[Sky9x] BUZZER support in addition to AUDIO
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+27
-20
@@ -151,16 +151,13 @@ void codecsInit();
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void audioEvent(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
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void audioStart();
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#define AUDIO_TADA() audioEvent(AU_TADA)
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#define AUDIO_KEYPAD_UP() audioEvent(AU_KEYPAD_UP)
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#define AUDIO_KEYPAD_DOWN() audioEvent(AU_KEYPAD_DOWN)
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#define AUDIO_MENUS() audioEvent(AU_MENUS)
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#define AUDIO_WARNING1() audioEvent(AU_WARNING1)
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#define AUDIO_WARNING2() audioEvent(AU_WARNING2)
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#define AUDIO_TX_BATTERY_LOW() audioEvent(AU_TX_BATTERY_LOW)
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#define AUDIO_TX_MAH_HIGH() audioEvent(AU_TX_MAH_HIGH)
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#define AUDIO_TX_TEMP_HIGH() audioEvent(AU_TX_TEMP_HIGH)
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#define AUDIO_ERROR() audioEvent(AU_ERROR)
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#if defined(AUDIO) && defined(BUZZER)
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#define AUDIO_BUZZER(a, b) do { a; b; } while(0)
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#elif defined(AUDIO)
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#define AUDIO_BUZZER(a, b) a
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#else
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#define AUDIO_BUZZER(a, b) b
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#endif
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#if defined(VOICE)
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#define AUDIO_ERROR_MESSAGE(e) audioEvent(e)
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@@ -170,18 +167,28 @@ void audioStart();
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#define AUDIO_TIMER_MINUTE(t) audioDefevent(AU_WARNING1)
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#endif
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#define AUDIO_TIMER_30() audioEvent(AU_TIMER_30)
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#define AUDIO_TIMER_20() audioEvent(AU_TIMER_20)
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#define AUDIO_TIMER_10() audioEvent(AU_TIMER_10)
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#define AUDIO_TIMER_LT3(x) audioEvent(AU_TIMER_LT3)
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#define AUDIO_INACTIVITY() audioEvent(AU_INACTIVITY)
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#define AUDIO_MIX_WARNING(x) audioEvent(AU_MIX_WARNING_1+x-1)
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#define AUDIO_POT_STICK_MIDDLE() audioEvent(AU_POT_STICK_MIDDLE)
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#define AUDIO_TADA() audioEvent(AU_TADA)
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#define AUDIO_KEYPAD_UP() AUDIO_BUZZER(audioEvent(AU_KEYPAD_UP), beep(0))
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#define AUDIO_KEYPAD_DOWN() AUDIO_BUZZER(audioEvent(AU_KEYPAD_DOWN), beep(0))
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#define AUDIO_MENUS() AUDIO_BUZZER(audioEvent(AU_MENUS), beep(0))
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#define AUDIO_WARNING1() AUDIO_BUZZER(audioEvent(AU_WARNING1), beep(3))
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#define AUDIO_WARNING2() AUDIO_BUZZER(audioEvent(AU_WARNING2), beep(2))
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#define AUDIO_TX_BATTERY_LOW() AUDIO_BUZZER(audioEvent(AU_TX_BATTERY_LOW), beep(4))
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#define AUDIO_TX_MAH_HIGH() audioEvent(AU_TX_MAH_HIGH)
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#define AUDIO_TX_TEMP_HIGH() audioEvent(AU_TX_TEMP_HIGH)
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#define AUDIO_ERROR() AUDIO_BUZZER(audioEvent(AU_ERROR), beep(4))
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#define AUDIO_TIMER_30() AUDIO_BUZZER(audioEvent(AU_TIMER_30), { beepAgain=2; beep(2); })
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#define AUDIO_TIMER_20() AUDIO_BUZZER(audioEvent(AU_TIMER_20), { beepAgain=1; beep(2); })
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#define AUDIO_TIMER_10() AUDIO_BUZZER(audioEvent(AU_TIMER_10), beep(2))
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#define AUDIO_TIMER_LT3(x) AUDIO_BUZZER(audioEvent(AU_TIMER_LT3), beep(2))
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#define AUDIO_INACTIVITY() AUDIO_BUZZER(audioEvent(AU_INACTIVITY), beep(3))
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#define AUDIO_MIX_WARNING(x) AUDIO_BUZZER(audioEvent(AU_MIX_WARNING_1+x-1), beep(1))
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#define AUDIO_POT_STICK_MIDDLE() AUDIO_BUZZER(audioEvent(AU_POT_STICK_MIDDLE), beep(2))
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#define AUDIO_VARIO_UP() audioEvent(AU_KEYPAD_UP)
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#define AUDIO_VARIO_DOWN() audioEvent(AU_KEYPAD_DOWN)
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#define AUDIO_TRIM_MIDDLE(f) audioEvent(AU_TRIM_MIDDLE, f)
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#define AUDIO_TRIM_END(f) audioEvent(AU_TRIM_END, f)
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#define AUDIO_TRIM(event, f) audioEvent(AU_TRIM_MOVE, f)
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#define AUDIO_TRIM_MIDDLE(f) AUDIO_BUZZER(audioEvent(AU_TRIM_MIDDLE, f), beep(2))
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#define AUDIO_TRIM_END(f) AUDIO_BUZZER(audioEvent(AU_TRIM_END, f), beep(2))
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#define AUDIO_TRIM(event, f) AUDIO_BUZZER(audioEvent(AU_TRIM_MOVE, f), { if (!IS_KEY_FIRST(event)) warble = true; beep(1); })
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#define AUDIO_PLAY(p) audioEvent(p)
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#define AUDIO_VARIO(f, t) audioQueue.play(f, t, 0, PLAY_BACKGROUND)
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+1
-1
@@ -47,7 +47,7 @@ extern bool warbleC;
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extern uint8_t hapticTick;
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#endif
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#if defined(CPUARM)
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#if defined(CPUARM) && !defined(SIMU)
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inline void _beep(uint8_t b)
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{
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buzzerSound(b);
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