY_PHASE_ON(phase)
#endif
extern void refreshSystemAudioFiles();
extern void refreshModelAudioFiles();
extern bool isAudioFileAvailable(uint32_t i, char * filename);
// TODO not public, everything could be inside a function in audio_arm.cpp
extern OS_MutexID audioMutex;
#endif