Files
edgetx-gx12/companion/src/simulation/radiouiaction.h
T
Max PapernoandBertrand Songis 2f9d9c1a99 [Simulator] New main UI window, debug console, separate outputs window, more. (#4385)
* [package] Add QtSvg support DLLs for Windows.

* [Simulator] Add images/css resources for new version; Create SimulatorIcon and SimulatorStyle classes; Build with SVG support, remove unused bitmaps.

* [Simulator] Improve and simplify VirtualJoystickWidget resize event (sticks maintain X/Y position) & improve values layout w/out trims.

* [Simulator] Refactor Trainer simulator to use VirtualJoystickWidget, gains lock/hold buttons and X/Y position readout.

* [Simulator] More compact layout for Telemetry simulator, reduces min. width and adds scrolling columns to allow smaller window sizes.

* [Simulator] Add new SimulatorMainWindow and RadioOutputsWidget UI classes.

* [storage] Add non-persistent sessionId() to AppData for tracking currently active radio profile ID.

* [Simulator] Major UI updates:
    * Use a MainWindow interface with dockable/floatable windows, proper toolbar & menu;
    * Persistent size/layout state of all windows/docks/etc between uses, per radio profile;
    * Completely separate radio Outputs window with configurable layout (also persistent between uses);
    * Translations now enabled in standalone Simulator, follows main Companion setting (they need a lot of updates);
    * New custom icons throughout, toolbar icon sizes adhere to user preference in Companion.

* [Simulator] Debug Output console updates:
    * New filter feature with optional full RegEx support, can work in inclusive or exclusive modes (full help text is included in UI);
    * Up to 50 user-defined filters are saved to permanent settings, also a few predefined filters are provided;
    * Saves/restores the last filter used and if it was en/disabled;
    * Added word wrap and clear screen features;
    * Configurable scroll-back buffer size;
    * Increased efficiency & performance of the buffering/printing process.

* [Simulator][OSX] Visual UI tweaks for OS X.

* [Simulator] Fix some debug console settings not being restored properly.

* [Simulator] Add ability to hide/show menu bar; Persist view state of menu bar and radio title bar; Reduce font size on OS X; Other small visual tweaks and improvements.

* [build] Add QtSvg to Linux build scripts (a guess for Dockerfile).

* [build] Fix for Qt 5.3.

* Add OpenTx headers to new files.

* [Companion][storage] Update GeneralSettings() initializer to use current sessionId for profile data retrieval, removes workaround for standalone Simulator being started with arbitrary profile; AppData: always update sessionId when global id() changes.

* [X10] Fixes for new simulator
2017-02-04 11:59:42 +01:00

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/*
* Copyright (C) OpenTX
*
* Based on code named
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef RADIOUIACTION_H
#define RADIOUIACTION_H
#include <QtCore>
#include <QWidget>
#include <QKeyEvent>
/*
* This class is somewhat like a QAction but specific for the radio UI.
* Actions can have one or more keyboard shortcuts associated with them (currently single-key only, w/out modifiers).
*/
class RadioUiAction : public QObject
{
Q_OBJECT
public:
/*
* @param index Typically this is the hardware array index corresponding to button on current radio model,
* but it could be anything. Use -1 or any other negative value for non-hardware indices.
* @param key An optional Qt:Key code for shortcut.
* @param parent Parent widget, required for handling keyboard events.
* @param text Optional title for this action. The text and description are currently used in generated help text.
* @param descript Optional longer description text for this action.
*/
RadioUiAction(int index = -1, int key = 0, QWidget * parent = NULL, const QString &text = "", const QString &descript = ""):
m_hwIndex(index),
m_active(false),
m_keys(QList<int>()),
m_text(text),
m_description(descript),
m_parent(parent)
{
if (key)
m_keys.append(key);
init();
}
/*
* @param keys QList of Qt:Key codes to use as shortcuts.
* [See above for other params.]
*/
RadioUiAction(int index, QList<int> keys, QWidget * parent = NULL, const QString &text = "", const QString &descript = ""):
m_hwIndex(index),
m_active(false),
m_keys(keys),
m_text(text),
m_description(descript),
m_parent(parent)
{
init();
}
void init()
{
if (m_keys.size())
addShortcut();
}
void addShortcut()
{
if (m_parent)
m_parent->installEventFilter(this);
}
void setDescription(const QString & description) { m_description = description; }
void setText(QPair<QString, QString> name_descript) { setText(name_descript.first, name_descript.second); }
void setText(const QString & text, const QString & description = "")
{
m_text = text;
if (!description.isEmpty())
setDescription(description);
}
int getIndex() const { return m_hwIndex; }
bool isActive() const { return m_active; }
QString getDescription() const { return m_description; }
QString getText() const { return m_text; }
bool eventFilter(QObject * obj, QEvent * event)
{
if (event->type() == QEvent::KeyPress || event->type() == QEvent::KeyRelease) {
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
if ((!keyEvent->modifiers() || keyEvent->modifiers() == Qt::KeypadModifier) && m_keys.contains(keyEvent->key())) {
trigger(event->type() == QEvent::KeyPress);
return true;
}
}
return QObject::eventFilter(obj, event);
}
public slots:
// "toggle" is the most basic way to set the action status and emits only one "toggled" signal
bool toggle(bool active = true)
{
if (active != m_active) {
m_active = active;
emit toggled(m_hwIndex, active);
return true;
}
return false;
}
// "trigger" indicates a user-initiated action and emits more signals than "toggle" does
void trigger(bool active = true)
{
if (toggle(active)) {
emit triggered(m_hwIndex, active);
if (active) {
emit pushed(m_hwIndex);
emit pushed();
}
}
}
private:
int m_hwIndex;
bool m_active;
QList<int> m_keys;
QString m_text;
QString m_description;
QWidget * m_parent;
signals:
void toggled(int index, bool active); // on programmatic or user interaction change
void triggered(int index, bool active); // on user interaction change only
void pushed(int index); // only emitted on user interaction && when 'active' is true
void pushed();
};
#endif // RADIOUIACTION_H