226 lines
6.7 KiB
C++
226 lines
6.7 KiB
C++
/*
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* Authors (alphabetical order)
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* - Andre Bernet <bernet.andre@gmail.com>
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* - Andreas Weitl
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* - Bertrand Songis <bsongis@gmail.com>
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* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
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* - Cameron Weeks <th9xer@gmail.com>
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* - Erez Raviv
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* - Gabriel Birkus
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* - Jean-Pierre Parisy
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* - Karl Szmutny
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* - Michael Blandford
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* - Michal Hlavinka
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* - Pat Mackenzie
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* - Philip Moss
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* - Rob Thomson
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* - Romolo Manfredini <romolo.manfredini@gmail.com>
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* - Thomas Husterer
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*
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* open9x is based on code named
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* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
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* er9x by Erez Raviv: http://code.google.com/p/er9x/,
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* and the original (and ongoing) project by
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* Thomas Husterer, th9x: http://code.google.com/p/th9x/
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#ifndef audio_h
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#define audio_h
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#include "FatFs/ff.h"
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#define AUDIO_FILENAME_MAXLEN (40)
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#define AUDIO_QUEUE_LENGTH (20)
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#define BEEP_DEFAULT_FREQ (70)
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#define BEEP_OFFSET (10)
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#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
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#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
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extern uint16_t Sine_values[];
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class ToneFragment {
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public:
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uint16_t freq;
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uint8_t duration;
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uint8_t pause;
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uint8_t repeat;
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int8_t freqIncr;
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uint8_t id;
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};
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class AudioFragment : public ToneFragment {
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public:
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char file[AUDIO_FILENAME_MAXLEN+1];
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};
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extern "C" void DAC_IRQHandler();
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#define AUDIO_NOT_STARTED 0
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#define AUDIO_SLEEPING 1
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#define AUDIO_RESUMING 2
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#define AUDIO_PLAYING_TONE 3
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#define AUDIO_PLAYING_WAV 4
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extern bool playingBackground;
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class AudioContext {
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public:
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AudioFragment fragment;
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#if defined(SDCARD)
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FIL wavFile;
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#endif
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uint8_t pcmCodec;
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uint32_t pcmFreq;
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uint32_t wavSize;
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};
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class AudioQueue {
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friend void audioTask(void* pdata);
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friend void DAC_IRQHandler();
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public:
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AudioQueue();
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void start();
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void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
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void playFile(const char *filename, uint8_t flags=0, uint8_t id=0);
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void stopPlay(uint8_t id);
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void pause(uint8_t tLen);
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void stopSD();
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bool isPlaying(uint8_t id);
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bool started()
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{
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return (state != AUDIO_NOT_STARTED);
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}
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bool busy()
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{
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#ifdef SIMU
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return false;
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#else
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return (state != AUDIO_SLEEPING);
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#endif
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}
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bool empty()
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{
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return ridx == widx;
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}
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void reset();
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protected:
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void wakeup();
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void sdWakeup(AudioContext & context);
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volatile uint8_t state;
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uint8_t ridx;
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uint8_t widx;
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int8_t prioIdx;
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AudioFragment fragments[AUDIO_QUEUE_LENGTH];
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AudioContext currentContext;
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AudioContext backgroundContext; // for background music / vario
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};
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extern AudioQueue audioQueue;
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void codecsInit();
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void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
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void audioStart();
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#define AUDIO_TADA() audioEvent(AU_TADA)
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#define AUDIO_KEYPAD_UP() audioEvent(AU_KEYPAD_UP)
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#define AUDIO_KEYPAD_DOWN() audioEvent(AU_KEYPAD_DOWN)
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#define AUDIO_MENUS() audioEvent(AU_MENUS)
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#define AUDIO_WARNING1() audioEvent(AU_WARNING1)
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#define AUDIO_WARNING2() audioEvent(AU_WARNING2)
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#define AUDIO_TX_BATTERY_LOW() audioEvent(AU_TX_BATTERY_LOW)
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#define AUDIO_TX_MAH_HIGH() audioEvent(AU_TX_MAH_HIGH)
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#define AUDIO_TX_TEMP_HIGH() audioEvent(AU_TX_TEMP_HIGH)
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#define AUDIO_ERROR() audioEvent(AU_ERROR)
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#if defined(VOICE)
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#define AUDIO_ERROR_MESSAGE(e) audioEvent(e)
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#define AUDIO_TIMER_MINUTE(t) playDuration(t, 0)
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#else
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#define AUDIO_ERROR_MESSAGE(e) audioEvent(AU_ERROR)
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#define AUDIO_TIMER_MINUTE(t) audioDefevent(AU_WARNING1)
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#endif
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#define AUDIO_TIMER_30() audioEvent(AU_TIMER_30)
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#define AUDIO_TIMER_20() audioEvent(AU_TIMER_20)
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#define AUDIO_TIMER_10() audioEvent(AU_TIMER_10)
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#define AUDIO_TIMER_LT3(x) audioEvent(AU_TIMER_LT3)
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#define AUDIO_INACTIVITY() audioEvent(AU_INACTIVITY)
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#define AUDIO_MIX_WARNING_1() audioEvent(AU_MIX_WARNING_1)
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#define AUDIO_MIX_WARNING_2() audioEvent(AU_MIX_WARNING_2)
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#define AUDIO_MIX_WARNING_3() audioEvent(AU_MIX_WARNING_3)
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#define AUDIO_POT_STICK_MIDDLE() audioEvent(AU_POT_STICK_MIDDLE)
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#define AUDIO_VARIO_UP() audioEvent(AU_KEYPAD_UP)
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#define AUDIO_VARIO_DOWN() audioEvent(AU_KEYPAD_DOWN)
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#define AUDIO_TRIM_MIDDLE(f) audioEvent(AU_TRIM_MIDDLE, f)
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#define AUDIO_TRIM_END(f) audioEvent(AU_TRIM_END, f)
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#define AUDIO_TRIM(event, f) audioEvent(AU_TRIM_MOVE, f)
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#define AUDIO_PLAY(p) audioEvent(p)
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#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_BACKGROUND)
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#define AUDIO_HEARTBEAT()
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#define SYSTEM_AUDIO_CATEGORY 0
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#define MODEL_AUDIO_CATEGORY 1
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#define PHASE_AUDIO_CATEGORY 2
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#define MIXER_AUDIO_CATEGORY 3
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#define AUDIO_EVENT_OFF 0
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#define AUDIO_EVENT_ON 1
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#define AUDIO_EVENT_BG 2
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extern void pushPrompt(uint16_t prompt, uint8_t id=0);
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#define PLAY_FUNCTION(x, ...) void x(__VA_ARGS__, uint8_t id)
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#define PUSH_PROMPT(p) pushPrompt((p), id)
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#define PLAY_NUMBER(n, u, a) playNumber((n), (u), (a), id)
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#define PLAY_DURATION(d) playDuration((d), id)
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#define IS_PLAYING(id) audioQueue.isPlaying((id))
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#define PLAY_VALUE(v, id) playValue((v), (id))
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#define PLAY_FILE(f, flags, id) audioQueue.playFile((f), (flags), (id))
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#define STOP_PLAY(id) audioQueue.stopPlay((id))
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#define AUDIO_RESET() audioQueue.reset()
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#if defined(SDCARD)
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#define PLAY_PHASE_OFF(phase) do { char filename[AUDIO_FILENAME_MAXLEN+1]; if (isAudioFileAvailable((PHASE_AUDIO_CATEGORY << 24) + (phase << 16) + AUDIO_EVENT_OFF, filename)) audioQueue.playFile(filename); } while (0)
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#define PLAY_PHASE_ON(phase) do { char filename[AUDIO_FILENAME_MAXLEN+1]; if (isAudioFileAvailable((PHASE_AUDIO_CATEGORY << 24) + (phase << 16) + AUDIO_EVENT_ON, filename)) audioQueue.playFile(filename); } while (0)
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#else
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#define PLAY_PHASE_OFF(phase)
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#define PLAY_PHASE_ON(phase)
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#endif
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extern void refreshSystemAudioFiles();
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extern void refreshModelAudioFiles();
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extern bool isAudioFileAvailable(uint32_t i, char * filename);
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#endif
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