Revert the last Haptic changes (was unfinished, no more spare time during the week-end, sorry!) Revert my last modification on main views (offset not displayed in Bar Graphs, I was wrong) PPM Center now configurable for each servo No mean on the Batt voltage when in the calibration menu to have a faster response when calibrating SD card Backup / Restore Models feature started Some french translations fixed
236 lines
6.5 KiB
C++
236 lines
6.5 KiB
C++
/*
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* Authors (alphabetical order)
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* - Bertrand Songis <bsongis@gmail.com>
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* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
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* - Cameron Weeks <th9xer@gmail.com>
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* - Erez Raviv
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* - Jean-Pierre Parisy
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* - Karl Szmutny <shadow@privy.de>
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* - Michael Blandford
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* - Michal Hlavinka
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* - Pat Mackenzie
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* - Philip Moss
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* - Rob Thomson
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* - Romolo Manfredini <romolo.manfredini@gmail.com>
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* - Thomas Husterer
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*
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* open9x is based on code named
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* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
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* er9x by Erez Raviv: http://code.google.com/p/er9x/,
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* and the original (and ongoing) project by
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* Thomas Husterer, th9x: http://code.google.com/p/th9x/
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#ifndef audio_h
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#define audio_h
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//#define ISER9X //enable this define for er9x. comment out for open9x
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#if defined(ISER9X)
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#define HAPTIC
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#define PCBSTD
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#endif
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#if defined(PCBARM)
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#include "ersky9x/sound.h"
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#endif
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#if defined(PCBSTD)
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#define SPEAKER_ON BUZZER_ON
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#define SPEAKER_OFF BUZZER_OFF
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#endif
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//audio
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#define AUDIO_QUEUE_LENGTH (8) //8 seems to suit most alerts
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#define BEEP_DEFAULT_FREQ (70)
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#define BEEP_OFFSET (10)
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#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
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#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
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/* make sure the defines below always go in numeric order */
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enum AUDIO_SOUNDS {
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AU_INACTIVITY,
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AU_TX_BATTERY_LOW,
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AU_ERROR,
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AU_KEYPAD_UP,
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AU_KEYPAD_DOWN,
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AU_MENUS,
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AU_TRIM_MOVE,
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AU_TRIM_MIDDLE,
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AU_WARNING1,
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AU_WARNING2,
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AU_WARNING3,
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AU_TADA,
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AU_POT_STICK_MIDDLE,
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AU_MIX_WARNING_1,
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AU_MIX_WARNING_2,
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AU_MIX_WARNING_3,
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AU_TIMER_30,
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AU_TIMER_20,
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AU_TIMER_10,
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AU_TIMER_LT3,
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AU_FRSKY_FIRST,
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AU_FRSKY_WARN1 = AU_FRSKY_FIRST,
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AU_FRSKY_WARN2,
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AU_FRSKY_CHEEP,
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AU_FRSKY_RING,
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AU_FRSKY_SCIFI,
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AU_FRSKY_ROBOT,
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AU_FRSKY_CHIRP,
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AU_FRSKY_TADA,
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AU_FRSKY_CRICKET,
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AU_FRSKY_SIREN,
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AU_FRSKY_ALARMC,
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AU_FRSKY_RATATA,
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AU_FRSKY_TICK,
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#ifdef HAPTIC
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AU_FRSKY_HAPTIC1,
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AU_FRSKY_HAPTIC2,
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AU_FRSKY_HAPTIC3,
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#endif
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AU_FRSKY_LAST,
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};
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class audioQueue
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{
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public:
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audioQueue();
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// only difference between these two functions is that one does the
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// interupt queue (Now) and the other queues for playing ASAP.
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void playNow(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tRepeat=0, uint8_t tHaptic=0, int8_t tFreqIncr=0);
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void playASAP(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tRepeat=0, uint8_t tHaptic=0, int8_t tFreqIncr=0);
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inline bool busy() { return (toneTimeLeft > 0); }
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void event(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
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#if defined(ISER9X)
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inline void driver() {
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if (toneTimeLeft > 0) {
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switch (g_eeGeneral.speakerMode) {
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case 0:
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// stock beeper. simply turn port on for x time!
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if (toneTimeLeft > 0){
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PORTE |= (1<<OUT_E_BUZZER); // speaker output 'high'
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}
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break;
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case 1:
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static uint8_t toneCounter;
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80) {
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PORTE |= (1 << OUT_E_BUZZER);
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}
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else {
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PORTE &= ~(1 << OUT_E_BUZZER);
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}
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break;
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}
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}
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else {
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PORTE &= ~(1<<OUT_E_BUZZER); // speaker output 'low'
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}
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}
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#elif defined(PCBSTD)
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inline void driver() {
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if (toneFreq && toneTimeLeft > 0) {
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80)
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BUZZER_ON;
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else
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BUZZER_OFF;
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}
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}
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#endif
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// heartbeat is responsibile for issueing the audio tones and general square waves
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// it is essentially the life of the class.
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void heartbeat();
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// bool freeslots(uint8_t slots);
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inline bool empty() {
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return (t_queueRidx == t_queueWidx);
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}
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protected:
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inline uint8_t getToneLength(uint8_t tLen);
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private:
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uint8_t t_queueRidx;
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uint8_t t_queueWidx;
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uint8_t toneFreq;
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int8_t toneFreqIncr;
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uint8_t toneTimeLeft;
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uint8_t tonePause;
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// queue arrays
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uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
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int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
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uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
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#ifdef HAPTIC
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uint8_t toneHaptic;
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uint8_t hapticTick;
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uint8_t queueToneHaptic[AUDIO_QUEUE_LENGTH];
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uint8_t hapticSpinUpTime;
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#endif
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#if defined(PCBSTD)
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uint8_t toneCounter;
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#endif
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};
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//wrapper function - dirty but results in a space saving!!!
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extern audioQueue audio;
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void audioDefevent(uint8_t e);
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#define HAPTIC_SPINUP (10);
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#define AUDIO_KEYPAD_UP() audioDefevent(AU_KEYPAD_UP)
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#define AUDIO_KEYPAD_DOWN() audioDefevent(AU_KEYPAD_DOWN)
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#define AUDIO_MENUS() audioDefevent(AU_MENUS)
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#define AUDIO_WARNING1() audioDefevent(AU_WARNING1)
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#define AUDIO_WARNING2() audioDefevent(AU_WARNING2)
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#define AUDIO_ERROR() audioDefevent(AU_ERROR)
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#define IS_AUDIO_BUSY() audio.busy()
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#define AUDIO_TIMER_30() audioDefevent(AU_TIMER_30)
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#define AUDIO_TIMER_20() audioDefevent(AU_TIMER_20)
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#define AUDIO_TIMER_10() audioDefevent(AU_TIMER_10)
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#define AUDIO_TIMER_LT3() audioDefevent(AU_TIMER_LT3)
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#define AUDIO_MINUTE_BEEP() audioDefevent(AU_WARNING1)
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#define AUDIO_INACTIVITY() audioDefevent(AU_INACTIVITY)
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#define AUDIO_MIX_WARNING_1() audioDefevent(AU_MIX_WARNING_1)
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#define AUDIO_MIX_WARNING_2() audioDefevent(AU_MIX_WARNING_2)
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#define AUDIO_MIX_WARNING_3() audioDefevent(AU_MIX_WARNING_3)
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#define AUDIO_POT_STICK_MIDDLE() audioDefevent(AU_POT_STICK_MIDDLE)
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#define AUDIO_VARIO_UP() audioDefevent(AU_KEYPAD_UP)
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#define AUDIO_VARIO_DOWN() audioDefevent(AU_KEYPAD_DOWN)
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#if defined(PCBSTD)
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#define AUDIO_DRIVER() audio.driver()
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#endif
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#define AUDIO_HEARTBEAT() audio.heartbeat()
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#endif // audio_h
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