Implement 1x3 layout

This commit is contained in:
Peter Feerick
2021-08-24 15:47:39 +10:00
parent a191effcf6
commit 52f4714e4c
2 changed files with 58 additions and 0 deletions
@@ -0,0 +1,58 @@
/*
* Copyright (C) EdgeTX
*
* Based on code named
* opentx - https://github.com/opentx/opentx
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*/
#include "layout.h"
#include "layout_factory_impl.h"
const uint8_t LBM_LAYOUT_1x3[] = {
#include "mask_layout1x3.lbm"
};
const ZoneOption OPTIONS_LAYOUT_1x3[] = {
LAYOUT_COMMON_OPTIONS,
LAYOUT_OPTIONS_END
};
class Layout1x3: public Layout
{
public:
Layout1x3(const LayoutFactory * factory, Layout::PersistentData * persistentData):
Layout(factory, persistentData)
{
}
unsigned int getZonesCount() const override
{
return 3;
}
rect_t getZone(unsigned int index) const override
{
rect_t zone = getMainZone();
zone.h /= 3;
zone.y += zone.h * index;
return zone;
}
};
BaseLayoutFactory<Layout1x3> Layout1x3("Layout1x3", "1 x 3", LBM_LAYOUT_1x3, OPTIONS_LAYOUT_1x3);
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