feat(color): increase RAM allocation to LVGL (#6447)
e.g. for Lua scripts with many images
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@@ -57,7 +57,11 @@
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#endif
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#if LV_MEM_CUSTOM == 0
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/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
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#define LV_MEM_SIZE (1024U * 1024U) /*[bytes]*/
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#if defined(SIMU)
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#define LV_MEM_SIZE (4 * 1024U * 1024U) /*[bytes]*/
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#else
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#define LV_MEM_SIZE (2 * 1024U * 1024U) /*[bytes]*/
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#endif
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/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
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#define LV_MEM_ADR 0 /*0: unused*/
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