Co-authored-by: Peter Feerick <peter.feerick@gmail.com> Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
139 lines
3.2 KiB
C++
139 lines
3.2 KiB
C++
/*
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* Copyright (C) EdgeTX
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*
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* Based on code named
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* opentx - https://github.com/opentx/opentx
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* th9x - http://code.google.com/p/th9x
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* er9x - http://code.google.com/p/er9x
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* gruvin9x - http://code.google.com/p/gruvin9x
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*
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* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "edgetx.h"
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#include "haptic.h"
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#if defined(SIMU)
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#include <stdint.h>
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extern uint32_t simuHapticValue;
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#endif
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hapticQueue::hapticQueue()
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{
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buzzTimeLeft = 0;
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buzzPause = 0;
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t_queueRidx = 0;
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t_queueWidx = 0;
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hapticTick = 0;
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intensity = userHapticStrength;
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}
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void hapticQueue::heartbeat()
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{
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#if defined(SIMU)
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return;
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#else
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if (buzzTimeLeft > 0) {
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buzzTimeLeft--; // time gets counted down
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#if defined(HAPTIC_PWM)
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if (intensity < userHapticStrength) {
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hapticOn(intensity);
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} else {
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hapticOn(HAPTIC_STRENGTH() * 20);
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}
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#else
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if (hapticTick-- > 0) {
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hapticOn();
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}
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else {
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hapticOff();
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hapticTick = HAPTIC_STRENGTH();
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}
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#endif
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}
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else {
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hapticOff();
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if (buzzPause > 0) {
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buzzPause--;
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}
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else if (t_queueRidx != t_queueWidx) {
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buzzTimeLeft = queueHapticLength[t_queueRidx];
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buzzPause = queueHapticPause[t_queueRidx];
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intensity = queueHapticIntensity[t_queueRidx];
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if (!queueHapticRepeat[t_queueRidx]--) {
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t_queueRidx = (t_queueRidx + 1) & (HAPTIC_QUEUE_LENGTH-1);
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}
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}
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}
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#endif // defined(SIMU)
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}
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void hapticQueue::play(uint8_t tLen, uint8_t tPause, uint8_t tFlags, uint8_t tIntensity)
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{
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if(tLen > 0){
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tLen = getHapticLength(tLen);
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}
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if ((tFlags & PLAY_NOW) || (!busy() && empty())) {
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buzzTimeLeft = tLen;
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buzzPause = tPause;
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intensity = tIntensity;
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t_queueWidx = t_queueRidx;
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}
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else {
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tFlags += 1;
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}
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tFlags &= 0x0f;
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if (tFlags) {
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uint8_t next_queueWidx = (t_queueWidx + 1) & (HAPTIC_QUEUE_LENGTH-1);
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if (next_queueWidx != t_queueRidx) {
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queueHapticLength[t_queueWidx] = tLen;
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queueHapticPause[t_queueWidx] = tPause;
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queueHapticRepeat[t_queueWidx] = tFlags-1;
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queueHapticIntensity[t_queueWidx] = tIntensity;
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t_queueWidx = next_queueWidx;
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}
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}
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}
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void hapticQueue::event(uint8_t e)
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{
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if (g_eeGeneral.hapticMode >= e_mode_nokeys || (g_eeGeneral.hapticMode >= e_mode_alarms && e <= AU_ERROR)) {
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#if defined(SIMU)
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simuHapticValue++;
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return;
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#endif
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if (e <= AU_ERROR)
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play(15, 3, PLAY_NOW);
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else if (e <= AU_MIX_WARNING_3)
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play(15, 3, PLAY_NOW);
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else if (e >= AU_SPECIAL_SOUND_LAST && empty()) {
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play(30, 10, 0);
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play(10, 50-10*(e-AU_SPECIAL_SOUND_LAST), (e-AU_SPECIAL_SOUND_LAST));
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}
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}
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}
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hapticQueue haptic;
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// from timers_driver.cpp
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void per5ms()
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{
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DEBUG_TIMER_START(debugTimerHaptic);
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HAPTIC_HEARTBEAT();
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DEBUG_TIMER_STOP(debugTimerHaptic);
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}
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