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Drive two independent visual layers per display target from one shared video presence signal: the fullscreen fallback/menu canvas below video and a transparent, input-transparent OSD overlay above video, reserved as the future flight OSD rendering surface. WFB and video decode stay out of the UI process; pilot video keeps rendering priority.
166 lines
4.8 KiB
Go
166 lines
4.8 KiB
Go
// Package display owns the Ground Station kiosk layers. The kiosk runs
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// independently of WFB, the transmitter and the RC video knob: it waits for
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// its rendering target to appear, keeps its windows alive and stops only
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// when told to. Each target drives two independent visual layers: a
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// fullscreen fallback/menu canvas below video, visible while decoded pilot
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// video is absent, and a transparent, input-transparent OSD overlay above
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// video, reserved as the future flight OSD rendering surface. When video
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// output is presented the video window takes rendering priority and the
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// fallback disappears, returning when video ends. Presence is observed from
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// the video output itself on the display server, never from WFB or launcher
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// processes, and the video pipeline is never moved into, coupled to or
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// touched by this package. Each target (X11/Viture today, MIPI/touch later)
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// provides its own openers and templates instead of one global layout.
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package display
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import (
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"context"
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"sync"
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"time"
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)
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// Canvas is the minimal drawing surface a Template renders onto.
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type Canvas interface {
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Size() (width, height int)
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Clear()
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Text(x, y int, message string)
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Flush()
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}
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// Template renders one target-specific layout. Templates belong to a display
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// target; there is no shared global layout across targets.
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type Template interface {
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Draw(canvas Canvas)
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}
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// Session is one live connection to a display target.
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type Session interface {
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Canvas() Canvas
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// WaitEvent blocks until the target asks for a refresh, the context is
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// done, or the session fails. redraw reports whether the template should
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// be drawn again.
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WaitEvent(ctx context.Context) (redraw bool, err error)
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Close() error
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}
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// Opener connects to a display target. Implementations are called repeatedly
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// while the target is unavailable and must stay safe for that.
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type Opener interface {
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Open(ctx context.Context) (Session, error)
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}
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// Options tune the kiosk lifecycle loop. Zero values select the defaults.
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type Options struct {
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// RetryDelay is the first wait after a failed connect or lost session.
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RetryDelay time.Duration
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// MaxDelay bounds the exponential reconnect backoff.
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MaxDelay time.Duration
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}
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func (o Options) withDefaults() Options {
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if o.RetryDelay <= 0 {
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o.RetryDelay = 500 * time.Millisecond
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}
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if o.MaxDelay <= 0 {
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o.MaxDelay = 5 * time.Second
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}
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return o
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}
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// Run owns the kiosk display lifecycle until ctx is cancelled. Temporary
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// unavailability of the target, for example X11 not being up yet, never
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// returns an error: Run retries with bounded backoff and only stops when the
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// context is cancelled, so the Ground Station supervisor stays up.
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func Run(ctx context.Context, opener Opener, template Template, options Options) error {
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opts := options.withDefaults()
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delay := opts.RetryDelay
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for {
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if ctx.Err() != nil {
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return nil
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}
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session, err := opener.Open(ctx)
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if err != nil {
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if !sleep(ctx, delay) {
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return nil
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}
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delay = nextDelay(delay, opts.MaxDelay)
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continue
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}
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delay = opts.RetryDelay
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canvas := session.Canvas()
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template.Draw(canvas)
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for ctx.Err() == nil {
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redraw, err := session.WaitEvent(ctx)
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if err != nil {
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break
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}
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if redraw {
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template.Draw(canvas)
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}
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}
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_ = session.Close()
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if ctx.Err() != nil {
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return nil
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}
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if !sleep(ctx, delay) {
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return nil
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}
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delay = nextDelay(delay, opts.MaxDelay)
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}
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}
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// Layer is one independent visual layer of a display target: its own
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// connection, window role and template. A lost or degraded layer never
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// affects the others, so a missing overlay cannot disturb the fallback
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// canvas and neither can disturb pilot video.
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type Layer struct {
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// Name identifies the layer in diagnostics.
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Name string
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// Opener connects to the layer's own window on the target.
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Opener Opener
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// Template renders the layer's target-specific layout.
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Template Template
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// Options tune the layer's lifecycle loop. Zero values select the
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// defaults.
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Options Options
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}
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// RunLayers drives every layer of a display target until ctx is cancelled,
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// each on its own connection with its own reconnect backoff. A layer whose
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// target keeps failing keeps retrying and never stops the other layers, so
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// the Ground Station supervisor stays up. RunLayers returns only after every
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// layer has stopped.
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func RunLayers(ctx context.Context, layers []Layer) {
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var wg sync.WaitGroup
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for _, layer := range layers {
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wg.Add(1)
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go func(layer Layer) {
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defer wg.Done()
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_ = Run(ctx, layer.Opener, layer.Template, layer.Options)
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}(layer)
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}
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wg.Wait()
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}
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func nextDelay(delay, max time.Duration) time.Duration {
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delay *= 2
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if delay > max {
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return max
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}
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return delay
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}
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func sleep(ctx context.Context, duration time.Duration) bool {
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timer := time.NewTimer(duration)
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defer timer.Stop()
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select {
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case <-ctx.Done():
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return false
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case <-timer.C:
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return true
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}
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}
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