Moved drawSplash() into UI task and fixed task prios
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@@ -1950,12 +1950,6 @@ int main()
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stackPaint();
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#endif
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#if defined(SPLASH) && !defined(STARTUP_ANIMATION)
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if (!UNEXPECTED_SHUTDOWN()) {
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drawSplash();
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}
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#endif
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#if defined(PCBHORUS)
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if (!IS_FIRMWARE_COMPATIBLE_WITH_BOARD()) {
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runFatalErrorScreen(STR_WRONG_PCBREV);
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