Files
groundstation/cmd/groundstation-display/main_test.go
T
piotr 41552b4797
Build Ground Station / build (push) Successful in 37s
feat: split kiosk into fallback canvas and OSD overlay layers (#8)
Drive two independent visual layers per display target from one shared
video presence signal: the fullscreen fallback/menu canvas below video
and a transparent, input-transparent OSD overlay above video, reserved
as the future flight OSD rendering surface. WFB and video decode stay
out of the UI process; pilot video keeps rendering priority.
2026-10-02 10:02:34 +02:00

86 lines
2.8 KiB
Go

package main
import (
"testing"
"git.piksar.eu/piotr/groundstation/internal/display"
)
type recordingCanvas struct {
width, height int
lines []string
clears, flushes int
}
func (c *recordingCanvas) Size() (int, int) { return c.width, c.height }
func (c *recordingCanvas) Clear() { c.clears++ }
func (c *recordingCanvas) Text(_, _ int, message string) {
c.lines = append(c.lines, message)
}
func (c *recordingCanvas) Flush() { c.flushes++ }
func TestBuildTargetBuildsIndependentVitureLayers(t *testing.T) {
layers, err := buildTarget("x11")
if err != nil {
t.Fatal(err)
}
if len(layers) != 2 {
t.Fatalf("layers=%d want the fallback canvas and the OSD overlay", len(layers))
}
canvas, osd := layers[0], layers[1]
if canvas.Name != "fallback-canvas" || osd.Name != "osd-overlay" {
t.Fatalf("layer names %q/%q want fallback-canvas/osd-overlay", canvas.Name, osd.Name)
}
canvasOpener, ok := canvas.Opener.(display.X11Opener)
if !ok {
t.Fatalf("canvas opener %T must be the X11 target", canvas.Opener)
}
if canvasOpener.Role != display.RoleBelow {
t.Fatalf("canvas layer role %v must stay below video", canvasOpener.Role)
}
osdOpener, ok := osd.Opener.(display.X11Opener)
if !ok {
t.Fatalf("OSD opener %T must be the X11 target", osd.Opener)
}
if osdOpener.Role != display.RoleAbove {
t.Fatalf("OSD layer role %v must stay above video", osdOpener.Role)
}
// Both layers must share one presence signal so the video lifecycle
// observed by either session drives both templates.
if canvasOpener.Video == nil || osdOpener.Video == nil || canvasOpener.Video != osdOpener.Video {
t.Fatal("layers must share one video presence signal")
}
// The canvas layer keeps the target-specific fallback template with the
// exact fallback text.
canvasSurface := &recordingCanvas{width: 800, height: 600}
canvas.Template.Draw(canvasSurface)
if len(canvasSurface.lines) != 1 || canvasSurface.lines[0] != "Brak połączenia WFB" {
t.Fatalf("canvas lines=%q want the exact fallback text", canvasSurface.lines)
}
// The OSD layer is the OSD surface, never the fallback.
osdSurface := &recordingCanvas{width: 800, height: 600}
osd.Template.Draw(osdSurface)
if len(osdSurface.lines) != 0 {
t.Fatalf("OSD lines=%q want none: the overlay must not duplicate the fallback", osdSurface.lines)
}
// Video presence hides the fallback on the canvas layer only.
canvasOpener.Video.SetActive(true)
canvasSurface.lines = nil
canvas.Template.Draw(canvasSurface)
if len(canvasSurface.lines) != 0 {
t.Fatalf("canvas lines=%q must disappear while video is present", canvasSurface.lines)
}
canvasOpener.Video.SetActive(false)
}
func TestBuildTargetRejectsUnknownTarget(t *testing.T) {
if _, err := buildTarget("hdmi-mirror"); err == nil {
t.Fatal("unknown target must fail")
}
}