No need for frskyeventSample which resets the AUDIO queue!
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@@ -42,10 +42,6 @@ void audioQueue::aqinit()
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toneHaptic = 0;
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hapticTick = 0;
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#endif
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#ifdef FRSKY
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frskySample = 0;
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#endif
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}
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bool audioQueue::busy()
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@@ -167,17 +163,6 @@ void audioQueue::playASAP(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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}
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#ifdef FRSKY
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//this is done so the menu selections only plays tone once!
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void audioQueue::frskyeventSample(uint8_t e)
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{
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if(frskySample != e) {
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aqinit(); //flush the queue
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frskyevent(e);
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frskySample = e;
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}
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}
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void audioQueue::frskyevent(uint8_t e)
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{
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if (empty()) {
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@@ -67,7 +67,6 @@
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#define AU_TX_BATTERY_LOW (19)
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#ifdef FRSKY
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#define AU_FRSKY_WARN1 (0)
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#define AU_FRSKY_WARN2 (1)
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#define AU_FRSKY_CHEEP (2)
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@@ -112,7 +111,6 @@ class audioQueue
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#if defined(FRSKY)
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void frskyevent(uint8_t e);
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void frskyeventSample(uint8_t e);
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#endif
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#if defined(ISER9X)
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@@ -186,10 +184,6 @@ inline void driver() {
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uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
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#ifdef FRSKY
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uint8_t frskySample;
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#endif
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#ifdef HAPTIC
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uint8_t toneHaptic;
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uint8_t hapticTick;
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