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edgetx-gx12/.github/actions/build_companion/setup-sdl.sh
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#!/usr/bin/env bash
# setup-sdl.sh
# Provisions SDL for Companion builds.
#
# Windows: upstream SDL2 MSVC development binaries.
# macOS: sdl2-compat + SDL3 built from source.
# Linux: provided by the Docker container.
#
# macOS builds against sdl2-compat rather than classic SDL2 because that is what users get
# from Homebrew, and it is the configuration that exposed the SDL3 bundling bug - CI needs to
# exercise the same code path Companion ships through.
#
# Homebrew itself cannot be used here: its bottles are single-architecture and target the
# runner's macOS version, while Companion ships a universal binary for macOS 11.0+. Building
# from source is what keeps both properties.
set -euo pipefail
SDL2_VERSION="${SDL2_VERSION:?SDL2_VERSION must be set}"
build_cmake_project() {
local name="$1" url="$2" srcdir="$3"
shift 3
echo "Building ${name} (universal, macOS ${MACOS_DEPLOYMENT_TARGET}+)..."
curl -fsSL -o "${RUNNER_TEMP}/${name}.tar.gz" "${url}"
mkdir -p "${RUNNER_TEMP}/src"
tar -xzf "${RUNNER_TEMP}/${name}.tar.gz" -C "${RUNNER_TEMP}/src"
cmake -S "${RUNNER_TEMP}/src/${srcdir}" -B "${RUNNER_TEMP}/build-${name}" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" \
-DCMAKE_OSX_DEPLOYMENT_TARGET="${MACOS_DEPLOYMENT_TARGET}" \
-DCMAKE_INSTALL_PREFIX="${SDL_ROOT}" \
-DCMAKE_PREFIX_PATH="${SDL_ROOT}" \
"$@"
cmake --build "${RUNNER_TEMP}/build-${name}" --parallel
cmake --install "${RUNNER_TEMP}/build-${name}"
}
case "$RUNNER_OS" in
Windows)
ARCHIVE="SDL2-devel-${SDL2_VERSION}-VC.zip"
URL="https://github.com/libsdl-org/SDL/releases/download/release-${SDL2_VERSION}/${ARCHIVE}"
DEST="${RUNNER_TEMP}/SDL2"
echo "Downloading SDL2 ${SDL2_VERSION} (Windows/MSVC)..."
curl -fsSL -o "${RUNNER_TEMP}/${ARCHIVE}" "${URL}"
unzip -q "${RUNNER_TEMP}/${ARCHIVE}" -d "${DEST}"
SDL2_ROOT="${DEST}/SDL2-${SDL2_VERSION}"
echo "SDL2_ROOT=${SDL2_ROOT}" >> "${GITHUB_ENV}"
;;
macOS)
SDL3_VERSION="${SDL3_VERSION:?SDL3_VERSION must be set}"
SDL2_COMPAT_VERSION="${SDL2_COMPAT_VERSION:?SDL2_COMPAT_VERSION must be set}"
MACOS_DEPLOYMENT_TARGET="${MACOS_DEPLOYMENT_TARGET:-11.0}"
SDL_ROOT="${RUNNER_TEMP}/sdl"
STAMP="${SDL_ROOT}/.stamp-${SDL3_VERSION}-${SDL2_COMPAT_VERSION}-${MACOS_DEPLOYMENT_TARGET}"
if [[ -f "${STAMP}" ]]; then
echo "Reusing cached SDL build in ${SDL_ROOT}"
else
rm -rf "${SDL_ROOT}"
# SDL3 first - sdl2-compat needs its headers and CMake package to configure
build_cmake_project "SDL3" \
"https://github.com/libsdl-org/SDL/releases/download/release-${SDL3_VERSION}/SDL3-${SDL3_VERSION}.tar.gz" \
"SDL3-${SDL3_VERSION}" \
-DSDL_SHARED=ON -DSDL_STATIC=OFF -DSDL_TESTS=OFF -DSDL_EXAMPLES=OFF
build_cmake_project "sdl2-compat" \
"https://github.com/libsdl-org/sdl2-compat/releases/download/release-${SDL2_COMPAT_VERSION}/sdl2-compat-${SDL2_COMPAT_VERSION}.tar.gz" \
"sdl2-compat-${SDL2_COMPAT_VERSION}" \
-DSDL2COMPAT_STATIC=OFF -DSDL2COMPAT_TESTS=OFF
touch "${STAMP}"
fi
# Both live under one prefix, so a single entry on CMAKE_PREFIX_PATH finds
# SDL2 (sdl2-compat) and SDL3 alike.
echo "SDL2_ROOT=${SDL_ROOT}" >> "${GITHUB_ENV}"
echo "Verifying universal slices and deployment target..."
for lib in "${SDL_ROOT}"/lib/libSDL2-2.0.0.dylib "${SDL_ROOT}"/lib/libSDL3.0.dylib; do
[[ -f "${lib}" ]] || { echo "::error::Expected ${lib} to exist"; exit 1; }
archs="$(lipo -archs "${lib}")"
case "${archs}" in
*x86_64*arm64*|*arm64*x86_64*) ;;
*) echo "::error::${lib} is not universal (got: ${archs})"; exit 1 ;;
esac
echo " $(basename "${lib}"): ${archs}"
vtool -show-build "${lib}" | grep -E 'minos|platform' || true
done
;;
Linux)
echo "Skipping — SDL is provided by the Docker container"
;;
*)
echo "::error::Unsupported RUNNER_OS: ${RUNNER_OS}"
exit 1
;;
esac
echo "SDL setup complete for ${RUNNER_OS}"