Use DMA ops for blending in drawFilledRect()

This commit is contained in:
Raphael Coeffic
2021-05-07 22:41:43 +02:00
parent 596ef31384
commit 7510577dfc
3 changed files with 87 additions and 60 deletions
+22 -2
View File
@@ -201,8 +201,28 @@ void BitmapBuffer::drawFilledRect(coord_t x, coord_t y, coord_t w, coord_t h, ui
if (!applyClippingRect(x, y, w, h))
return;
for (coord_t i = y; i < y + h; i++) {
drawHorizontalLineAbs(x, i, w, pat, flags, opacity);
// Use DMA instead...
if (SOLID != pat) {
for (coord_t i = y; i < y + h; i++) {
drawHorizontalLineAbs(x, i, w, pat, flags, opacity);
}
}
else {
// SOLID
// Use the DMA2D to blend a scratch buffer filled with overlay color
BitmapBuffer scratch(BMP_ARGB4444, LCD_W, LCD_H, lcdGetScratchBuffer());
RGB_SPLIT(COLOR_VAL(flags), r, g, b);
LcdFlags flags =
uint32_t(ARGB((OPACITY_MAX - opacity) << 4, r << 3, g << 2, b << 3))
<< 16;
// Fill the buffer
scratch.drawSolidFilledRect(0, 0, w, h, flags);
// And blend
drawBitmapAbs(x, y, &scratch, 0, 0, w, h);
}
}
+64 -58
View File
@@ -394,6 +394,70 @@ class BitmapBuffer: public BitmapBufferBase<pixel_t>
if (x >= xmax || y >= ymax)
return;
drawBitmapAbs<T>(x, y, bmp, srcx, srcy, srcw, srch, scale);
}
template<class T>
void drawScaledBitmap(const T * bitmap, coord_t x, coord_t y, coord_t w, coord_t h)
{
if (bitmap) {
float vscale = float(h) / bitmap->height();
float hscale = float(w) / bitmap->width();
float scale = vscale < hscale ? vscale : hscale;
int xshift = (w - (bitmap->width() * scale)) / 2;
int yshift = (h - (bitmap->height() * scale)) / 2;
drawBitmap(x + xshift, y + yshift, bitmap, 0, 0, 0, 0, scale);
}
}
BitmapBuffer * horizontalFlip() const;
BitmapBuffer * verticalFlip() const;
BitmapBuffer * invertMask() const;
protected:
static BitmapBuffer * load_bmp(const char * filename);
static BitmapBuffer * load_stb(const char * filename);
inline bool applyClippingRect(coord_t & x, coord_t & y, coord_t & w, coord_t & h) const
{
if (h < 0) {
y += h;
h = -h;
}
if (w < 0) {
x += w;
w = -w;
}
if (x >= xmax || y >= ymax)
return false;
if (y < ymin) {
h += y - ymin;
y = ymin;
}
if (x < xmin) {
w += x - xmin;
x = xmin;
}
if (y + h > ymax)
h = ymax - y;
if (x + w > xmax)
w = xmax - x;
return data && h > 0 && w > 0;
}
template<class T>
void drawBitmapAbs(coord_t x, coord_t y, const T * bmp, coord_t srcx = 0, coord_t srcy = 0, coord_t srcw = 0, coord_t srch = 0, float scale = 0)
{
coord_t bmpw = bmp->width();
coord_t bmph = bmp->height();
@@ -483,64 +547,6 @@ class BitmapBuffer: public BitmapBufferBase<pixel_t>
}
}
template<class T>
void drawScaledBitmap(const T * bitmap, coord_t x, coord_t y, coord_t w, coord_t h)
{
if (bitmap) {
float vscale = float(h) / bitmap->height();
float hscale = float(w) / bitmap->width();
float scale = vscale < hscale ? vscale : hscale;
int xshift = (w - (bitmap->width() * scale)) / 2;
int yshift = (h - (bitmap->height() * scale)) / 2;
drawBitmap(x + xshift, y + yshift, bitmap, 0, 0, 0, 0, scale);
}
}
BitmapBuffer * horizontalFlip() const;
BitmapBuffer * verticalFlip() const;
BitmapBuffer * invertMask() const;
protected:
static BitmapBuffer * load_bmp(const char * filename);
static BitmapBuffer * load_stb(const char * filename);
inline bool applyClippingRect(coord_t & x, coord_t & y, coord_t & w, coord_t & h) const
{
if (h < 0) {
y += h;
h = -h;
}
if (w < 0) {
x += w;
w = -w;
}
if (x >= xmax || y >= ymax)
return false;
if (y < ymin) {
h += y - ymin;
y = ymin;
}
if (x < xmin) {
w += x - xmin;
x = xmin;
}
if (y + h > ymax)
h = ymax - y;
if (x + w > xmax)
w = xmax - x;
return data && h > 0 && w > 0;
}
uint8_t drawChar(coord_t x, coord_t y, const uint8_t * font, const uint16_t * spec, unsigned int index, LcdFlags flags);
inline void drawPixel(pixel_t * p, pixel_t value)
@@ -23,6 +23,7 @@
#include "libopenui_config.h"
void lcdNextLayer();
uint16_t* lcdGetScratchBuffer();
void DMACopyBitmap(uint16_t * dest, uint16_t destw, uint16_t desth, uint16_t x, uint16_t y, const uint16_t * src, uint16_t srcw, uint16_t srch, uint16_t srcx, uint16_t srcy, uint16_t w, uint16_t h);
void DMACopyAlphaBitmap(uint16_t * dest, uint16_t destw, uint16_t desth, uint16_t x, uint16_t y, const uint16_t * src, uint16_t srcw, uint16_t srch, uint16_t srcx, uint16_t srcy, uint16_t w, uint16_t h);
void onKeyPress();