Files
edgetx-gx12/src/ersky9x/audio.cpp
T
bsongis 6afc680d93 Split Haptic from Audio
Vario from Max added
Tests needed on all boards!
2012-05-03 09:19:20 +00:00

321 lines
8.9 KiB
C++

/*
* Authors (alphabetical order)
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
* - Cameron Weeks <th9xer@gmail.com>
* - Erez Raviv
* - Jean-Pierre Parisy
* - Karl Szmutny <shadow@privy.de>
* - Michael Blandford
* - Michal Hlavinka
* - Pat Mackenzie
* - Philip Moss
* - Rob Thomson
* - Romolo Manfredini <romolo.manfredini@gmail.com>
* - Thomas Husterer
*
* open9x is based on code named
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
* and the original (and ongoing) project by
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#include "open9x.h"
audioQueue::audioQueue()
{
toneTimeLeft = 0;
tonePause = 0;
t_queueRidx = 0;
t_queueWidx = 0;
}
#define QUEUE_TONE(tf,ttl,tfi) queueTone(tf * 61 / 2, ttl * 10, tfi * 61 / 2)
// heartbeat is responsibile for issueing the audio tones and general square waves
// it is essentially the life of the class.
// it is called every 10ms
void audioQueue::heartbeat()
{
#if defined(SIMU)
return;
#endif
if (toneTimeLeft == 0) {
if (tonePause == 0) {
if (t_queueRidx != t_queueWidx) {
toneFreq = queueToneFreq[t_queueRidx];
toneTimeLeft = queueToneLength[t_queueRidx];
toneFreqIncr = queueToneFreqIncr[t_queueRidx];
tonePause = queueTonePause[t_queueRidx];
if ((toneFreq == 0) || (toneTimeLeft == 0)) {
//SPEAKER_OFF;
}
if (!queueToneRepeat[t_queueRidx]--) {
t_queueRidx = (t_queueRidx + 1) % AUDIO_QUEUE_LENGTH;
}
}
else {
if ((tone2Freq == 0) & (tone2TimeLeft == 0)) {
//SPEAKER_OFF;
}
}
}
}
if ((toneFreq > 0) & (toneTimeLeft > 0)) {
QUEUE_TONE(toneFreq, toneTimeLeft, toneFreqIncr);
}
else if (((tone2Freq > 0) & (tone2TimeLeft > 0)) & (tonePause == 0)) {
//second flow tone here, priority on 1st, pause of 1st not allow to start second
QUEUE_TONE(tone2Freq, tone2TimeLeft, 0);
}
if (toneTimeLeft > 0) {
toneTimeLeft--; //time gets counted down
toneFreq += toneFreqIncr;
}
else {
if (tonePause > 0) {
// SPEAKER_OFF;
tonePause--; //time gets counted down
}
}
if (tone2TimeLeft > 0) {
tone2TimeLeft--; //time gets counted down
}
else {
if (toneTimeLeft == 0) {
//SPEAKER_OFF;
}
if (tone2Pause > 0) {
tone2Pause--; //time gets counted down
}
}
}
inline uint8_t audioQueue::getToneLength(uint8_t tLen)
{
uint8_t result = tLen; // default
if (g_eeGeneral.beeperLength < 0) {
result /= (1-g_eeGeneral.beeperLength);
}
if (g_eeGeneral.beeperLength > 0) {
result *= (1+g_eeGeneral.beeperLength);
}
return result;
}
void audioQueue::play(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
uint8_t tFlags, int8_t tFreqIncr)
{
if (tFlags & PLAY_SOUND_VARIO) {
tone2Freq = tFreq;
tone2TimeLeft = tLen;
tone2Pause = tPause;
}
else {
tFreq += g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
tLen = getToneLength(tLen);
if (tFlags & PLAY_NOW || (!busy() && empty())) {
toneFreq = tFreq;
toneTimeLeft = tLen;
tonePause = tPause;
toneFreqIncr = tFreqIncr;
t_queueWidx = t_queueRidx;
}
else {
tFlags++;
}
tFlags &= 0x0f;
if (tFlags) {
uint8_t next_queueWidx = (t_queueWidx + 1) % AUDIO_QUEUE_LENGTH;
if (next_queueWidx != t_queueRidx) {
queueToneFreq[t_queueWidx] = tFreq;
queueToneLength[t_queueWidx] = tLen;
queueTonePause[t_queueWidx] = tPause;
queueToneRepeat[t_queueWidx] = tFlags - 1;
queueToneFreqIncr[t_queueWidx] = tFreqIncr;
t_queueWidx = next_queueWidx;
}
}
}
}
void audioQueue::event(uint8_t e, uint8_t f)
{
if (g_eeGeneral.flashBeep && (e <= AU_ERROR || e >= AU_WARNING1))
g_LightOffCounter = FLASH_DURATION;
if (g_eeGeneral.beeperMode>0 || (g_eeGeneral.beeperMode==0 && e>=AU_WARNING1) || (g_eeGeneral.beeperMode>=-1 && e<=AU_ERROR)) {
if (e < AU_FRSKY_FIRST || empty()) {
switch (e) {
// inactivity timer alert
case AU_INACTIVITY:
play(70, 10, 2, 2|PLAY_NOW);
break;
// low battery in tx
case AU_TX_BATTERY_LOW:
if (empty()) {
play(60, 20, 3, 2, 1);
play(80, 20, 3, 2, -1);
}
break;
// error
case AU_ERROR:
play(BEEP_DEFAULT_FREQ, 40, 1, PLAY_NOW);
break;
// keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc)
case AU_KEYPAD_UP:
play(BEEP_KEY_UP_FREQ, 10, 1, PLAY_NOW);
break;
// keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc)
case AU_KEYPAD_DOWN:
play(BEEP_KEY_DOWN_FREQ, 10, 1, PLAY_NOW);
break;
// menu display (also used by a few generic beeps)
case AU_MENUS:
play(BEEP_DEFAULT_FREQ, 10, 2, PLAY_NOW);
break;
// trim move
case AU_TRIM_MOVE:
play(f, 6, 1, PLAY_NOW);
break;
// trim center
case AU_TRIM_MIDDLE:
play(BEEP_DEFAULT_FREQ, 10, 2, PLAY_NOW);
break;
// warning one
case AU_WARNING1:
play(BEEP_DEFAULT_FREQ, 10, 1, PLAY_NOW);
break;
// warning two
case AU_WARNING2:
play(BEEP_DEFAULT_FREQ, 20, 1, PLAY_NOW);
break;
// warning three
case AU_WARNING3:
play(BEEP_DEFAULT_FREQ, 30, 1, PLAY_NOW);
break;
// startup tune
case AU_TADA:
play(50, 10, 5);
play(90, 10, 5);
play(110, 5, 4, 2);
break;
// pot/stick center
case AU_POT_STICK_MIDDLE:
play(BEEP_DEFAULT_FREQ + 50, 10, 1, PLAY_NOW);
break;
// mix warning 1
case AU_MIX_WARNING_1:
play(BEEP_DEFAULT_FREQ + 50, 6, 0, PLAY_NOW);
break;
// mix warning 2
case AU_MIX_WARNING_2:
play(BEEP_DEFAULT_FREQ + 52, 6, 0, PLAY_NOW);
break;
// mix warning 3
case AU_MIX_WARNING_3:
play(BEEP_DEFAULT_FREQ + 54, 6, 0, PLAY_NOW);
break;
// time 30 seconds left
case AU_TIMER_30:
play(BEEP_DEFAULT_FREQ + 50, 15, 3, 2|PLAY_NOW);
break;
// time 20 seconds left
case AU_TIMER_20:
play(BEEP_DEFAULT_FREQ + 50, 15, 3, 1|PLAY_NOW);
break;
// time 10 seconds left
case AU_TIMER_10:
play(BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_NOW);
break;
// time <3 seconds left
case AU_TIMER_LT3:
play(BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_NOW);
break;
case AU_FRSKY_WARN1:
play(BEEP_DEFAULT_FREQ+20,15,5,2);
break;
case AU_FRSKY_WARN2:
play(BEEP_DEFAULT_FREQ+30,15,5,2);
break;
case AU_FRSKY_CHEEP:
play(BEEP_DEFAULT_FREQ+30,10,2,2,2);
break;
case AU_FRSKY_RING:
play(BEEP_DEFAULT_FREQ+25,5,2,10);
play(BEEP_DEFAULT_FREQ+25,5,10,1);
play(BEEP_DEFAULT_FREQ+25,5,2,10);
break;
case AU_FRSKY_SCIFI:
play(80,10,3,2,-1);
play(60,10,3,2,1);
play(70,10,1,0);
break;
case AU_FRSKY_ROBOT:
play(70,5,1,1);
play(50,15,2,1);
play(80,15,2,1);
break;
case AU_FRSKY_CHIRP:
play(BEEP_DEFAULT_FREQ+40,5,1,2);
play(BEEP_DEFAULT_FREQ+54,5,1,3);
break;
case AU_FRSKY_TADA:
play(50,5,5);
play(90,5,5);
play(110,3,4,2);
break;
case AU_FRSKY_CRICKET:
play(80,5,10,3);
play(80,5,20,1);
play(80,5,10,3);
break;
case AU_FRSKY_SIREN:
play(10,20,5,2,1);
break;
case AU_FRSKY_ALARMC:
play(50,4,10,2);
play(70,8,20,1);
play(50,8,10,2);
play(70,4,20,1);
break;
case AU_FRSKY_RATATA:
play(BEEP_DEFAULT_FREQ+50,5,10,10);
break;
case AU_FRSKY_TICK:
play(BEEP_DEFAULT_FREQ+50,5,50,2);
break;
default:
break;
}
}
}
}
void audioDefevent(uint8_t e)
{
#ifdef HAPTIC
haptic.event(e); //do this before audio to help sync timings
#endif
audio.event(e, BEEP_DEFAULT_FREQ);
}