Files
edgetx-gx12/radio/src/audio_avr.h
T

153 lines
5.3 KiB
C++

/*
* Copyright (C) OpenTX
*
* Based on code named
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#ifndef _AUDIO_AVR_H_
#define _AUDIO_AVR_H_
#if defined(PCBSTD)
#define speakerOn() buzzerOn()
#define speakerOff() toneFreq=0; buzzerOff()
#endif
//audio
#define AUDIO_QUEUE_LENGTH (8) // 8 seems to suit most alerts
#define BEEP_DEFAULT_FREQ (70)
#define BEEP_OFFSET (10)
#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
class audioQueue
{
public:
audioQueue();
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0);
void pause(uint8_t tLen);
inline bool busy() { return (toneTimeLeft > 0); }
void event(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
inline void driver() {
if (toneFreq) {
toneCounter += toneFreq;
if ((toneCounter & 0x80) == 0x80)
buzzerOn();
else
buzzerOff();
}
}
// heartbeat is responsibile for issueing the audio tones and general square waves
// it is essentially the life of the class.
void heartbeat();
inline bool empty() {
return (t_queueRidx == t_queueWidx);
}
protected:
inline uint8_t getToneLength(uint8_t tLen);
private:
uint8_t t_queueRidx;
uint8_t t_queueWidx;
uint8_t toneFreq;
int8_t toneFreqIncr;
uint8_t toneTimeLeft;
uint8_t tonePause;
// vario has less priority
uint8_t tone2Freq;
uint8_t tone2TimeLeft;
// queue arrays
uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
uint8_t toneCounter;
};
extern audioQueue audio;
void audioDefevent(uint8_t e);
#if defined(AUDIO) && defined(BUZZER)
#define AUDIO_BUZZER(a, b) do { a; b; } while(0)
#elif defined(AUDIO)
#define AUDIO_BUZZER(a, b) a
#else
#define AUDIO_BUZZER(a, b) b
#endif
#if defined(VOICE)
#define VOICE_AUDIO_BUZZER(v, a, b) v
#else
#define VOICE_AUDIO_BUZZER(v, a, b) AUDIO_BUZZER(a, b)
#endif
#define AUDIO_KEYPAD_UP() AUDIO_BUZZER(audioDefevent(AU_KEYPAD_UP), beep(0))
#define AUDIO_KEYPAD_DOWN() AUDIO_BUZZER(audioDefevent(AU_KEYPAD_DOWN), beep(0))
#define AUDIO_MENUS() AUDIO_BUZZER(audioDefevent(AU_MENUS), beep(0))
#define AUDIO_WARNING1() AUDIO_BUZZER(audioDefevent(AU_WARNING1), beep(3))
#define AUDIO_WARNING2() AUDIO_BUZZER(audioDefevent(AU_WARNING2), beep(2))
#define AUDIO_ERROR() AUDIO_BUZZER(audioDefevent(AU_ERROR), beep(4))
#define AUDIO_TADA() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TADA),,)
#define AUDIO_BYE()
#define AUDIO_TX_BATTERY_LOW() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TX_BATTERY_LOW), audioDefevent(AU_TX_BATTERY_LOW), beep(4))
#define AUDIO_INACTIVITY() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_INACTIVITY), audioDefevent(AU_INACTIVITY), beep(3))
#define AUDIO_ERROR_MESSAGE(e) VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT((e)), audioDefevent(AU_ERROR), beep(4))
#define AUDIO_TIMER_MINUTE(t) VOICE_AUDIO_BUZZER(playDuration(t), audioDefevent(AU_WARNING1), beep(2))
#define AUDIO_TIMER_30() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TIMER_30), audioDefevent(AU_TIMER_30), { beepAgain=2; beep(2); })
#define AUDIO_TIMER_20() VOICE_AUDIO_BUZZER(PUSH_SYSTEM_PROMPT(AU_TIMER_20), audioDefevent(AU_TIMER_20), { beepAgain=1; beep(2); })
#define AUDIO_TIMER_LT10(m, x) AUDIO_BUZZER(audioDefevent(AU_TIMER_LT10), beep(2))
#define AUDIO_TIMER_00(m) AUDIO_BUZZER(audioDefevent(AU_TIMER_00), beep(3))
#define AUDIO_MIX_WARNING(x) AUDIO_BUZZER(audioDefevent(AU_MIX_WARNING_1+x-1), beep(1))
#define AUDIO_POT_MIDDLE() AUDIO_BUZZER(audioDefevent(AU_POT_MIDDLE), beep(2))
#define AUDIO_VARIO_UP() audioDefevent(AU_KEYPAD_UP)
#define AUDIO_VARIO_DOWN() audioDefevent(AU_KEYPAD_DOWN)
#define AUDIO_TRIM_MIDDLE(f) AUDIO_BUZZER(audio.event(AU_TRIM_MIDDLE, f), beep(2))
#define AUDIO_TRIM_END(f) AUDIO_BUZZER(audioDefevent(f), beep(2))
#define AUDIO_TRIM(event, f) AUDIO_BUZZER(audio.event(AU_TRIM_MOVE, f), { if (!IS_KEY_FIRST(event)) warble = true; beep(1); })
#define AUDIO_PLAY(p) audio.event(p)
#define AUDIO_VARIO(f, t) audio.play(f, t, 0, PLAY_BACKGROUND)
#define AUDIO_DRIVER() audio.driver()
#define AUDIO_HEARTBEAT() audio.heartbeat()
#define IS_AUDIO_BUSY() audio.busy()
#define AUDIO_RESET()
#define AUDIO_FLUSH()
#define PLAY_PHASE_OFF(phase)
#define PLAY_PHASE_ON(phase)
#define PLAY_SWITCH_MOVED(sw)
#define PLAY_LOGICAL_SWITCH_OFF(sw)
#define PLAY_LOGICAL_SWITCH_ON(sw)
#define PLAY_MODEL_NAME()
#define START_SILENCE_PERIOD()
#endif // _AUDIO_AVR_H_