Implement 4+2 layout

Resolves #315
This commit is contained in:
Peter Feerick
2021-08-21 20:47:08 +10:00
parent 83413a2242
commit 23580143af
2 changed files with 68 additions and 0 deletions
@@ -0,0 +1,68 @@
/*
* Copyright (C) EdgeTX
*
* Based on code named
* opentx - https://github.com/opentx/opentx
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "layout.h"
#include "layout_factory_impl.h"
const uint8_t LBM_LAYOUT_4P2[] = {
#include "mask_layout4+2.lbm"
};
const ZoneOption OPTIONS_LAYOUT_4P2[] = {
LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END
};
class Layout4P2: public Layout
{
public:
Layout4P2(const LayoutFactory * factory, Layout::PersistentData * persistentData):
Layout(factory, persistentData)
{
}
unsigned int getZonesCount() const override
{
return 6;
}
rect_t getZone(unsigned int index) const override
{
rect_t zone = getMainZone();
zone.w /= 2;
if (index < 4) {
zone.h /= 4;
zone.y += (index % 4) * zone.h;
} else {
zone.h /= 2;
zone.y += (index % 2) * zone.h;
}
if ((!isMirrored() && index > 3) || (isMirrored() && index < 4)) {
zone.x += zone.w;
}
return zone;
}
};
BaseLayoutFactory<Layout4P2> layout4P2("Layout4P2", "4 + 2", LBM_LAYOUT_4P2, OPTIONS_LAYOUT_4P2);
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