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edgetx-gx12/src/audio_arm.h
T

226 lines
6.7 KiB
C++

/*
* Authors (alphabetical order)
* - Andre Bernet <bernet.andre@gmail.com>
* - Andreas Weitl
* - Bertrand Songis <bsongis@gmail.com>
* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
* - Cameron Weeks <th9xer@gmail.com>
* - Erez Raviv
* - Gabriel Birkus
* - Jean-Pierre Parisy
* - Karl Szmutny
* - Michael Blandford
* - Michal Hlavinka
* - Pat Mackenzie
* - Philip Moss
* - Rob Thomson
* - Romolo Manfredini <romolo.manfredini@gmail.com>
* - Thomas Husterer
*
* open9x is based on code named
* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
* er9x by Erez Raviv: http://code.google.com/p/er9x/,
* and the original (and ongoing) project by
* Thomas Husterer, th9x: http://code.google.com/p/th9x/
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
*/
#ifndef audio_h
#define audio_h
#include "FatFs/ff.h"
#define AUDIO_FILENAME_MAXLEN (40)
#define AUDIO_QUEUE_LENGTH (20)
#define BEEP_DEFAULT_FREQ (70)
#define BEEP_OFFSET (10)
#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
extern uint16_t Sine_values[];
class ToneFragment {
public:
uint16_t freq;
uint8_t duration;
uint8_t pause;
uint8_t repeat;
int8_t freqIncr;
uint8_t id;
};
class AudioFragment : public ToneFragment {
public:
char file[AUDIO_FILENAME_MAXLEN+1];
};
extern "C" void DAC_IRQHandler();
#define AUDIO_NOT_STARTED 0
#define AUDIO_SLEEPING 1
#define AUDIO_RESUMING 2
#define AUDIO_PLAYING_TONE 3
#define AUDIO_PLAYING_WAV 4
extern bool playingBackground;
class AudioContext {
public:
AudioFragment fragment;
#if defined(SDCARD)
FIL wavFile;
#endif
uint8_t pcmCodec;
uint32_t pcmFreq;
uint32_t wavSize;
};
class AudioQueue {
friend void audioTask(void* pdata);
friend void DAC_IRQHandler();
public:
AudioQueue();
void start();
void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
void playFile(const char *filename, uint8_t flags=0, uint8_t id=0);
void stopPlay(uint8_t id);
void pause(uint8_t tLen);
void stopSD();
bool isPlaying(uint8_t id);
bool started()
{
return (state != AUDIO_NOT_STARTED);
}
bool busy()
{
#ifdef SIMU
return false;
#else
return (state != AUDIO_SLEEPING);
#endif
}
bool empty()
{
return ridx == widx;
}
void reset();
protected:
void wakeup();
void sdWakeup(AudioContext & context);
volatile uint8_t state;
uint8_t ridx;
uint8_t widx;
int8_t prioIdx;
AudioFragment fragments[AUDIO_QUEUE_LENGTH];
AudioContext currentContext;
AudioContext backgroundContext; // for background music / vario
};
extern AudioQueue audioQueue;
void codecsInit();
void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
void audioStart();
#define AUDIO_TADA() audioEvent(AU_TADA)
#define AUDIO_KEYPAD_UP() audioEvent(AU_KEYPAD_UP)
#define AUDIO_KEYPAD_DOWN() audioEvent(AU_KEYPAD_DOWN)
#define AUDIO_MENUS() audioEvent(AU_MENUS)
#define AUDIO_WARNING1() audioEvent(AU_WARNING1)
#define AUDIO_WARNING2() audioEvent(AU_WARNING2)
#define AUDIO_TX_BATTERY_LOW() audioEvent(AU_TX_BATTERY_LOW)
#define AUDIO_TX_MAH_HIGH() audioEvent(AU_TX_MAH_HIGH)
#define AUDIO_TX_TEMP_HIGH() audioEvent(AU_TX_TEMP_HIGH)
#define AUDIO_ERROR() audioEvent(AU_ERROR)
#if defined(VOICE)
#define AUDIO_ERROR_MESSAGE(e) audioEvent(e)
#define AUDIO_TIMER_MINUTE(t) playDuration(t, 0)
#else
#define AUDIO_ERROR_MESSAGE(e) audioEvent(AU_ERROR)
#define AUDIO_TIMER_MINUTE(t) audioDefevent(AU_WARNING1)
#endif
#define AUDIO_TIMER_30() audioEvent(AU_TIMER_30)
#define AUDIO_TIMER_20() audioEvent(AU_TIMER_20)
#define AUDIO_TIMER_10() audioEvent(AU_TIMER_10)
#define AUDIO_TIMER_LT3(x) audioEvent(AU_TIMER_LT3)
#define AUDIO_INACTIVITY() audioEvent(AU_INACTIVITY)
#define AUDIO_MIX_WARNING_1() audioEvent(AU_MIX_WARNING_1)
#define AUDIO_MIX_WARNING_2() audioEvent(AU_MIX_WARNING_2)
#define AUDIO_MIX_WARNING_3() audioEvent(AU_MIX_WARNING_3)
#define AUDIO_POT_STICK_MIDDLE() audioEvent(AU_POT_STICK_MIDDLE)
#define AUDIO_VARIO_UP() audioEvent(AU_KEYPAD_UP)
#define AUDIO_VARIO_DOWN() audioEvent(AU_KEYPAD_DOWN)
#define AUDIO_TRIM_MIDDLE(f) audioEvent(AU_TRIM_MIDDLE, f)
#define AUDIO_TRIM_END(f) audioEvent(AU_TRIM_END, f)
#define AUDIO_TRIM(event, f) audioEvent(AU_TRIM_MOVE, f)
#define AUDIO_PLAY(p) audioEvent(p)
#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_BACKGROUND)
#define AUDIO_HEARTBEAT()
#define SYSTEM_AUDIO_CATEGORY 0
#define MODEL_AUDIO_CATEGORY 1
#define PHASE_AUDIO_CATEGORY 2
#define MIXER_AUDIO_CATEGORY 3
#define AUDIO_EVENT_OFF 0
#define AUDIO_EVENT_ON 1
#define AUDIO_EVENT_BG 2
extern void pushPrompt(uint16_t prompt, uint8_t id=0);
#define PLAY_FUNCTION(x, ...) void x(__VA_ARGS__, uint8_t id)
#define PUSH_PROMPT(p) pushPrompt((p), id)
#define PLAY_NUMBER(n, u, a) playNumber((n), (u), (a), id)
#define PLAY_DURATION(d) playDuration((d), id)
#define IS_PLAYING(id) audioQueue.isPlaying((id))
#define PLAY_VALUE(v, id) playValue((v), (id))
#define PLAY_FILE(f, flags, id) audioQueue.playFile((f), (flags), (id))
#define STOP_PLAY(id) audioQueue.stopPlay((id))
#define AUDIO_RESET() audioQueue.reset()
#if defined(SDCARD)
#define PLAY_PHASE_OFF(phase) do { char filename[AUDIO_FILENAME_MAXLEN+1]; if (isAudioFileAvailable((PHASE_AUDIO_CATEGORY << 24) + (phase << 16) + AUDIO_EVENT_OFF, filename)) audioQueue.playFile(filename); } while (0)
#define PLAY_PHASE_ON(phase) do { char filename[AUDIO_FILENAME_MAXLEN+1]; if (isAudioFileAvailable((PHASE_AUDIO_CATEGORY << 24) + (phase << 16) + AUDIO_EVENT_ON, filename)) audioQueue.playFile(filename); } while (0)
#else
#define PLAY_PHASE_OFF(phase)
#define PLAY_PHASE_ON(phase)
#endif
extern void refreshSystemAudioFiles();
extern void refreshModelAudioFiles();
extern bool isAudioFileAvailable(uint32_t i, char * filename);
#endif