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edgetx-gx12/src/haptic.h
T
2013-06-11 20:54:35 +00:00

94 lines
2.5 KiB
C++

/*
* Authors (alphabetical order)
* - Andre Bernet <bernet.andre@gmail.com>
* - Andreas Weitl
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
* - Cameron Weeks <th9xer@gmail.com>
* - Erez Raviv
* - Gabriel Birkus
* - Jean-Pierre Parisy
* - Karl Szmutny
* - Michael Blandford
* - Michal Hlavinka
* - Pat Mackenzie
* - Philip Moss
* - Rob Thomson
* - Romolo Manfredini <romolo.manfredini@gmail.com>
* - Thomas Husterer
*
* opentx is based on code named
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
* and the original (and ongoing) project by
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#ifndef haptic_h
#define haptic_h
#define HAPTIC_QUEUE_LENGTH 4
class hapticQueue
{
public:
hapticQueue();
// only difference between these two functions is that one does the
// interupt queue (Now) and the other queues for playing ASAP.
void play(uint8_t tLen, uint8_t tPause, uint8_t tRepeat=0);
inline bool busy() { return (buzzTimeLeft > 0); }
void event(uint8_t e);
// heartbeat is responsibile for issueing the haptic buzzs and general square waves
// it is essentially the life of the class.
void heartbeat();
// bool freeslots(uint8_t slots);
inline bool empty() {
return (t_queueRidx == t_queueWidx);
}
protected:
inline uint8_t getHapticLength(uint8_t tLen) {
return ((g_eeGeneral.hapticLength * 2) + tLen) * 2;
}
private:
uint8_t t_queueRidx;
uint8_t t_queueWidx;
uint8_t buzzTimeLeft;
uint8_t buzzPause;
uint8_t hapticTick;
// queue arrays
uint8_t queueHapticLength[HAPTIC_QUEUE_LENGTH];
uint8_t queueHapticPause[HAPTIC_QUEUE_LENGTH];
uint8_t queueHapticRepeat[HAPTIC_QUEUE_LENGTH];
};
//wrapper function - dirty but results in a space saving!!!
extern hapticQueue haptic;
#define IS_HAPTIC_BUSY() haptic.busy()
#define HAPTIC_HEARTBEAT() haptic.heartbeat()
#endif // haptic_h