87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/*
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* Copyright (C) OpenTX
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*
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* Based on code named
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* th9x - http://code.google.com/p/th9x
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* er9x - http://code.google.com/p/er9x
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* gruvin9x - http://code.google.com/p/gruvin9x
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*
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* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "opentx.h"
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#define ANIMATIONS_BITMAP_WIDTH 60
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#define ANIMATIONS_BITMAP_HEIGHT 60
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const unsigned char bmp_startup[] = {
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#include "startup.lbm"
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};
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const unsigned char bmp_lock[] = {
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#include "lock.lbm"
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};
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const unsigned char bmp_shutdown[] = {
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#include "shutdown.lbm"
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};
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const unsigned char bmp_sleep[] = {
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#include "sleep.lbm"
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};
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void drawStartupAnimation(uint32_t duration, uint32_t totalDuration)
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{
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if (totalDuration == 0)
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return;
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uint8_t index = limit<uint8_t>(0, duration / (totalDuration / 5), 4);
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lcdRefreshWait();
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lcdClear();
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if (index == 0)
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lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_lock, 0, ANIMATIONS_BITMAP_WIDTH);
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else
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lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_startup, (index - 1) * ANIMATIONS_BITMAP_WIDTH, ANIMATIONS_BITMAP_WIDTH);
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lcdRefresh();
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}
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void drawShutdownAnimation(uint32_t duration, uint32_t totalDuration, const char * message)
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{
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if (totalDuration == 0)
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return;
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uint8_t index = limit<uint8_t>(0, duration / (totalDuration / 4), 3);
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lcdRefreshWait();
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lcdClear();
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lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_shutdown, (3 - index) * ANIMATIONS_BITMAP_WIDTH, ANIMATIONS_BITMAP_WIDTH);
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if (message) {
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lcdDrawText((LCD_W - getTextWidth(message)) / 2, LCD_H - 2*FH, message);
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}
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lcdRefresh();
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}
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void drawSleepBitmap()
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{
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lcdRefreshWait();
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lcdClear();
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lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_sleep, 0);
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lcdRefresh();
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lcdRefreshWait();
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}
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