Scaled bitmaps paint fix
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+49
-33
@@ -389,7 +389,7 @@ class BitmapBuffer: public BitmapBufferBase<uint16_t>
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coord_t drawNumber(coord_t x, coord_t y, int32_t val, LcdFlags flags = 0, uint8_t len = 0, const char * prefix = nullptr, const char * suffix = nullptr);
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template<class T>
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void drawBitmap(coord_t x, coord_t y, const T * bmp, coord_t srcx = 0, coord_t srcy = 0, coord_t w = 0, coord_t h = 0, float scale = 0)
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void drawBitmap(coord_t x, coord_t y, const T * bmp, coord_t srcx = 0, coord_t srcy = 0, coord_t srcw = 0, coord_t srch = 0, float scale = 0)
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{
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if (!data || !bmp)
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return;
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@@ -399,42 +399,58 @@ class BitmapBuffer: public BitmapBufferBase<uint16_t>
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if (x >= xmax || y >= ymax)
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return;
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coord_t srcw = bmp->width();
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coord_t srch = bmp->height();
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coord_t bmpw = bmp->width();
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coord_t bmph = bmp->height();
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if (w == 0)
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w = srcw;
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if (h == 0)
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h = srch;
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if (srcx + w > srcw)
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w = srcw - srcx;
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if (srcy + h > srch)
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h = srch - srcy;
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if (x < xmin) {
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w += x - xmin;
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srcx -= x - xmin;
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x = xmin;
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}
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if (y < ymin) {
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h += y - ymin;
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srcy -= y - ymin;
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y = ymin;
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}
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if (srcw == 0)
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srcw = bmpw;
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if (srch == 0)
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srch = bmph;
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if (srcx + srcw > bmpw)
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srcw = bmpw - srcx;
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if (srcy + srch > bmph)
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srch = bmph - srcy;
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if (scale == 0) {
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if (x + w > xmax) {
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w = xmax - x;
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if (x < xmin) {
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srcw += x - xmin;
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srcx -= x - xmin;
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x = xmin;
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}
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if (y + h > ymax) {
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h = ymax - y;
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if (y < ymin) {
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srch += y - ymin;
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srcy -= y - ymin;
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y = ymin;
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}
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if (x + srcw > xmax) {
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srcw = xmax - x;
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}
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if (y + srch > ymax) {
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srch = ymax - y;
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}
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}
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else {
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if (x < xmin) {
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srcw += (x - xmin) / scale;
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srcx -= (x - xmin) / scale;
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x = xmin;
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}
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if (y < ymin) {
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srch += (y - ymin) / scale;
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srcy -= (y - ymin) / scale;
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y = ymin;
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}
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if (x + srcw * scale > xmax) {
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srcw = (xmax - x) / scale;
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}
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if (y + srch * scale > ymax) {
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srch = (ymax - y) / scale;
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}
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}
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if (w <= 0 || h <= 0)
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if (srcw <= 0 || srch <= 0) {
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return;
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}
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// TRACE("x=%d xmin=%d xmax=%d w=%d", x, xmin, xmax, w);
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@@ -446,15 +462,15 @@ class BitmapBuffer: public BitmapBufferBase<uint16_t>
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h = height - y;
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}*/
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if (bmp->getFormat() == BMP_ARGB4444) {
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DMACopyAlphaBitmap(data, _width, _height, x, y, bmp->getData(), srcw, srch, srcx, srcy, w, h);
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DMACopyAlphaBitmap(data, _width, _height, x, y, bmp->getData(), bmpw, bmph, srcx, srcy, srcw, srch);
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}
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else {
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DMACopyBitmap(data, _width, _height, x, y, bmp->getData(), srcw, srch, srcx, srcy, w, h);
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DMACopyBitmap(data, _width, _height, x, y, bmp->getData(), bmpw, bmph, srcx, srcy, srcw, srch);
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}
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}
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else {
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int scaledw = w * scale;
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int scaledh = h * scale;
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int scaledw = srcw * scale;
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int scaledh = srch * scale;
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if (x + scaledw > _width)
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scaledw = _width - x;
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+17
-6
@@ -25,16 +25,27 @@ void CarouselWindow::update()
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first = max(0, first);
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coord_t lastPosition = 0;
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detachItems();
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for (uint8_t index = first; lastPosition < width() && index < items.size(); index++) {
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auto & item = items[index];
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auto window = (index == selection ? item.front : item.back);
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int index = 0;
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for (auto & item: items) {
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Window * window;
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if (index == selection) {
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item.back->detach();
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window = item.front;
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}
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else {
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item.front->detach();
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window = item.back;
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}
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window->attach(this);
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window->setLeft(lastPosition);
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window->setTop((height() - window->height()) / 2);
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if (index == first)
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setScrollPositionX(lastPosition);
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lastPosition += window->width() + CAROUSEL_SPACING;
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index += 1;
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}
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setInnerWidth(lastPosition);
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}
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void Carousel::onEvent(event_t event)
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@@ -42,7 +53,7 @@ void Carousel::onEvent(event_t event)
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TRACE_WINDOWS("%s received event 0x%X", getWindowDebugString().c_str(), event);
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if (event == EVT_ROTARY_RIGHT) {
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if (body->selection < body->items.size() - 1)
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if (body->selection < (int)body->items.size() - 1)
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select(body->selection + 1);
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}
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else if (event == EVT_ROTARY_LEFT) {
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+5
-17
@@ -49,12 +49,10 @@ class CarouselWindow: public Window {
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~CarouselWindow() override
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{
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detachItems();
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// TODO memory leak here
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// for (auto & item: items) {
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// item.front->deleteLater();
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// item.back->deleteLater();
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// }
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for (auto & item: items) {
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item.front->deleteLater();
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item.back->deleteLater();
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}
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}
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void addItem(CarouselItem item)
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@@ -75,19 +73,9 @@ class CarouselWindow: public Window {
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update();
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}
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int selection = 0;
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protected:
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std::vector<CarouselItem> items;
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void detachItems()
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{
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for (auto & item: items) {
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item.front->detach();
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item.back->detach();
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}
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}
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int selection = 0;
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void update();
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};
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