fix(window): fix crash in case LVGL parent is NULL
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@@ -513,7 +513,7 @@ void Window::paintChildren(BitmapBuffer * dc, std::list<Window *>::iterator it)
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void Window::bringToTop()
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{
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attach(parent); // does a detach + attach
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if (lvobj) lv_obj_move_foreground(lvobj);
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if (lvobj && lv_obj_get_parent(lvobj)) lv_obj_move_foreground(lvobj);
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}
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void Window::checkEvents()
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