Build Ground Station / build (push) Successful in 37s
Drive two independent visual layers per display target from one shared video presence signal: the fullscreen fallback/menu canvas below video and a transparent, input-transparent OSD overlay above video, reserved as the future flight OSD rendering surface. WFB and video decode stay out of the UI process; pilot video keeps rendering priority.
63 lines
1.9 KiB
Go
63 lines
1.9 KiB
Go
// Command groundstation-display renders the Ground Station kiosk layers. It
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// owns its display lifecycle independently of WFB, the transmitter and the
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// video launcher: it waits for its target to appear, redraws as needed, and
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// stops only when it receives SIGINT or SIGTERM.
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package main
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import (
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"context"
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"flag"
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"fmt"
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"log"
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"os"
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"os/signal"
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"syscall"
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"git.piksar.eu/piotr/groundstation/internal/display"
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)
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// buildTarget selects the target-specific layers. Each target owns its own
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// backend and layouts; there is no shared global template. The Viture target
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// builds two independent layers — the fullscreen fallback/menu canvas below
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// video and the transparent OSD overlay above it — wired to one shared video
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// presence signal: the sessions observe the video output lifecycle on the
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// display server and the templates draw or hide from it. WFB and video
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// decode never move into this process.
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func buildTarget(name string) ([]display.Layer, error) {
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switch name {
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case "x11":
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video := display.NewVideoPresence()
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return []display.Layer{
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{
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Name: "fallback-canvas",
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Opener: display.X11Opener{Video: video},
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Template: display.NewFallbackTemplate(video, "Brak połączenia WFB"),
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},
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{
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Name: "osd-overlay",
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Opener: display.X11Opener{Video: video, Role: display.RoleAbove},
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Template: display.NewOSDTemplate(video),
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},
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}, nil
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default:
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return nil, fmt.Errorf("unknown display target %q (supported: x11)", name)
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}
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}
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func main() {
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target := flag.String("target", "x11", "display target: x11 (Viture) today; mipi planned")
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flag.Parse()
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layers, err := buildTarget(*target)
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if err != nil {
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log.Fatal(err)
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}
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ctx, stop := signal.NotifyContext(context.Background(), os.Interrupt, syscall.SIGTERM)
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defer stop()
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// Temporary X11 unavailability never exits this process; every layer
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// keeps retrying internally until the context is cancelled.
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display.RunLayers(ctx, layers)
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}
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