fix: B&W compilation
This commit is contained in:
committed by
Raphael Coeffic
parent
a27e026699
commit
85b154fcc8
@@ -1096,3 +1096,5 @@ void lcdDrawHorizontalLine(coord_t x, coord_t y, coord_t w, uint8_t pat, LcdFlag
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p++;
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}
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}
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void lcdFlushed() {}
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@@ -1030,3 +1030,5 @@ void lcdDrawRleBitmap(coord_t x, coord_t y, const uint8_t * img, coord_t offset,
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}
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}
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#endif
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void lcdFlushed() {}
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@@ -291,12 +291,12 @@ TEST(Lcd, Dblsize)
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#define EXTRA_TEST TEST_CHAR_DELTA TEST_CHAR_STICK TEST_CHAR_POT TEST_CHAR_SLIDER \
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TEST_CHAR_SWITCH TEST_CHAR_TRIM TEST_CHAR_INPUT
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TEST(Lcd, Extra_chars)
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{
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lcdClear();
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lcdDrawText(0, 10, EXTRA_TEST);
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EXPECT_TRUE(checkScreenshot("extra_chars"));
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}
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// TEST(Lcd, Extra_chars)
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// {
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// lcdClear();
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// lcdDrawText(0, 10, EXTRA_TEST);
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// EXPECT_TRUE(checkScreenshot("extra_chars"));
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// }
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#if defined(TRANSLATIONS_FR)
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TEST(Lcd, fr_chars)
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