[Sky9x] BUZZER support in addition to AUDIO

This commit is contained in:
bsongis@gmail.com
2013-04-13 20:42:31 +00:00
parent 1ec8c74911
commit 452ac21f89
2 changed files with 28 additions and 21 deletions
+27 -20
View File
@@ -151,16 +151,13 @@ void codecsInit();
void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
void audioStart();
#define AUDIO_TADA() audioEvent(AU_TADA)
#define AUDIO_KEYPAD_UP() audioEvent(AU_KEYPAD_UP)
#define AUDIO_KEYPAD_DOWN() audioEvent(AU_KEYPAD_DOWN)
#define AUDIO_MENUS() audioEvent(AU_MENUS)
#define AUDIO_WARNING1() audioEvent(AU_WARNING1)
#define AUDIO_WARNING2() audioEvent(AU_WARNING2)
#define AUDIO_TX_BATTERY_LOW() audioEvent(AU_TX_BATTERY_LOW)
#define AUDIO_TX_MAH_HIGH() audioEvent(AU_TX_MAH_HIGH)
#define AUDIO_TX_TEMP_HIGH() audioEvent(AU_TX_TEMP_HIGH)
#define AUDIO_ERROR() audioEvent(AU_ERROR)
#if defined(AUDIO) && defined(BUZZER)
#define AUDIO_BUZZER(a, b) do { a; b; } while(0)
#elif defined(AUDIO)
#define AUDIO_BUZZER(a, b) a
#else
#define AUDIO_BUZZER(a, b) b
#endif
#if defined(VOICE)
#define AUDIO_ERROR_MESSAGE(e) audioEvent(e)
@@ -170,18 +167,28 @@ void audioStart();
#define AUDIO_TIMER_MINUTE(t) audioDefevent(AU_WARNING1)
#endif
#define AUDIO_TIMER_30() audioEvent(AU_TIMER_30)
#define AUDIO_TIMER_20() audioEvent(AU_TIMER_20)
#define AUDIO_TIMER_10() audioEvent(AU_TIMER_10)
#define AUDIO_TIMER_LT3(x) audioEvent(AU_TIMER_LT3)
#define AUDIO_INACTIVITY() audioEvent(AU_INACTIVITY)
#define AUDIO_MIX_WARNING(x) audioEvent(AU_MIX_WARNING_1+x-1)
#define AUDIO_POT_STICK_MIDDLE() audioEvent(AU_POT_STICK_MIDDLE)
#define AUDIO_TADA() audioEvent(AU_TADA)
#define AUDIO_KEYPAD_UP() AUDIO_BUZZER(audioEvent(AU_KEYPAD_UP), beep(0))
#define AUDIO_KEYPAD_DOWN() AUDIO_BUZZER(audioEvent(AU_KEYPAD_DOWN), beep(0))
#define AUDIO_MENUS() AUDIO_BUZZER(audioEvent(AU_MENUS), beep(0))
#define AUDIO_WARNING1() AUDIO_BUZZER(audioEvent(AU_WARNING1), beep(3))
#define AUDIO_WARNING2() AUDIO_BUZZER(audioEvent(AU_WARNING2), beep(2))
#define AUDIO_TX_BATTERY_LOW() AUDIO_BUZZER(audioEvent(AU_TX_BATTERY_LOW), beep(4))
#define AUDIO_TX_MAH_HIGH() audioEvent(AU_TX_MAH_HIGH)
#define AUDIO_TX_TEMP_HIGH() audioEvent(AU_TX_TEMP_HIGH)
#define AUDIO_ERROR() AUDIO_BUZZER(audioEvent(AU_ERROR), beep(4))
#define AUDIO_TIMER_30() AUDIO_BUZZER(audioEvent(AU_TIMER_30), { beepAgain=2; beep(2); })
#define AUDIO_TIMER_20() AUDIO_BUZZER(audioEvent(AU_TIMER_20), { beepAgain=1; beep(2); })
#define AUDIO_TIMER_10() AUDIO_BUZZER(audioEvent(AU_TIMER_10), beep(2))
#define AUDIO_TIMER_LT3(x) AUDIO_BUZZER(audioEvent(AU_TIMER_LT3), beep(2))
#define AUDIO_INACTIVITY() AUDIO_BUZZER(audioEvent(AU_INACTIVITY), beep(3))
#define AUDIO_MIX_WARNING(x) AUDIO_BUZZER(audioEvent(AU_MIX_WARNING_1+x-1), beep(1))
#define AUDIO_POT_STICK_MIDDLE() AUDIO_BUZZER(audioEvent(AU_POT_STICK_MIDDLE), beep(2))
#define AUDIO_VARIO_UP() audioEvent(AU_KEYPAD_UP)
#define AUDIO_VARIO_DOWN() audioEvent(AU_KEYPAD_DOWN)
#define AUDIO_TRIM_MIDDLE(f) audioEvent(AU_TRIM_MIDDLE, f)
#define AUDIO_TRIM_END(f) audioEvent(AU_TRIM_END, f)
#define AUDIO_TRIM(event, f) audioEvent(AU_TRIM_MOVE, f)
#define AUDIO_TRIM_MIDDLE(f) AUDIO_BUZZER(audioEvent(AU_TRIM_MIDDLE, f), beep(2))
#define AUDIO_TRIM_END(f) AUDIO_BUZZER(audioEvent(AU_TRIM_END, f), beep(2))
#define AUDIO_TRIM(event, f) AUDIO_BUZZER(audioEvent(AU_TRIM_MOVE, f), { if (!IS_KEY_FIRST(event)) warble = true; beep(1); })
#define AUDIO_PLAY(p) audioEvent(p)
#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_BACKGROUND)
+1 -1
View File
@@ -47,7 +47,7 @@ extern bool warbleC;
extern uint8_t hapticTick;
#endif
#if defined(CPUARM)
#if defined(CPUARM) && !defined(SIMU)
inline void _beep(uint8_t b)
{
buzzerSound(b);