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edgetx-gx12/radio/src/thirdparty/libopenui/src/bitmapbuffer.h
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2021-06-11 15:34:57 +00:00

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/*
* Copyright (C) OpenTX
*
* Source:
* https://github.com/opentx/libopenui
*
* This file is a part of libopenui library.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*/
#pragma once
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include "libopenui_types.h"
#include "libopenui_defines.h"
#include "libopenui_depends.h"
#include "libopenui_helpers.h"
#include "debug.h"
constexpr uint8_t SOLID = 0xFF;
constexpr uint8_t DOTTED = 0x55;
constexpr uint8_t STASHED = 0x33;
#define MOVE_OFFSET() coord_t offsetX = this->offsetX; x += offsetX; this->offsetX = 0; coord_t offsetY = this->offsetY; y += offsetY; this->offsetY = 0
#define APPLY_OFFSET() x += this->offsetX; y += this->offsetY
#define RESTORE_OFFSET() this->offsetX = offsetX, this->offsetY = offsetY
#if defined(LCD_VERTICAL_INVERT)
#define MOVE_PIXEL_RIGHT(p, count) p -= count
#else
#define MOVE_PIXEL_RIGHT(p, count) p += count
#endif
#define MOVE_TO_NEXT_RIGHT_PIXEL(p) MOVE_PIXEL_RIGHT(p, 1)
#define USE_STB
enum BitmapFormats
{
BMP_RGB565,
BMP_ARGB4444
};
template<class T>
class BitmapBufferBase
{
public:
BitmapBufferBase(uint8_t format, uint16_t width, uint16_t height, T * data):
format(format),
_width(width),
_height(height),
xmax(width),
ymax(height),
data(data),
data_end(data + (width * height))
{
}
BitmapBufferBase(uint8_t format, T * data):
format(format),
_width(*((uint16_t*)data)),
_height(*(((uint16_t*)data) + 1)),
xmax(_width),
ymax(_height),
data(data + 2),
data_end(data + 2 + (_width * _height))
{
}
inline void clearClippingRect()
{
xmin = 0;
xmax = _width;
ymin = 0;
ymax = _height;
}
inline void setClippingRect(coord_t xmin, coord_t xmax, coord_t ymin, coord_t ymax)
{
this->xmin = xmin;
this->xmax = xmax;
this->ymin = ymin;
this->ymax = ymax;
}
inline void getClippingRect(coord_t & xmin, coord_t & xmax, coord_t & ymin, coord_t & ymax)
{
xmin = this->xmin;
xmax = this->xmax;
ymin = this->ymin;
ymax = this->ymax;
}
inline void setOffset(coord_t offsetX, coord_t offsetY)
{
this->offsetX = offsetX;
this->offsetY = offsetY;
}
inline void clearOffset()
{
setOffset(0, 0);
}
inline void reset()
{
clearOffset();
clearClippingRect();
}
coord_t getOffsetX() const
{
return offsetX;
}
coord_t getOffsetY() const
{
return offsetY;
}
inline uint8_t getFormat() const
{
return format;
}
inline uint16_t width() const
{
return _width;
}
inline uint16_t height() const
{
return _height;
}
inline T * getData() const
{
return data;
}
uint32_t getDataSize() const
{
return _width * _height * sizeof(T);
}
inline const pixel_t * getPixelPtrAbs(coord_t x, coord_t y) const
{
#if defined(LCD_VERTICAL_INVERT)
x = _width - x - 1;
y = _height - y - 1;
#endif
return &data[y * _width + x];
}
protected:
uint8_t format;
coord_t _width;
coord_t _height;
coord_t xmin = 0;
coord_t xmax;
coord_t ymin = 0;
coord_t ymax;
coord_t offsetX = 0;
coord_t offsetY = 0;
T * data;
T * data_end;
};
typedef BitmapBufferBase<const uint16_t> Bitmap;
class RLEBitmap:
public BitmapBufferBase<uint16_t>
{
public:
RLEBitmap(uint8_t format, const uint8_t* rle_data);
~RLEBitmap();
static int decode(uint8_t * dest, unsigned int destSize, const uint8_t * src);
};
class BitmapBuffer: public BitmapBufferBase<pixel_t>
{
private:
bool dataAllocated;
#if defined(DEBUG)
bool leakReported;
#endif
public:
BitmapBuffer(uint8_t format, uint16_t width, uint16_t height);
BitmapBuffer(uint8_t format, uint16_t width, uint16_t height, uint16_t * data);
~BitmapBuffer();
inline void setFormat(uint8_t format)
{
this->format = format;
}
inline void clear(LcdFlags flags=0)
{
drawSolidFilledRect(0, 0, _width - offsetX, _height - offsetY, flags);
}
inline const pixel_t * getPixelPtr(coord_t x, coord_t y) const
{
APPLY_OFFSET();
coord_t w = 1, h = 1;
if (!applyClippingRect(x, y, w, h))
return nullptr;
return getPixelPtrAbs(x, y);
}
inline void drawPixel(coord_t x, coord_t y, pixel_t value)
{
APPLY_OFFSET();
coord_t w = 1, h = 1;
if (!applyClippingRect(x, y, w, h))
return;
drawPixelAbs(x, y, value);
}
void drawAlphaPixel(pixel_t * p, uint8_t opacity, uint16_t color);
inline void drawAlphaPixel(coord_t x, coord_t y, uint8_t opacity, pixel_t value)
{
APPLY_OFFSET();
coord_t w = 1, h = 1;
if (!applyClippingRect(x, y, w, h))
return;
drawAlphaPixelAbs(x, y, opacity, value);
}
void drawHorizontalLine(coord_t x, coord_t y, coord_t w, uint8_t pat = SOLID, LcdFlags flags = 0, uint8_t opacity = 0);
void drawVerticalLine(coord_t x, coord_t y, coord_t h, uint8_t pat = SOLID, LcdFlags flags = 0, uint8_t opacity = 0);
void drawLine(coord_t x1, coord_t y1, coord_t x2, coord_t y2, uint8_t pat, LcdFlags att);
inline void drawSolidHorizontalLine(coord_t x, coord_t y, coord_t w, LcdFlags flags)
{
drawSolidFilledRect(x, y, w, 1, flags);
}
inline void drawSolidVerticalLine(coord_t x, coord_t y, coord_t h, LcdFlags flags)
{
drawSolidFilledRect(x, y, 1, h, flags);
}
void drawRect(coord_t x, coord_t y, coord_t w, coord_t h, uint8_t thickness = 1, uint8_t pat = SOLID, LcdFlags flags = 0, uint8_t opacity = 0);
inline void drawSolidRect(coord_t x, coord_t y, coord_t w, coord_t h, uint8_t thickness = 1, LcdFlags flags = 0)
{
drawSolidFilledRect(x, y, thickness, h, flags);
drawSolidFilledRect(x+w-thickness, y, thickness, h, flags);
drawSolidFilledRect(x, y, w, thickness, flags);
drawSolidFilledRect(x, y+h-thickness, w, thickness, flags);
}
void drawSolidFilledRect(coord_t x, coord_t y, coord_t w, coord_t h, LcdFlags flags = 0);
void drawFilledRect(coord_t x, coord_t y, coord_t w, coord_t h, uint8_t pat = SOLID, LcdFlags flags = 0, uint8_t opacity = 0);
void invertRect(coord_t x, coord_t y, coord_t w, coord_t h, LcdFlags flags = 0);
void drawFilledTriangle(coord_t x1, coord_t y1, coord_t x2, coord_t y2, coord_t x3, coord_t y3, LcdFlags flags = 0, uint8_t opacity = 0);
void drawCircle(coord_t x, coord_t y, coord_t radius, LcdFlags flags = 0);
void drawFilledCircle(coord_t x, coord_t y, coord_t radius, LcdFlags flags = 0);
void drawAnnulusSector(coord_t x, coord_t y, coord_t internalRadius, coord_t externalRadius, int startAngle, int endAngle, LcdFlags flags = 0);
void drawBitmapPie(int x0, int y0, const uint16_t * img, int startAngle, int endAngle);
void drawBitmapPatternPie(coord_t x0, coord_t y0, const uint8_t * img, LcdFlags flags, int startAngle, int endAngle);
static BitmapBuffer * loadBitmap(const char * filename);
static BitmapBuffer * loadRamBitmap(const uint8_t * buffer, int len);
static BitmapBuffer * loadMask(const char * filename);
static BitmapBuffer * load8bitMask(const uint8_t * lbm);
static BitmapBuffer * loadMaskOnBackground(const char * filename, LcdFlags foreground, LcdFlags background);
static BitmapBuffer * load8bitMaskOnBackground(const uint8_t * lbm, LcdFlags foreground, LcdFlags background);
static uint8_t * loadFont(const uint8_t * lbm, int len, int& w, int& h);
void drawMask(coord_t x, coord_t y, const BitmapBuffer * mask, LcdFlags flags, coord_t offsetX = 0, coord_t width = 0);
void drawMask(coord_t x, coord_t y, const BitmapBuffer * mask, const BitmapBuffer * srcBitmap, coord_t offsetX = 0, coord_t offsetY = 0, coord_t width = 0, coord_t height = 0);
void drawBitmapPattern(coord_t x, coord_t y, const uint8_t * bmp, LcdFlags flags, coord_t offset=0, coord_t width=0);
coord_t drawSizedText(coord_t x, coord_t y, const char * s, uint8_t len, LcdFlags flags=0);
coord_t drawText(coord_t x, coord_t y, const char * s, LcdFlags flags = 0)
{
if (!s) return (flags & VERTICAL) ? y : x;
return drawSizedText(x, y, s, 255, flags);
}
coord_t drawTextAtIndex(coord_t x, coord_t y, const char * s, uint8_t idx, LcdFlags flags = 0)
{
char length = *s++;
return drawSizedText(x, y, s+length*idx, length, flags);
}
static void formatNumberAsString(char *buffer, const uint8_t buffer_size, int32_t val, LcdFlags flags = 0, uint8_t len = 0, const char * prefix = nullptr, const char * suffix = nullptr);
coord_t drawNumber(coord_t x, coord_t y, int32_t val, LcdFlags flags = 0, uint8_t len = 0, const char * prefix = nullptr, const char * suffix = nullptr);
template<class T>
void drawBitmap(coord_t x, coord_t y, const T * bmp, coord_t srcx = 0, coord_t srcy = 0, coord_t srcw = 0, coord_t srch = 0, float scale = 0);
template<class T>
void drawScaledBitmap(const T * bitmap, coord_t x, coord_t y, coord_t w, coord_t h);
BitmapBuffer * horizontalFlip() const;
BitmapBuffer * verticalFlip() const;
BitmapBuffer * invertMask() const;
protected:
static BitmapBuffer * load_bmp(const char * filename);
static BitmapBuffer * load_stb(const char * filename);
static BitmapBuffer * load_stb_buffer(const uint8_t * buffer, int len);
static BitmapBuffer * convert_stb_bitmap(uint8_t * img, int w, int h, int n);
inline bool applyClippingRect(coord_t & x, coord_t & y, coord_t & w, coord_t & h) const
{
if (h < 0) {
y += h;
h = -h;
}
if (w < 0) {
x += w;
w = -w;
}
if (x >= xmax || y >= ymax)
return false;
if (y < ymin) {
h += y - ymin;
y = ymin;
}
if (x < xmin) {
w += x - xmin;
x = xmin;
}
if (y + h > ymax)
h = ymax - y;
if (x + w > xmax)
w = xmax - x;
return data && h > 0 && w > 0;
}
template <class T>
void drawBitmapAbs(coord_t x, coord_t y, const T* bmp, coord_t srcx = 0,
coord_t srcy = 0, coord_t srcw = 0, coord_t srch = 0,
float scale = 0);
uint8_t drawChar(coord_t x, coord_t y, const uint8_t * font, const uint16_t * spec, unsigned int index, LcdFlags flags);
inline void drawPixel(pixel_t * p, pixel_t value)
{
if (data && (data <= p || p < data_end)) {
*p = value;
}
#if defined(DEBUG)
else if (!leakReported) {
leakReported = true;
TRACE("BitmapBuffer(%p).drawPixel(): buffer overrun, data: %p, written at: %p", this, data, p);
}
#endif
}
inline const pixel_t * getPixelPtrAbs(coord_t x, coord_t y) const
{
#if defined(LCD_VERTICAL_INVERT)
x = _width - x - 1;
y = _height - y - 1;
#endif
return &data[y * _width + x];
}
inline pixel_t * getPixelPtrAbs(coord_t x, coord_t y)
{
#if defined(LCD_VERTICAL_INVERT)
x = _width - x - 1;
y = _height - y - 1;
#endif
return &data[y * _width + x];
}
inline void drawPixelAbs(coord_t x, coord_t y, pixel_t value)
{
pixel_t * p = getPixelPtrAbs(x, y);
drawPixel(p, value);
}
inline void drawAlphaPixelAbs(coord_t x, coord_t y, uint8_t opacity, uint16_t color)
{
pixel_t * p = getPixelPtrAbs(x, y);
drawAlphaPixel(p, opacity, color);
}
void drawHorizontalLineAbs(coord_t x, coord_t y, coord_t w, uint8_t pat, LcdFlags flags, uint8_t opacity);
bool liangBarskyClipper(coord_t& x1, coord_t& y1, coord_t& x2, coord_t& y2);
};
// Back buffer to draw
extern BitmapBuffer * lcd;
// Buffer currently on display
extern BitmapBuffer * lcdFront;