package display // OSDTemplate is the flight OSD layout of a display target: a transparent, // input-transparent surface above pilot video, reserved as the future OSD // rendering surface. It presents nothing yet and never draws the fallback: // the OSD is a telemetry surface, not a video substitute, and WFB or video // decode never move into the UI process to feed it. Flight telemetry // rendering arrives in later Ground Station work; the shared presence keeps // the OSD on the same video lifecycle as the fallback canvas, so the session // redraws it on every presence transition. type OSDTemplate struct { video *VideoPresence } // NewOSDTemplate builds the OSD surface for a target. func NewOSDTemplate(video *VideoPresence) OSDTemplate { return OSDTemplate{video: video} } func (t OSDTemplate) Draw(canvas Canvas) { canvas.Clear() canvas.Flush() }