revert(color): LVGL back to v8.2 (#4337)
Co-authored-by: Peter Feerick <peter.feerick@gmail.com>
@@ -14,4 +14,4 @@
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[submodule "radio/src/thirdparty/libopenui/thirdparty/lvgl"]
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path = radio/src/thirdparty/libopenui/thirdparty/lvgl
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url = https://github.com/EdgeTX/lvgl.git
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branch = v8.3-patched
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branch = release/v8.2
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@@ -52,6 +52,7 @@ static lv_theme_t theme;
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#define LV_STYLE_CONST_SINGLE_INIT(var_name, prop, value) \
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const lv_style_t var_name = {.v_p = {.value1 = {.num = value}}, \
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.prop1 = prop, \
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.is_const = 0, \
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.has_group = 1 << ((prop & 0x1FF) >> 4), \
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.prop_cnt = 1}
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@@ -59,9 +60,10 @@ static lv_theme_t theme;
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// Copied from lv_style.h and modified to compile with ARM GCC C++
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#define LV_STYLE_CONST_MULTI_INIT(var_name, prop_array) \
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const lv_style_t var_name = {.v_p = {.const_props = prop_array}, \
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.prop1 = LV_STYLE_PROP_ANY, \
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.prop1 = 0, \
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.is_const = 1, \
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.has_group = 0xFF, \
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.prop_cnt = (sizeof(prop_array) / sizeof((prop_array)[0]))}
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.prop_cnt = 0}
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// Opacity
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LV_STYLE_CONST_SINGLE_INIT(bg_opacity_transparent, LV_STYLE_BG_OPA,
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@@ -29,9 +29,9 @@
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/*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
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#define LV_COLOR_16_SWAP 0
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/*Enable features to draw on transparent background.
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*It's required if opa, and transform_* style properties are used.
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*Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
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/*Enable more complex drawing routines to manage screens transparency.
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*Can be used if the UI is above another layer, e.g. an OSD menu or video player.
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*Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
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#define LV_COLOR_SCREEN_TRANSP 0
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/* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
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@@ -49,14 +49,14 @@
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#define LV_MEM_CUSTOM 1
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#if LV_MEM_CUSTOM == 0
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/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
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#define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/
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#define LV_MEM_SIZE (8U * 1024U) /*[bytes]*/
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/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
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#define LV_MEM_ADR 0 /*0: unused*/
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/*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
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#if LV_MEM_ADR == 0
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#undef LV_MEM_POOL_INCLUDE
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#undef LV_MEM_POOL_ALLOC
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//#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
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//#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
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#endif
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#else /*LV_MEM_CUSTOM*/
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@@ -89,9 +89,6 @@
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#if LV_TICK_CUSTOM
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#define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/
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#define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/
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/*If using lvgl as ESP32 component*/
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// #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
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// #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
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#endif /*LV_TICK_CUSTOM*/
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/*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
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@@ -129,49 +126,33 @@
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#define LV_CIRCLE_CACHE_SIZE 4
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#endif /*LV_DRAW_COMPLEX*/
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/**
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* "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
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* and blend it as an image with the given opacity.
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* Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
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* The widget can be buffered in smaller chunks to avoid using large buffers.
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*
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* - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
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* - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes] used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
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*
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* Both buffer sizes are in bytes.
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* "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
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* and can't be drawn in chunks. So these settings affects only widgets with opacity.
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*/
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#define LV_LAYER_SIMPLE_BUF_SIZE (24 * 1024)
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#define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
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/*Default image cache size. Image caching keeps the images opened.
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*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
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*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
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*However the opened images might consume additional RAM.
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*0: to disable caching*/
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#define LV_IMG_CACHE_DEF_SIZE 0
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#define LV_IMG_CACHE_DEF_SIZE 0
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/*Number of stops allowed per gradient. Increase this to allow more stops.
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*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
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#define LV_GRADIENT_MAX_STOPS 2
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#define LV_GRADIENT_MAX_STOPS 2
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/*Default gradient buffer size.
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*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
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*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
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*If the cache is too small the map will be allocated only while it's required for the drawing.
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*0 mean no caching.*/
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#define LV_GRAD_CACHE_DEF_SIZE 0
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#define LV_GRAD_CACHE_DEF_SIZE 0
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/*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
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*LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
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*The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
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#define LV_DITHER_GRADIENT 0
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#define LV_DITHER_GRADIENT 0
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#if LV_DITHER_GRADIENT
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/*Add support for error diffusion dithering.
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*Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
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*The increase in memory consumption is (24 bits * object's width)*/
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#define LV_DITHER_ERROR_DIFFUSION 0
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#define LV_DITHER_ERROR_DIFFUSION 0
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#endif
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/*Maximum buffer size to allocate for rotation.
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@@ -182,9 +163,6 @@
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* GPU
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*-----------*/
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/*Use Arm's 2D acceleration library Arm-2D */
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#define LV_USE_GPU_ARM2D 0
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/*Use STM32's DMA2D (aka Chrom Art) GPU*/
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#if defined(SIMU)
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#define LV_USE_GPU_STM32_DMA2D 0
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@@ -194,7 +172,7 @@
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#if LV_USE_GPU_STM32_DMA2D
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/*Must be defined to include path of CMSIS header of target processor
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e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
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#define LV_GPU_DMA2D_CMSIS_INCLUDE "thirdparty/CMSIS/Device/ST/STM32F4xx/Include/stm32f4xx.h"
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#define LV_GPU_DMA2D_CMSIS_INCLUDE "stm32f4xx.h"
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#if !defined(DMA2D_NLR_PL_Pos)
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#define DMA2D_NLR_PL_Pos 16
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#endif
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@@ -212,11 +190,6 @@
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#endif
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#endif
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/*Use SWM341's DMA2D GPU*/
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#define LV_USE_GPU_SWM341_DMA2D 0
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#if LV_USE_GPU_SWM341_DMA2D
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#define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
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#endif
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/*Use NXP's PXP GPU iMX RTxxx platforms*/
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#define LV_USE_GPU_NXP_PXP 0
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#if LV_USE_GPU_NXP_PXP
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@@ -519,9 +492,6 @@
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#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
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#endif
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/*Enable drawing placeholders when glyph dsc is not found*/
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#define LV_USE_FONT_PLACEHOLDER 1
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/*=================
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* TEXT SETTINGS
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*=================*/
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@@ -756,7 +726,7 @@
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#if LV_USE_FS_STDIO
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#define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
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#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#endif
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/*API for open, read, etc*/
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@@ -764,13 +734,13 @@
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#if LV_USE_FS_POSIX
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#define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
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#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#endif
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/*API for CreateFile, ReadFile, etc*/
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#define LV_USE_FS_WIN32 0
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#if LV_USE_FS_WIN32
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#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/
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#define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/
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#define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/
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#endif
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@@ -832,10 +802,10 @@
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/*FFmpeg library for image decoding and playing videos
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*Supports all major image formats so do not enable other image decoder with it*/
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#define LV_USE_FFMPEG 0
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#define LV_USE_FFMPEG 0
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#if LV_USE_FFMPEG
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/*Dump input information to stderr*/
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#define LV_FFMPEG_DUMP_FORMAT 0
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#define LV_FFMPEG_AV_DUMP_FORMAT 0
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#endif
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/*-----------
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@@ -851,33 +821,6 @@
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/*1: Enable grid navigation*/
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#define LV_USE_GRIDNAV 0
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/*1: Enable lv_obj fragment*/
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#define LV_USE_FRAGMENT 0
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/*1: Support using images as font in label or span widgets */
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#define LV_USE_IMGFONT 0
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/*1: Enable a published subscriber based messaging system */
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#define LV_USE_MSG 0
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/*1: Enable Pinyin input method*/
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/*Requires: lv_keyboard*/
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#define LV_USE_IME_PINYIN 0
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#if LV_USE_IME_PINYIN
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/*1: Use default thesaurus*/
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/*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
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#define LV_IME_PINYIN_USE_DEFAULT_DICT 1
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/*Set the maximum number of candidate panels that can be displayed*/
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/*This needs to be adjusted according to the size of the screen*/
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#define LV_IME_PINYIN_CAND_TEXT_NUM 6
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/*Use 9 key input(k9)*/
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#define LV_IME_PINYIN_USE_K9_MODE 1
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#if LV_IME_PINYIN_USE_K9_MODE == 1
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#define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
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#endif // LV_IME_PINYIN_USE_K9_MODE
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#endif
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/*==================
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* EXAMPLES
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*==================*/
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@@ -890,32 +833,28 @@
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====================*/
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/*Show some widget. It might be required to increase `LV_MEM_SIZE` */
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#define LV_USE_DEMO_WIDGETS 0
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#define LV_USE_DEMO_WIDGETS 0
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#if LV_USE_DEMO_WIDGETS
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#define LV_DEMO_WIDGETS_SLIDESHOW 0
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#define LV_DEMO_WIDGETS_SLIDESHOW 0
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#endif
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/*Demonstrate the usage of encoder and keyboard*/
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#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
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#define LV_USE_DEMO_KEYPAD_AND_ENCODER 0
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/*Benchmark your system*/
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#define LV_USE_DEMO_BENCHMARK 0
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#if LV_USE_DEMO_BENCHMARK
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/*Use RGB565A8 images with 16 bit color depth instead of ARGB8565*/
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#define LV_DEMO_BENCHMARK_RGB565A8 0
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#endif
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#define LV_USE_DEMO_BENCHMARK 0
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/*Stress test for LVGL*/
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#define LV_USE_DEMO_STRESS 0
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#define LV_USE_DEMO_STRESS 0
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/*Music player demo*/
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#define LV_USE_DEMO_MUSIC 0
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#define LV_USE_DEMO_MUSIC 0
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#if LV_USE_DEMO_MUSIC
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#define LV_DEMO_MUSIC_SQUARE 0
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#define LV_DEMO_MUSIC_LANDSCAPE 0
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#define LV_DEMO_MUSIC_ROUND 0
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#define LV_DEMO_MUSIC_LARGE 0
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#define LV_DEMO_MUSIC_AUTO_PLAY 0
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# define LV_DEMO_MUSIC_SQUARE 0
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# define LV_DEMO_MUSIC_LANDSCAPE 0
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# define LV_DEMO_MUSIC_ROUND 0
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# define LV_DEMO_MUSIC_LARGE 0
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# define LV_DEMO_MUSIC_AUTO_PLAY 0
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#endif
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/*--END OF LV_CONF_H--*/
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Before Width: | Height: | Size: 9.9 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 9.5 KiB After Width: | Height: | Size: 9.6 KiB |
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Before Width: | Height: | Size: 9.0 KiB After Width: | Height: | Size: 9.1 KiB |
@@ -20,7 +20,6 @@ set(LVGL_SOURCES_MINIMAL
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draw/sw/lv_draw_sw_gradient.c
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draw/sw/lv_draw_sw.c
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draw/sw/lv_draw_sw_blend.c
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draw/sw/lv_draw_sw_layer.c
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draw/sw/lv_draw_sw_letter.c
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draw/sw/lv_draw_sw_arc.c
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draw/sw/lv_draw_sw_polygon.c
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@@ -28,10 +27,7 @@ set(LVGL_SOURCES_MINIMAL
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draw/sw/lv_draw_sw_line.c
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draw/sw/lv_draw_sw_dither.c
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draw/sw/lv_draw_sw_rect.c
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draw/sw/lv_draw_sw_transform.c
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draw/lv_draw_layer.c
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draw/lv_draw_line.c
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draw/lv_draw_transform.c
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draw/lv_draw.c
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draw/lv_img_buf.c
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draw/lv_draw_rect.c
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