feat(color): add 1+4 main view screen layout (#5308)

This commit is contained in:
Peter Feerick
2024-07-19 17:49:00 +10:00
committed by GitHub
parent f2db941385
commit 21389006dd
3 changed files with 36 additions and 0 deletions
+2
View File
@@ -1328,7 +1328,9 @@
<qresource prefix="/layouts/">
<file alias="mask_layout1p2.png">images/layouts/mask_layout1+2.png</file>
<file alias="mask_layout1p3.png">images/layouts/mask_layout1+3.png</file>
<file alias="mask_layout1p4.png">images/layouts/mask_layout1+4.png</file>
<file alias="mask_layout1x1.png">images/layouts/mask_layout1x1.png</file>
<file alias="mask_layout1x1am.png">images/layouts/mask_layout1x1.png</file>
<file alias="mask_layout1x2.png">images/layouts/mask_layout1x2.png</file>
<file alias="mask_layout1x3.png">images/layouts/mask_layout1x3.png</file>
<file alias="mask_layout1x4.png">images/layouts/mask_layout1x4.png</file>
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@@ -0,0 +1,34 @@
/*
* Copyright (C) EdgeTX
*
* Based on code named
* opentx - https://github.com/opentx/opentx
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "layout.h"
#include "layout_factory_impl.h"
static const uint8_t zmap[] = {
LAYOUT_MAP_0, LAYOUT_MAP_0, LAYOUT_MAP_HALF, LAYOUT_MAP_FULL,
LAYOUT_MAP_HALF, LAYOUT_MAP_0, LAYOUT_MAP_HALF, LAYOUT_MAP_1QTR,
LAYOUT_MAP_HALF, LAYOUT_MAP_1QTR, LAYOUT_MAP_HALF, LAYOUT_MAP_1QTR,
LAYOUT_MAP_HALF, LAYOUT_MAP_HALF, LAYOUT_MAP_HALF, LAYOUT_MAP_1QTR,
LAYOUT_MAP_HALF, LAYOUT_MAP_3QTR, LAYOUT_MAP_HALF, LAYOUT_MAP_1QTR,
};
BaseLayoutFactory<Layout> Layout1P4("Layout1P4", "1 + 4", defaultZoneOptions, 5,
(uint8_t*)zmap);