Use DMA ops for blending in drawFilledRect()
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+64
-58
@@ -394,6 +394,70 @@ class BitmapBuffer: public BitmapBufferBase<pixel_t>
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if (x >= xmax || y >= ymax)
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return;
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drawBitmapAbs<T>(x, y, bmp, srcx, srcy, srcw, srch, scale);
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}
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template<class T>
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void drawScaledBitmap(const T * bitmap, coord_t x, coord_t y, coord_t w, coord_t h)
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{
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if (bitmap) {
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float vscale = float(h) / bitmap->height();
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float hscale = float(w) / bitmap->width();
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float scale = vscale < hscale ? vscale : hscale;
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int xshift = (w - (bitmap->width() * scale)) / 2;
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int yshift = (h - (bitmap->height() * scale)) / 2;
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drawBitmap(x + xshift, y + yshift, bitmap, 0, 0, 0, 0, scale);
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}
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}
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BitmapBuffer * horizontalFlip() const;
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BitmapBuffer * verticalFlip() const;
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BitmapBuffer * invertMask() const;
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protected:
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static BitmapBuffer * load_bmp(const char * filename);
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static BitmapBuffer * load_stb(const char * filename);
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inline bool applyClippingRect(coord_t & x, coord_t & y, coord_t & w, coord_t & h) const
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{
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if (h < 0) {
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y += h;
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h = -h;
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}
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if (w < 0) {
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x += w;
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w = -w;
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}
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if (x >= xmax || y >= ymax)
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return false;
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if (y < ymin) {
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h += y - ymin;
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y = ymin;
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}
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if (x < xmin) {
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w += x - xmin;
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x = xmin;
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}
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if (y + h > ymax)
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h = ymax - y;
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if (x + w > xmax)
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w = xmax - x;
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return data && h > 0 && w > 0;
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}
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template<class T>
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void drawBitmapAbs(coord_t x, coord_t y, const T * bmp, coord_t srcx = 0, coord_t srcy = 0, coord_t srcw = 0, coord_t srch = 0, float scale = 0)
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{
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coord_t bmpw = bmp->width();
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coord_t bmph = bmp->height();
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@@ -483,64 +547,6 @@ class BitmapBuffer: public BitmapBufferBase<pixel_t>
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}
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}
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template<class T>
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void drawScaledBitmap(const T * bitmap, coord_t x, coord_t y, coord_t w, coord_t h)
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{
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if (bitmap) {
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float vscale = float(h) / bitmap->height();
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float hscale = float(w) / bitmap->width();
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float scale = vscale < hscale ? vscale : hscale;
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int xshift = (w - (bitmap->width() * scale)) / 2;
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int yshift = (h - (bitmap->height() * scale)) / 2;
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drawBitmap(x + xshift, y + yshift, bitmap, 0, 0, 0, 0, scale);
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}
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}
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BitmapBuffer * horizontalFlip() const;
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BitmapBuffer * verticalFlip() const;
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BitmapBuffer * invertMask() const;
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protected:
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static BitmapBuffer * load_bmp(const char * filename);
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static BitmapBuffer * load_stb(const char * filename);
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inline bool applyClippingRect(coord_t & x, coord_t & y, coord_t & w, coord_t & h) const
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{
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if (h < 0) {
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y += h;
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h = -h;
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}
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if (w < 0) {
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x += w;
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w = -w;
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}
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if (x >= xmax || y >= ymax)
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return false;
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if (y < ymin) {
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h += y - ymin;
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y = ymin;
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}
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if (x < xmin) {
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w += x - xmin;
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x = xmin;
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}
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if (y + h > ymax)
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h = ymax - y;
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if (x + w > xmax)
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w = xmax - x;
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return data && h > 0 && w > 0;
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}
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uint8_t drawChar(coord_t x, coord_t y, const uint8_t * font, const uint16_t * spec, unsigned int index, LcdFlags flags);
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inline void drawPixel(pixel_t * p, pixel_t value)
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