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edgetx-gx12/radio/src/lua/lua_api.h
T
Damjan AdamicandBertrand Songis 92553b6589 Projectkk2glider/lua bitmap free (#4075)
* Better memory stats (CLI)

* Bitmap buffer overflow check added

* Lua bitmap improvements

* Proper handling of symbolic links in simulator

* S6R Lua script fixes:
 * added progress screen while loading bitmaps
 * memory for bitmaps is now freed when leaving the script

* S6R Lua script: improved bitmap loading

* * Lua Themes and Widgets moved to separate file and separate Lua state
* Stand-alone, mixer and function scripts now behave the same as on Taranis (restarted after the stand-alone script was run)
* both Lua states are independent: Themes and Widgets is initialized only at the start, the other one is initialized before and after the stand-alone script is run

* Better leak test and report in BitmapBuffer

* Re #3318: Lua compiler enabled in simu and Companion simulator. Usage:
 * any time <xxx>.lua file is about to be loaded and if file <xxx>.lua.src exists:
   * load contents of <xxx>.lua.src
   * compile Lua code
   * save compiled code into <xxx>.lua (effectively overwrites existing file)
 * immediately following the compilation the real file loading is done from <xxx>.lua (which by now contains compiled Lua bytecode)
2016-11-28 23:08:18 +01:00

155 lines
5.4 KiB
C

/*
* Copyright (C) OpenTX
*
* Based on code named
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef _LUA_API_H_
#define _LUA_API_H_
#if defined(LUA)
extern "C" {
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include <lrotable.h>
#include <lgc.h>
}
extern lua_State * lsScripts;
extern lua_State * lsWidgets;
extern bool luaLcdAllowed;
void luaInit();
void luaInitThemesAndWidgets();
#define lua_registernumber(L, n, i) (lua_pushnumber(L, (i)), lua_setglobal(L, (n)))
#define lua_registerint(L, n, i) (lua_pushinteger(L, (i)), lua_setglobal(L, (n)))
#define lua_pushtablenil(L, k) (lua_pushstring(L, (k)), lua_pushnil(L), lua_settable(L, -3))
#define lua_pushtableboolean(L, k, v) (lua_pushstring(L, (k)), lua_pushboolean(L, (v)), lua_settable(L, -3))
#define lua_pushtableinteger(L, k, v) (lua_pushstring(L, (k)), lua_pushinteger(L, (v)), lua_settable(L, -3))
#define lua_pushtablenumber(L, k, v) (lua_pushstring(L, (k)), lua_pushnumber(L, (v)), lua_settable(L, -3))
#define lua_pushtablestring(L, k, v) (lua_pushstring(L, (k)), lua_pushstring(L, (v)), lua_settable(L, -3))
#define lua_pushtablenzstring(L, k, v) { char tmp[sizeof(v)+1]; strncpy(tmp, (v), sizeof(v)); tmp[sizeof(v)] = '\0'; lua_pushstring(L, (k)); lua_pushstring(L, tmp); lua_settable(L, -3); }
#define lua_pushtablezstring(L, k, v) { char tmp[sizeof(v)+1]; zchar2str(tmp, (v), sizeof(v)); lua_pushstring(L, (k)); lua_pushstring(L, tmp); lua_settable(L, -3); }
#define lua_registerlib(L, name, tab) (luaL_newmetatable(L, name), luaL_setfuncs(L, tab, 0), lua_setglobal(L, name))
#define RUN_MIX_SCRIPT (1 << 0)
#define RUN_FUNC_SCRIPT (1 << 1)
#define RUN_TELEM_BG_SCRIPT (1 << 2)
#define RUN_TELEM_FG_SCRIPT (1 << 3)
#define RUN_STNDAL_SCRIPT (1 << 4)
struct ScriptInput {
const char *name;
uint8_t type;
int16_t min;
int16_t max;
int16_t def;
};
struct ScriptOutput {
const char *name;
int16_t value;
};
enum ScriptState {
SCRIPT_OK,
SCRIPT_NOFILE,
SCRIPT_SYNTAX_ERROR,
SCRIPT_PANIC,
SCRIPT_KILLED
};
enum ScriptReference {
SCRIPT_MIX_FIRST,
SCRIPT_MIX_LAST=SCRIPT_MIX_FIRST+MAX_SCRIPTS-1,
SCRIPT_FUNC_FIRST,
SCRIPT_FUNC_LAST=SCRIPT_FUNC_FIRST+MAX_SPECIAL_FUNCTIONS-1,
SCRIPT_TELEMETRY_FIRST,
SCRIPT_TELEMETRY_LAST=SCRIPT_TELEMETRY_FIRST+MAX_SCRIPTS, // telem0 and telem1 .. telem7
};
struct ScriptInternalData {
uint8_t reference;
uint8_t state;
int run;
int background;
uint8_t instructions;
};
struct ScriptInputsOutputs {
uint8_t inputsCount;
ScriptInput inputs[MAX_SCRIPT_INPUTS];
uint8_t outputsCount;
ScriptOutput outputs[MAX_SCRIPT_OUTPUTS];
};
#define INTERPRETER_RUNNING_STANDALONE_SCRIPT 1
#define INTERPRETER_RELOAD_PERMANENT_SCRIPTS 2
#define INTERPRETER_PANIC 255
extern uint8_t luaState;
extern uint8_t luaScriptsCount;
extern ScriptInternalData standaloneScript;
extern ScriptInternalData scriptInternalData[MAX_SCRIPTS];
extern ScriptInputsOutputs scriptInputsOutputs[MAX_SCRIPTS];
void luaClose(lua_State * L);
bool luaTask(event_t evt, uint8_t scriptType, bool allowLcdUsage);
void luaExec(const char * filename);
void luaError(lua_State * L, uint8_t error, bool acknowledge=true);
int luaGetMemUsed(lua_State * L);
void luaGetValueAndPush(lua_State * L, int src);
#define luaGetCpuUsed(idx) scriptInternalData[idx].instructions
uint8_t isTelemetryScriptAvailable(uint8_t index);
#define LUA_LOAD_MODEL_SCRIPTS() luaState |= INTERPRETER_RELOAD_PERMANENT_SCRIPTS
#define LUA_LOAD_MODEL_SCRIPT(idx) luaState |= INTERPRETER_RELOAD_PERMANENT_SCRIPTS
// Lua PROTECT/UNPROTECT
#include <setjmp.h>
struct our_longjmp {
struct our_longjmp *previous;
jmp_buf b;
volatile int status; /* error code */
};
extern struct our_longjmp * global_lj;
#define PROTECT_LUA() { struct our_longjmp lj; \
lj.previous = global_lj; /* chain new error handler */ \
global_lj = &lj; \
if (setjmp(lj.b) == 0)
#define UNPROTECT_LUA() global_lj = lj.previous; } /* restore old error handler */
extern uint16_t maxLuaInterval;
extern uint16_t maxLuaDuration;
#if defined(PCBTARANIS)
#define IS_MASKABLE(key) ((key) != KEY_EXIT && (key) != KEY_ENTER && ((luaState & INTERPRETER_RUNNING_STANDALONE_SCRIPT) || (key) != KEY_PAGE))
#elif defined(PCBHORUS)
#define IS_MASKABLE(key) ((key) != KEY_EXIT && (key) != KEY_ENTER)
#endif
struct LuaField {
uint16_t id;
char desc[50];
};
bool luaFindFieldByName(const char * name, LuaField & field, unsigned int flags=0);
void luaLoadThemes();
void luaRegisterLibraries(lua_State * L);
void registerBitmapClass(lua_State * L);
void luaSetInstructionsLimit(lua_State* L, int count);
void luaCompileAndSave(lua_State * L, const char *bytecodeName);
#else // defined(LUA)
#define luaInit()
#define LUA_LOAD_MODEL_SCRIPTS()
#define luaLoadThemes()
#endif // defined(LUA)
#endif // _LUA_API_H_