chore(color): use static memory buffer for LVGL (#6922)
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@@ -30,6 +30,16 @@
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#include "dma2d.h"
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#endif
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#if LV_MEM_CUSTOM == 0
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char LVGL_MEM_BUFFER[LV_MEM_SIZE] __SDRAM __ALIGNED(16);
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char* get_lvgl_mem(int nbytes)
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{
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UNUSED(nbytes);
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return LVGL_MEM_BUFFER;
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}
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#endif
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pixel_t LCD_FIRST_FRAME_BUFFER[DISPLAY_BUFFER_SIZE] __SDRAM;
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pixel_t LCD_SECOND_FRAME_BUFFER[DISPLAY_BUFFER_SIZE] __SDRAM;
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@@ -69,14 +69,8 @@
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#if LV_MEM_ADR == 0
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//#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/
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//#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/
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#if defined(SIMU)
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// 'sbrk' does not exist on Windows :(
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#define LV_MEM_POOL_INCLUDE <stdlib.h>
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#define LV_MEM_POOL_ALLOC malloc
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#else
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#define LV_MEM_POOL_INCLUDE <unistd.h>
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#define LV_MEM_POOL_ALLOC sbrk
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#endif
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extern char* get_lvgl_mem(int);
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#define LV_MEM_POOL_ALLOC get_lvgl_mem
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#endif
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#else /*LV_MEM_CUSTOM*/
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