Fixes #982 - Tests needed!
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@@ -788,7 +788,7 @@ void AudioQueue::pause(uint16_t len)
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bool AudioQueue::isPlaying(uint8_t id)
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{
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if (normalContext.fragment.id == id || backgroundContext.fragment.id == id)
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if (normalContext.fragment.id == id || (isFunctionActive(FUNCTION_BACKGND_MUSIC) && backgroundContext.fragment.id == id))
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return true;
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uint8_t i = ridx;
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