Files
groundstation/cmd/groundstation-display/main.go
T
piotr 41552b4797
Build Ground Station / build (push) Successful in 37s
feat: split kiosk into fallback canvas and OSD overlay layers (#8)
Drive two independent visual layers per display target from one shared
video presence signal: the fullscreen fallback/menu canvas below video
and a transparent, input-transparent OSD overlay above video, reserved
as the future flight OSD rendering surface. WFB and video decode stay
out of the UI process; pilot video keeps rendering priority.
2026-10-02 10:02:34 +02:00

63 lines
1.9 KiB
Go

// Command groundstation-display renders the Ground Station kiosk layers. It
// owns its display lifecycle independently of WFB, the transmitter and the
// video launcher: it waits for its target to appear, redraws as needed, and
// stops only when it receives SIGINT or SIGTERM.
package main
import (
"context"
"flag"
"fmt"
"log"
"os"
"os/signal"
"syscall"
"git.piksar.eu/piotr/groundstation/internal/display"
)
// buildTarget selects the target-specific layers. Each target owns its own
// backend and layouts; there is no shared global template. The Viture target
// builds two independent layers — the fullscreen fallback/menu canvas below
// video and the transparent OSD overlay above it — wired to one shared video
// presence signal: the sessions observe the video output lifecycle on the
// display server and the templates draw or hide from it. WFB and video
// decode never move into this process.
func buildTarget(name string) ([]display.Layer, error) {
switch name {
case "x11":
video := display.NewVideoPresence()
return []display.Layer{
{
Name: "fallback-canvas",
Opener: display.X11Opener{Video: video},
Template: display.NewFallbackTemplate(video, "Brak połączenia WFB"),
},
{
Name: "osd-overlay",
Opener: display.X11Opener{Video: video, Role: display.RoleAbove},
Template: display.NewOSDTemplate(video),
},
}, nil
default:
return nil, fmt.Errorf("unknown display target %q (supported: x11)", name)
}
}
func main() {
target := flag.String("target", "x11", "display target: x11 (Viture) today; mipi planned")
flag.Parse()
layers, err := buildTarget(*target)
if err != nil {
log.Fatal(err)
}
ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
defer stop()
// Temporary X11 unavailability never exits this process; every layer
// keeps retrying internally until the context is cancelled.
display.RunLayers(ctx, layers)
}